Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

Moderator: Forum Moderators

Post Reply
Konrad2
Forum Moderator
Posts: 3417
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

@FelixMage
this is not a bug, but the intended behavior
if it would be possible to attack after again moving, you could move around a unit and attack it infinity times or take out a whole army in one turn, what would be way to overpowered
User avatar
Dugi
Posts: 4965
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
Contact:

Re: Legend of the Invincibles (now complete)

Post by Dugi »

@FelixMage
I am glad you liked my campaign.
About your problem with the penetration ability, Konrad2 is right, it was never meant to give you back also the possibility to attack, it would let you destroy everything until you run out of hp or enemies in range. With 'allows to cut through enemy armies', I meant that you can occupy the hex where your victim stood, and therefore you can progress one hex per turn (if you can kill frequently enough), unlike in the case of normal units, where you kill an enemy unit, but you can't occupy that hex because of zone of control, so the enemies will get that hex back in their turn.
Konrad2
Forum Moderator
Posts: 3417
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

i failed to notice this before, but "The Den of Evil" is the tower from inside right? so whys there no door to the outside? who would build a tower without a way outside?
User avatar
Dugi
Posts: 4965
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
Contact:

Re: Legend of the Invincibles (now complete)

Post by Dugi »

The door is heavily guarded (from outside, if an enemy is string enough to get inside, there are no reasons to prevent him from escaping), really massive, and remotely controlled by the tower's caretaker. Nobody can pass through it, from neither side, unless he is allowed to. The door is not visible to the player, because the player might choose to leave the tower, and the storyline would not allow that.
Last edited by Dugi on July 31st, 2013, 7:16 pm, edited 1 time in total.
Konrad2
Forum Moderator
Posts: 3417
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

thats a pretty good explanation you came up with ^^ (but you should remove that "heavily guarded" or say that it is heavily guarded from the outside, cos there isnt any place i can see which is guarded more than an other)
Silux
Posts: 119
Joined: January 28th, 2013, 8:48 pm
Location: Somewhere over the rainbow

Re: Legend of the Invincibles (now complete)

Post by Silux »

Finished chapter 10, fresh start on easy
Despair
i was really desperate.
I have already pointed this out and switched demons man-o-war to imps and it was a good battle.
I think you should have 5 or 6 more soldiers on easy.

And another Orcish assault
Balanced, yet it feels somewhat standard.
I wish to find some loot hidden somewhere or some wolves around:)

FimbulWinter
It was a dramatic battle...
Orcs and goblins are buffed by weather, yet they are only good at distracting the demons.
Sky goblins are really cool, i wish i could recruit them^^

Betrayers of humankind
First battle against Deliria.
I still had equipment problems so i crafted some and farmed until time ran out.
Snow elves could have been game winners here

The Chase
I really liked this scenario as it's stategically interesting.
Iced rivers give a nice advantage, and keeps where a perfect bottleneck where organizing defense and attack:)
Monstrousities at the end were the perfect enemy and a welcome change in type of enemies^^
I wonder if the big caves on the sides were made for something more epic, as they are mostly empty, and with two random drops at the end of both.

it continues later

I wish the final to be a much bigger map, full of the people who Efraim and Lethalia redeemed, happy and each living in their perfect habitat.
I expanded a little the final map to add some places, but it still far from finished.If you like it i'd refine it better!
I can add also some redeemed people here and there^^
Then i'd be good of Vitra, Krux and Delly would get a chance to wander around this place a bit, and then return to the priests and get the ending.
Attachments
14s_Paradise (copy).map.zip
paradise v0.5
(5.29 KiB) Downloaded 174 times
User avatar
Dugi
Posts: 4965
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
Contact:

Re: Legend of the Invincibles (now complete)

Post by Dugi »

