Mechanical's art
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- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Okay, I understand you. Anyway, thanks for the discussion. Thanks to you, I had a better idea of how the Naga body works in real life.
As for the little helmet, Yes, I noticed it myself. I will fix this issue in a more or less definitive sprite in era. You noticed correctly, this lvl 2 commands the slaves. That's why, by the way, he hides his face under a helmet - in the event of an uprising, punishers like him are killed first. In General, the Naga in this faction initially command only slaves, then either become full-fledged commanders of all troops, or become punishers and specialize in slaves.
As for the little helmet, Yes, I noticed it myself. I will fix this issue in a more or less definitive sprite in era. You noticed correctly, this lvl 2 commands the slaves. That's why, by the way, he hides his face under a helmet - in the event of an uprising, punishers like him are killed first. In General, the Naga in this faction initially command only slaves, then either become full-fledged commanders of all troops, or become punishers and specialize in slaves.
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
A new day, a new sketch. This time I tried to draw nuckelavee.
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- nukeelavi.png (3.09 KiB) Viewed 1786 times
Re: Mechanical's art
Sick! amazing how much you can make with such a small color palette.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Sketched level 2. Nukelavi-black spear. Since he doesn't need to control the horse, both hands got weapons. And he is dressed in elements of armor that he removed from the soldiers he killed.
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- чернокол.png (4.02 KiB) Viewed 1732 times
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
I don't understand what the ogres of Tumen have in common with the people of the desert. It's a completely different design. The desert people look like something like Arabs, ogres-like Mongols and Tatars in leather and bone armor. The drawing style is also completely different.
It's cool that you have associations with Indians. I wanted to make sprites of this fraction was similar to something to the East, South, far from Europe.
Re: Mechanical's art
Do you think you will make attack and defend animations for your great sprites someday?
Re: Mechanical's art
Actually, bull monster, shaman, this thing all would fit indian themed faction pretty well in my opinion. I was just surprised because Nuckelavi is I think form nordic mythology.Mechanical wrote: ↑December 7th, 2020, 8:35 pm I don't understand what the ogres of Tumen have in common with the people of the desert. It's a completely different design. The desert people look like something like Arabs, ogres-like Mongols and Tatars in leather and bone armor. The drawing style is also completely different.
It's cool that you have associations with Indians. I wanted to make sprites of this fraction was similar to something to the East, South, far from Europe.
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Yes, but first i need to draw and refine all the sprites.
Yes, nuckelavee are creatures from mythology of the Celts, but I thought that the concept of rider-mutant suitable for the east. lore steppe nuckelavee, respectively, I changed under theme of the steppe.
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Another nuckelavee. Banshitaur, another lvl2. Yes, there are screaming heads on the chest.
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- баньшитавр.png (3.5 KiB) Viewed 1629 times
Re: Mechanical's art
really cool this one as well. with the magenta on its arm it looks a bit confusing since the long arm is on the same line as with the horses back leg. but i a sure in-game with others colours it will look better (except red maybe?)
stuff I worked on: Dunefolk Rework - ghype's Daily Art
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Thanks! Everything looks normal in the game. Maybe I'll show you a screenshot later.
Today I drew a sketch of an Eastern vampire. During the day, it looks like a person, at night it will turn into a creepy ghoul. So far, the daily version. According to the idea, this is a warrior in dark clothes and an iron mask like the Polovtsians.
Today I drew a sketch of an Eastern vampire. During the day, it looks like a person, at night it will turn into a creepy ghoul. So far, the daily version. According to the idea, this is a warrior in dark clothes and an iron mask like the Polovtsians.
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- vampire.png (2.24 KiB) Viewed 1527 times
- ForestDragon
- Posts: 1857
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Mechanical's art
Still haven't fixed the spelling like I told you on discord?Mechanical wrote: ↑December 9th, 2020, 8:09 pm Thanks! Everything looks normal in the game. Maybe I'll show you a screenshot later.
Today I drew a sketch of an Eastern vampire. During the day, it looks like a person, at night it will turn into a creepy ghoul. So far, the daily version. According to the idea, this is a warrior in dark clothes and an iron mask like the Polovtsians.

Otherwise, great sprite.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: Mechanical's art
Nice sprite again!Mechanical wrote: ↑December 9th, 2020, 8:09 pm Today I drew a sketch of an Eastern vampire. During the day, it looks like a person, at night it will turn into a creepy ghoul. So far, the daily version. According to the idea, this is a warrior in dark clothes and an iron mask like the Polovtsians.
I just want to comment on the shield however, it looks the shield is facing a bit too much in the wrong directions. Right now it is facing to the left but the way he holds it and also combat with according to his stance - wouldn't he hold it a bit more tilted to the right?
stuff I worked on: Dunefolk Rework - ghype's Daily Art