Faction for EOM: Aberrations
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I just read throught the whole thread, and saw this:
I L O V E the artwork in this thread by the way. Are you still looking for more unit ideas? If so, I'd love to help - I can't do sprites very well, but I can do detailed, pretty quick concept sketches for somebody else to work from.
stof42 wrote:i was wonderin if it would be possible to control another players unit for a time
Both of these things are possible. In fact I already have tested and working code for both, and it's actually a lot more streamlined than you might expect. JW, if you decide that you DO want to use it, I'll modify it however you want it to work, and then post it here.JW wrote:I don't think that you can deal 0 damage...Anyway, I don't think I want that mechanic in the EOM; it's just too complicated
I L O V E the artwork in this thread by the way. Are you still looking for more unit ideas? If so, I'd love to help - I can't do sprites very well, but I can do detailed, pretty quick concept sketches for somebody else to work from.
Jetryl wrote:Normal people are like candy ravers. You look away for a moment and next thing you know they're spreading vaseline on your nipples and cooing like a pigeon.
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I'm sure we'd all be grateful for any work done on the Aberrations. Feel free!
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Or this, I thought I might as well post it:
Usage: Write {PSEUDOABILITY_MIND_CONTROL (name of attack)} into a unit file, within the [unit] tags but outside any others. Be aware that the AI doesn't read the macro, so it will play as if the unit didn't have this ability.
Non-damaging attacks are more awkward, I'm trying to re-write the code in a way that will allow the AI to use them effectively (my original solution was an attack with 0% CtH but an effect triggered whenever the weapon is used - this works perfectly for human players, because they know what will happen, but an AI won't use an attack that can't hit)
Code: Select all
#define PSEUDOABILITY_MIND_CONTROL WEAPON
[event]
name=attacker_hits
first_time_only=no
[filter_second]
#insert any restrictions on the target here, using Standard Unit Filter
[/filter_second]
[special_filter]
weapon={WEAPON}
[/special_filter]
{STORE_UNIT_VAR x,y=$x1,$y1 side stealer_side}
{MODIFY_UNIT x,y=$x2,$y2 side $stealer_side}
[/event]
#enddef
Non-damaging attacks are more awkward, I'm trying to re-write the code in a way that will allow the AI to use them effectively (my original solution was an attack with 0% CtH but an effect triggered whenever the weapon is used - this works perfectly for human players, because they know what will happen, but an AI won't use an attack that can't hit)
Jetryl wrote:Normal people are like candy ravers. You look away for a moment and next thing you know they're spreading vaseline on your nipples and cooing like a pigeon.
Re: Faction for EOM: Aberrations
Okay, to revive this thread from the depths of hell itself....
Thought Stealer -> Thought Consumer -> Thought Devourer
L1: 28hp, 4mp, 19g; Psychosis 10-2 impact drain melee; regen 2
L2: 35hp, 4mp, Xg; Dementia 14-2 impact drain melee; regen 4
L3: 43hp, 4mp, Yg; Chaos 17-2 impact drain melee; regen 8
Chaotic; arcane weakness, fire resist, cold resist, impact resist; low def
Chaos Beast -> Chaos Demon -> Chaos Horror
L1: 40hp, 5mp, 17g; Shred 7-3 blade RIP melee
L2: 50hp, 5mp, Xg; Shred 9-3 blade RIP melee
L3: 61hp, 5mp, Yg; Shred 11-3 RIP melee
Chaotic; physical resists increase with level; moderate def; RIP = ignores 20% of opponents resistancies (or cuts in half - haven't decided)
Floating Eye -> Menacing Eye
L1: 22hp, 7mp; 15g; Piercing gaze 3-2 arcane ranged
L2: 29hp, 8mp; Xg; Piercing stare 7-2 arcane ranged
Chaotic; standard resists; high def; invisible on most terrain
Eyeless -> Scourge -> The Tainted
L1: 34hp, 5mp, 16g; Claw 5-2 blade melee; Soulchill 8-2 cold magic ranged
L2: 44hp, 6mp, Xg; Claw 7-2 blade melee; Soulfreeze 10-2 cold magic ranged
L3: 55hp, 6mp, Yg; Claw 11-2 blade melee; Soulshatter 10-3 cold magic ranged
Chaotic; fire suscep, cold resist, impact suscep; leadership
Acidic Slime -> Acidic Scourge
L1: 32hp, 4mp, 15g; Acidic touch 8-2 fire firststrike melee; Acid spit 4-3 fire ranged
L2: 40hp, 4mp, Xg; Acidic touch 11-2 fire firststrike melee; Acid spit 6-3 fire ranged
Neutral; high fire resist, moderate resists, cold suscep; fast but low-moderate def movetype
Of course, these are all numbers made with no testing and no reference other than memory. Subject to change.
