Faction for EOM: Aberrations

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Fiach Dubh
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Post by Fiach Dubh »

I just read throught the whole thread, and saw this:
stof42 wrote:i was wonderin if it would be possible to control another players unit for a time
JW wrote:I don't think that you can deal 0 damage...Anyway, I don't think I want that mechanic in the EOM; it's just too complicated
Both of these things are possible. In fact I already have tested and working code for both, and it's actually a lot more streamlined than you might expect. JW, if you decide that you DO want to use it, I'll modify it however you want it to work, and then post it here.

I L O V E the artwork in this thread by the way. Are you still looking for more unit ideas? If so, I'd love to help - I can't do sprites very well, but I can do detailed, pretty quick concept sketches for somebody else to work from.
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Temuchin Khan
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Post by Temuchin Khan »

I'm sure we'd all be grateful for any work done on the Aberrations. Feel free!
Blarumyrran
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Post by Blarumyrran »

yes
Last edited by Blarumyrran on September 6th, 2013, 12:44 am, edited 1 time in total.
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Maeglin Dubh
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Post by Maeglin Dubh »

Try the Ability Era, or WML Era. The Chaos attack gives you control of an enemy unit.
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Fiach Dubh
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Post by Fiach Dubh »

Or this, I thought I might as well post it:

Code: Select all

#define PSEUDOABILITY_MIND_CONTROL WEAPON
[event]
name=attacker_hits
first_time_only=no
[filter_second]
#insert any restrictions on the target here, using Standard Unit Filter
[/filter_second]
[special_filter]
weapon={WEAPON}
[/special_filter]
{STORE_UNIT_VAR x,y=$x1,$y1 side stealer_side}
{MODIFY_UNIT x,y=$x2,$y2 side $stealer_side}
[/event]
#enddef
Usage: Write {PSEUDOABILITY_MIND_CONTROL (name of attack)} into a unit file, within the [unit] tags but outside any others. Be aware that the AI doesn't read the macro, so it will play as if the unit didn't have this ability.

Non-damaging attacks are more awkward, I'm trying to re-write the code in a way that will allow the AI to use them effectively (my original solution was an attack with 0% CtH but an effect triggered whenever the weapon is used - this works perfectly for human players, because they know what will happen, but an AI won't use an attack that can't hit)
Jetryl wrote:Normal people are like candy ravers. You look away for a moment and next thing you know they're spreading vaseline on your nipples and cooing like a pigeon.
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JW
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Re: Faction for EOM: Aberrations

Post by JW »

Okay, to revive this thread from the depths of hell itself....

Thought Stealer -> Thought Consumer -> Thought Devourer
L1: 28hp, 4mp, 19g; Psychosis 10-2 impact drain melee; regen 2
L2: 35hp, 4mp, Xg; Dementia 14-2 impact drain melee; regen 4
L3: 43hp, 4mp, Yg; Chaos 17-2 impact drain melee; regen 8
Chaotic; arcane weakness, fire resist, cold resist, impact resist; low def

Chaos Beast -> Chaos Demon -> Chaos Horror
L1: 40hp, 5mp, 17g; Shred 7-3 blade RIP melee
L2: 50hp, 5mp, Xg; Shred 9-3 blade RIP melee
L3: 61hp, 5mp, Yg; Shred 11-3 RIP melee
Chaotic; physical resists increase with level; moderate def; RIP = ignores 20% of opponents resistancies (or cuts in half - haven't decided)

Floating Eye -> Menacing Eye
L1: 22hp, 7mp; 15g; Piercing gaze 3-2 arcane ranged
L2: 29hp, 8mp; Xg; Piercing stare 7-2 arcane ranged
Chaotic; standard resists; high def; invisible on most terrain

Eyeless -> Scourge -> The Tainted
L1: 34hp, 5mp, 16g; Claw 5-2 blade melee; Soulchill 8-2 cold magic ranged
L2: 44hp, 6mp, Xg; Claw 7-2 blade melee; Soulfreeze 10-2 cold magic ranged
L3: 55hp, 6mp, Yg; Claw 11-2 blade melee; Soulshatter 10-3 cold magic ranged
Chaotic; fire suscep, cold resist, impact suscep; leadership

Acidic Slime -> Acidic Scourge
L1: 32hp, 4mp, 15g; Acidic touch 8-2 fire firststrike melee; Acid spit 4-3 fire ranged
L2: 40hp, 4mp, Xg; Acidic touch 11-2 fire firststrike melee; Acid spit 6-3 fire ranged
Neutral; high fire resist, moderate resists, cold suscep; fast but low-moderate def movetype

Of course, these are all numbers made with no testing and no reference other than memory. Subject to change.
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Espreon
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Re: Faction for EOM: Aberrations

Post by Espreon »

Uh JW, the Aberrations faction was killed long ago.
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JW
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Re: Faction for EOM: Aberrations

Post by JW »

Espreon wrote:Uh JW, the Aberrations faction was killed long ago.
How else could it be a reival?
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Espreon
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Re: Faction for EOM: Aberrations

Post by Espreon »

JW wrote:
Espreon wrote:Uh JW, the Aberrations faction was killed long ago.
How else could it be a reival?
Ummmmmmm.... maybe you still thought the Aberrations were still alive.

Maybe we should leave them out of the picture as we are having problems with balance as it is.
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Quietus
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Re: Faction for EOM: Aberrations

Post by Quietus »

Espreon wrote:
JW wrote: How else could it be a reival?
Ummmmmmm.... maybe you still thought the Aberrations were still alive.

Maybe we should leave them out of the picture as we are having problems with balance as it is.
That is because balancing has been rather slow. Im sure people could blitz it and get the era balanced in a month or two.

Espreon, out of curiosity you are aware that JW is the creator of the EOM? Just a question :P
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Espreon
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Re: Faction for EOM: Aberrations

Post by Espreon »

Quietus wrote: Espreon, out of curiosity you are aware that JW is the creator of the EOM? Just a question :P
Yup, I know that very well.
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Mica
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Re: Faction for EOM: Aberrations

Post by Mica »

But technically not the maintainer anymore, not to kick JW out.

But, EoM has already had lots of balance work done to it [but only if you choose EoM alone]. That's why the whole EoM tourney occurred, for the balance. And this is a lot more work. It's unlikely it would happen, to be honest.
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JW
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Re: Faction for EOM: Aberrations

Post by JW »

lol, I'm sure we can worry about the politics at a later time.
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Rhishisikk
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Re:

Post by Rhishisikk »

Zhukov wrote:Wow, what's this thing?
Image
It looks amazing!!
I forget its name, but it's the treacherous alien from Bob the Mighty's Galactic War mod. I'd actually enjoy pasting this thing, just for killing an otherwise playable mod.
Typhon Rhishisikk

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artekfrost
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Re: Faction for EOM: Aberrations

Post by artekfrost »

please dont die thread please i want to see the abominations as a faction in EOM
if help is needed i am okay at sketches havent tryed making sprites or serious WML
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