My Terrain (Mine!)
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Re: Terrain: Sandcastles
aaand the castle is in...
again, if I missed any commit throughout the thread, please point them to me
again, if I missed any commit throughout the thread, please point them to me
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Re: Terrain: Sandcastles
Thanks, Neoskel.
Boucman - I think that's it for now. The underground/evil stuff has a long way to go before it's ready.
Boucman - I think that's it for now. The underground/evil stuff has a long way to go before it's ready.
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Re: Terrain: Sandcastles
I should stop cluttering the restricted terrain thread, so I'm posting here. The snowy encampment was on the to do list, so here it is. Or at least maybe a place-holder that could work for the first 1.9 release. The tent is in the same folder as the camp, though it needs to go into villages to be useful. I didn't touch the dirt. I included the .xcfs.
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- winter-camp-shot.png (415.9 KiB) Viewed 4189 times
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encampment.tgz
- (89.54 KiB) Downloaded 227 times
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Re: Terrain: Sandcastles
It looks really odd for it to have no snow on the floor at all...
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Re: Terrain: Sandcastles
That can be an embellishment, or something. We don't use different floors for winter variants anymore, it seems, so like I said, I didn't touch the dirt.
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Re: Terrain: Sandcastles
Ah, no worries.
I wonder whether a bit more could be added to the base of the walls, in that case.
I wonder whether a bit more could be added to the base of the walls, in that case.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Terrain: Sandcastles
Cool, i'll try to get this and your snowy chasm committed today.
I got rid of a lot of custom castle floors because they didn't harmonize with the new colors, (orc castles) or because they were low quality (human castles). Most had no variants.
An embellishment still might be the best way to go here, but i'm not against a custom castle winter base tile in principle.
That's not my intent.doofus-01 wrote:That can be an embellishment, or something. We don't use different floors for winter variants anymore, it seems, so like I said, I didn't touch the dirt.
I got rid of a lot of custom castle floors because they didn't harmonize with the new colors, (orc castles) or because they were low quality (human castles). Most had no variants.
An embellishment still might be the best way to go here, but i'm not against a custom castle winter base tile in principle.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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Re: Terrain: Sandcastles
OK, i committed both.
The WML was much easier than i feared. They look good except for...
You used out-of-date chasm transitions as a base.
Looking at these i realized them could benefit from the recutting i had planned for the chasm. So i started on converting the chasm so it blends from side to side seamlessly with chasm walls of a different color. I'm 2/3rds of the way through -- just drop the attached in the proper folder, and use them for a base.
It will also allow you to put as much snow on the lip of the chasm as you want.
The WML was much easier than i feared. They look good except for...
You used out-of-date chasm transitions as a base.
Looking at these i realized them could benefit from the recutting i had planned for the chasm. So i started on converting the chasm so it blends from side to side seamlessly with chasm walls of a different color. I'm 2/3rds of the way through -- just drop the attached in the proper folder, and use them for a base.
It will also allow you to put as much snow on the lip of the chasm as you want.
- Attachments
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- Screen shot 2010-08-04 at 6.04.57 PM.jpg (143.59 KiB) Viewed 4036 times
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Terrain: Sandcastles
Was there supposed to be another attachment?Eleazar wrote:just drop the attached in the proper folder, and use them for a base.
I guess I'll use the chasm images from today's or tomorrow's snapshot, those should be up-to-date.
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Re: Terrain: Sandcastles
Sorry. It's attached to this post.doofus-01 wrote:Was there supposed to be another attachment?Eleazar wrote:just drop the attached in the proper folder, and use them for a base.
I guess I'll use the chasm images from today's or tomorrow's snapshot, those should be up-to-date.
This is not the complete set. Images not includes will be revised soon.
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Chasm.zip
- (156.37 KiB) Downloaded 297 times
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Terrain: Sandcastles
I only have a trunk snapshot from a while back, so I didn't get to test the snow/regular transitions, but I think the fuzzy edges were supposed to take care of that anyways. Hopefully these work. The rim snow didn't look so flat and grey on my home computer... Well, I can't change it now.
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chasms.tgz
- (538.52 KiB) Downloaded 228 times
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- snow-chasms-shot1.png (263.85 KiB) Viewed 3664 times
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Re: Terrain: Sandcastles
Better. But the absence of the blue texturing seems to stick out to me a little. Nothing too terrible however.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Terrain: Sandcastles
Fuzzy edges only work when you keep them-- most of these pieces don't feature the fuzzy edges that the regular chasm has.doofus-01 wrote:I only have a trunk snapshot from a while back, so I didn't get to test the snow/regular transitions, but I think the fuzzy edges were supposed to take care of that anyways.
Still it's works much better-- thanks. Committed.
Yeah. Ideally the snow on the top should match the regular snow tile.thespaceinvader wrote:Better. But the absence of the blue texturing seems to stick out to me a little.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Terrain: Sandcastles
Well, I used the base image as a mask for the snow. Maybe the opacity got doubled when the base and snow layers were merged during export. I might be able work on this later, but I think anyone can fix it by merging the snow and chasm layers in the XCFs while preserving the mask, then exporting to PNG.Eleazar wrote:Fuzzy edges only work when you keep them-- most of these pieces don't feature the fuzzy edges that the regular chasm has.
If that's not it, they must be the wrong images again.
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Re: Terrain: Sandcastles
I got distracted by the sandcastles instead, these are a trimmed-back version. The images are in the "castles" folder of the attached .tgz. The .tgz is basically the "source code".
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cutter2.tgz
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