Silux wrote:I have already pointed this out and switched demons man-o-war to imps and it was a good battle.
I have switched them, but not uploaded the change yet.
Silux wrote:I wonder if the big caves on the sides were made for something more epic, as they are mostly empty, and with two random drops at the end of both.
No, the caves are there just to discover the treasure inside. But I might place some undead guardians there if you want.
Silux wrote:I wish the final to be a much bigger map, full of the people who Efraim and Lethalia redeemed, happy and each living in their perfect habitat.
It wasn't supposed to be a perfect world, but rather a clone of the original world from the times when only sun shone. Just like fixing their mess, not creating a paradise. The reasons for it were explained.
Saving all units they redeemed would take a lot of space (because it's possible to redeem thousands of them), and the quality of a final cutscene for a cost of quite a lot of extra space and saving/loading time would not be worth it.
Silux wrote:I expanded a little the final map to add some places...
:( There was a terrain my editor could not recognise. It was probably from an add-on I don't have, but I can't learn which one it was.
Silux wrote:Then i'd be good of Vitra, Krux and Delly would get a chance to wander around this place a bit, and then return to the priests and get the ending.
The problem was that they would have nothing to do there, no enemies, no traps, no monsters...

Thanks for the feedback.
Telcontar
Posts: 57
Joined: April 4th, 2013, 1:55 am

Re: Legend of the Invincibles (now complete)

Post by Telcontar »

I don't have much time to play these days, and I'm still on chapter 9, but looking forward to chapter 10.
Actually, I'm sad the read that this seems to end the series... I don't think I will be able to get all the upgrade I'd like to get in chapters 9/10, so another chapter would be fun. It takes a lot of time to get one spell at high ability, so one can choose only a few spells; this way, one never sees the other spells and animations.
More chapters (maybe with some units that have the special ability to cast a certain spell) could help with this.
Of course, I understand that you may need to recharge your batteries first, and take some time, but it would be nice for the main heroes (and their "kids") to have another adventure some time!
Konrad2
Forum Moderator
Posts: 3417
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

question: do you ever get outlaw recruits if you played Efraims side from chapter 6? i have already a nearly full set of exterminator items but no exterminator unit :(
gfgtdf
Developer
Posts: 1452
Joined: February 10th, 2013, 2:25 pm

Re: Legend of the Invincibles (now complete)

Post by gfgtdf »

@konrad
you do, but i dont remember when.
a hint: if you played efraim in chapter 6 you get a lieutenant (senario 6 or somethung like that), i recommend , to advance him to a duke (not to a dragon rider) because as far as i remember, that is the only change to get a duke in the whole game.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
User avatar
Dugi
Posts: 4965
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
Contact:

Re: Legend of the Invincibles (now complete)

Post by Dugi »

Telcontar wrote: I don't think I will be able to get all the upgrade I'd like to get in chapters 9/10, so another chapter would be fun.
That's why you can play chapter 9 forever if you want. You aren't supposed to get all upgrades, just to try to collect those that synergise well, but if you really want, chapter 9 can be endless.
Telcontar wrote:it would be nice for the main heroes (and their "kids") to have another adventure some time!
Chapter 10 closes the story, but it is a happy end where nobody dies, so some evil entity might try to bring back the problems of the past and start something... but I think it would turn LotI into a soap opera.
And I need to recharge my batteries as you said, I am just correcting some bugs from time to time and starting to work on a C++ project.
Konrad2 wrote:do you ever get outlaw recruits if you played Efraims side from chapter 6? i have already a nearly full set of exterminator items but no exterminator unit
You will get them after the Unimportant Revolution scenario in chapter 8.
gfgtdf wrote:that is the only change to get a duke in the whole game
Ehm, didn't realise. Maybe I should add some loyals of the sergeant line or add them to the recruit list.
Konrad2
Forum Moderator
Posts: 3417
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

@gfgtdf
i know of him, its btw a general and not lieutnant, i gave him a full Rhaerrant set ^^
Silux
Posts: 119
Joined: January 28th, 2013, 8:48 pm
Location: Somewhere over the rainbow

Re: Legend of the Invincibles (now complete)

Post by Silux »

Tropical water isn't supported.
This contains only tropical forest from your campaign:)

Chapter 9 is really a masterpiece and i also learned a few trick from reading the code.

continued
Truth
Assaulting a demon fortress, just to convert Delly is madness, and even characters think it.
Previous chapter were beatable avoiding to fight with many demon at once, but there isn't possible.
Less bridges could make the battle less hard.