Thought Stealer -> Thought Consumer -> Thought Devourer
L1: 28hp, 4mp, 19g; Psychosis 10-2 impact drain melee; regen 2
L2: 35hp, 4mp, Xg; Dementia 14-2 impact drain melee; regen 4
L3: 43hp, 4mp, Yg; Chaos 17-2 impact drain melee; regen 8
Chaotic; arcane weakness, fire resist, cold resist, impact resist; low def
Chaos Beast -> Chaos Demon -> Chaos Horror
L1: 40hp, 5mp, 17g; Shred 7-3 blade RIP melee
L2: 50hp, 5mp, Xg; Shred 9-3 blade RIP melee
L3: 61hp, 5mp, Yg; Shred 11-3 RIP melee
Chaotic; physical resists increase with level; moderate def; RIP = ignores 20% of opponents resistancies (or cuts in half - haven't decided)
Floating Eye -> Menacing Eye
L1: 22hp, 7mp; 15g; Piercing gaze 3-2 arcane ranged
L2: 29hp, 8mp; Xg; Piercing stare 7-2 arcane ranged
Chaotic; standard resists; high def; invisible on most terrain
Eyeless -> Scourge -> The Tainted
L1: 34hp, 5mp, 16g; Claw 5-2 blade melee; Soulchill 8-2 cold magic ranged
L2: 44hp, 6mp, Xg; Claw 7-2 blade melee; Soulfreeze 10-2 cold magic ranged
L3: 55hp, 6mp, Yg; Claw 11-2 blade melee; Soulshatter 10-3 cold magic ranged
Chaotic; fire suscep, cold resist, impact suscep; leadership
Acidic Slime -> Acidic Scourge
L1: 32hp, 4mp, 15g; Acidic touch 8-2 fire firststrike melee; Acid spit 4-3 fire ranged
L2: 40hp, 4mp, Xg; Acidic touch 11-2 fire firststrike melee; Acid spit 6-3 fire ranged
Neutral; high fire resist, moderate resists, cold suscep; fast but low-moderate def movetype
Of course, these are all numbers made with no testing and no reference other than memory. Subject to change.
Re: Faction for EOM: Aberrations
Uh JW, the Aberrations faction was killed long ago.
Re: Faction for EOM: Aberrations
How else could it be a reival?Espreon wrote:Uh JW, the Aberrations faction was killed long ago.
Re: Faction for EOM: Aberrations
Ummmmmmm.... maybe you still thought the Aberrations were still alive.JW wrote:How else could it be a reival?Espreon wrote:Uh JW, the Aberrations faction was killed long ago.
Maybe we should leave them out of the picture as we are having problems with balance as it is.
Re: Faction for EOM: Aberrations
That is because balancing has been rather slow. Im sure people could blitz it and get the era balanced in a month or two.Espreon wrote:Ummmmmmm.... maybe you still thought the Aberrations were still alive.JW wrote: How else could it be a reival?
Maybe we should leave them out of the picture as we are having problems with balance as it is.
Espreon, out of curiosity you are aware that JW is the creator of the EOM? Just a question

Re: Faction for EOM: Aberrations
Yup, I know that very well.Quietus wrote: Espreon, out of curiosity you are aware that JW is the creator of the EOM? Just a question
Re: Faction for EOM: Aberrations
But technically not the maintainer anymore, not to kick JW out.
But, EoM has already had lots of balance work done to it [but only if you choose EoM alone]. That's why the whole EoM tourney occurred, for the balance. And this is a lot more work. It's unlikely it would happen, to be honest.
But, EoM has already had lots of balance work done to it [but only if you choose EoM alone]. That's why the whole EoM tourney occurred, for the balance. And this is a lot more work. It's unlikely it would happen, to be honest.
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You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Re: Faction for EOM: Aberrations
lol, I'm sure we can worry about the politics at a later time.
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I forget its name, but it's the treacherous alien from Bob the Mighty's Galactic War mod. I'd actually enjoy pasting this thing, just for killing an otherwise playable mod.Zhukov wrote:Wow, what's this thing?
It looks amazing!!
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If a man has a talent and cannot use it, he has failed. - Thomas Wolfe
Wesluck (TM): Guaranteed unlike any other luck, anywhere else. - Typhon
Main Projects: ANL: Universal (era), Gambit's Empire Builder
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Re: Faction for EOM: Aberrations
please dont die thread please i want to see the abominations as a faction in EOM
if help is needed i am okay at sketches havent tryed making sprites or serious WML
if help is needed i am okay at sketches havent tryed making sprites or serious WML