Spinning projectiles

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Zhukov
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Post by Zhukov »

DM wrote:...it would look better if the perspective of the axe was from the top like it is for the units.

(Emphasis mine)
Units are not seen from the top. Please think about what you are saying.

Yes, axes are thrown end-over-end. (Or at least, I've never heard of one being thrown any other way.) Considering this, the current side view of the axe projectile actually makes perfect sense for NE, SE, NW, NE directions. For directions N and S a different perspective would make sense, realistically speaking. However, is it a good idea to have markedly different projectile images for the same attack? I don't think so, but I don't know.
Dragon Master
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Post by Dragon Master »

I didn't mean a perspective directly from the top, I meant from and upward angle. The same angle it is on most units. Sorry for the misunderstanding.
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zookeeper
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Post by zookeeper »

I don't think there's any benefit to try to do different perspectives on projectiles. It'll most likely just make them harder to see.

Maybe if we had directional animations for the actual attack animations it might make some sense, but before that, not really.
traverser
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Joined: July 10th, 2006, 11:01 pm

Post by traverser »

Simons Mith wrote:. . . and most thrown weapons that rotate only make the minimum number of revolutions so that they reach the target business end first. So that may only be a 90 or 180 degree rotation, depending on the angle at which the weapon leaves the thrower's hand. I actually think traverser has timed that bit about right, given the short distance the missiles are in-air. But I think it would be a mistake if the animations were used in-game with multiple revolutions. 1+1/2 revs at most, I feel.
just so it would look half-decent in the gif without the unit I had posted the whole circle.
I was thinking of only using perhaps the first three frames till the 90 degrees-from-posted-frame so that the blade is still facing the target, posibly if too much distance it could be duplicated-rotated a few more times OR as suggested spin it once
:roll: We all need to see it in-game, unfortunately I have no idea how to do that :oops:
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