Borders
2 vs 3 old style battle on a frozen valley!
Fortress hijacking is one of my favorite tactics, and isn't so hard to achieve the starting castle.
Some equipment for the new ally Delly could help, but not really needed.

Empire of Twilight
"No this is the wrong cave" was really funny:D
the battle isn't hard if you have some sky support

Trolls
The endless battle trolls vs dwarves.
I gave Siege Trolls and Dwarvish Technocrat explosive damage to spice things up.
"what if troll leader dies?""organisation problem, but we will go on..."

Corrupted Town
Epic.Siege Trolls are a lot useful here.
I wish first layer of guards to be lower level so i can get troll warrior to learn or recruit troll warriors directly.

Idols Falling
Yay espionage!
way smaller than Uria's den, yet it remembers it.
The few extra recalls are just fodder against demons...

Miracle
Thanks parents! that's a good gift! And when most needed!
It's like all my soldiers became twice more effective!
Exp! exp and loot everywhere!

Rush
I needed a few tries and a quick read of the source code to understand how the hell these portal works.
And even after understanding it, i just overflooded the portals with grunts to unlock them.
Teleport is really nice here!

Black souls
Crazy demons.
Portals are nasty, yet they can be closed in one turn with some strategy.
I left 5 siege trolls behind to guard the door, and they where so good that actually killed all black souls...

End of the World
Efraim! Lethalia! so good to see you! now you can help with...? nevermind...
Reminds me of the siege of Under the Burning Suns. Sand elves would have been game winner here.
Attachments
14s_Paradise.map.zip
(3.02 KiB) Downloaded 184 times
User avatar
Dugi
Posts: 4965
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains
Contact:

Re: Legend of the Invincibles (now complete)

Post by Dugi »

Silux wrote:Previous chapter were beatable avoiding to fight with many demon at once, but there isn't possible.
Less bridges could make the battle less hard.
Removed some bridges.
Silux wrote:I wish first layer of guards to be lower level so i can get troll warrior to learn or recruit troll warriors directly.
Increased the quantity of level 1 units in the first wave.
Silux wrote:I needed a few tries and a quick read of the source code to understand how the hell these portal works.
I thought it was obvious that each portal leads elsewhere, and you need to find the correct one as fast as possible (but you need to scout all of them, because the correct one is the last one, so this is mostly about quick scouting).
Silux wrote:I left 5 siege trolls behind to guard the door, and they where so good that actually killed all black souls...
Oh, really?!
Silux wrote:14s_Paradise.map.zip
Used it. Had to change some coordinates, though.
Silux
Posts: 119
Joined: January 28th, 2013, 8:48 pm
Location: Somewhere over the rainbow

Re: Legend of the Invincibles (now complete)

Post by Silux »

Dugi wrote:Removed some bridges.
yay!
Dugi wrote:Increased the quantity of level 1 units in the first wave.
yay!
Dugi wrote:I thought it was obvious that each portal leads elsewhere, and you need to find the correct one as fast as possible (but you need to scout all of them, because the correct one is the last one, so this is mostly about quick scouting).
eventually i come up that is just about enter each portal once.I was really puzzled when some of the portals leaded me within the same room, and portal configuration changed at every restart
Dugi wrote: Oh, really?!
remember that i gave trolls explosive damage?With a good mace and devastating blow they rock!
Dugi wrote: Used it. Had to change some coordinates, though.
I was going to change them myself.I felt that such epic campaign should deserve an epic ending:)

Anyway i've never reached enough exp to have an unit maxed out with custom amlas.I calculated that it would roughly require 1.4*10^15 exp to fully develop a celestial messenger, equivalent to slaughtering the whole hell billions of time.You can't even hack this much experience, because it overflows at 999999.
Post Reply