New animations
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- Redeth
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Yup, I prefer the 'crumbling skel'turin wrote:Here's a skeleton death animation. He already has one (which I made), but it's two frames, and practically worthless. This one's 8 frames, and much better, I think.

I finished this one mostly for fun and to practice a few techniques, what do you think?
Note: no, there's NO BLOOD, it's just fire and ashes


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- goblin-pillager-death.gif (15.12 KiB) Viewed 3824 times
- Rojo Capo Rey de Copas -
- Elvish_Pillager
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lol
that's nice.
However, I'd have to see it in game to tell whether that actually looked anything like fire.
As to turin's animations: The Troll Whelp is nice, but the skeleton doesn't look like a definitive improvement over the current one.

However, I'd have to see it in game to tell whether that actually looked anything like fire.

As to turin's animations: The Troll Whelp is nice, but the skeleton doesn't look like a definitive improvement over the current one.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
I think I understand the criticisms of both my animations. I'll work on the Troll Whelp later today, and put the skelly on the backburner - for now.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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Here is my version of the troll whelp death. It is consistent with the future skeleton-troll unit. 
images have been committed.

images have been committed.
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- troll-death.gif (64.29 KiB) Viewed 3798 times
Last edited by Darth Fool on February 4th, 2006, 1:07 pm, edited 1 time in total.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
"Images have been committed"? Images of what? 
I think it might be a good idea to delete the posts of animations that have been committed; a la the old Units Thread. That, or edit their post and put a big, green committed at the bottom. I still don't know which, if any, of these animations have been committed yet.

I think it might be a good idea to delete the posts of animations that have been committed; a la the old Units Thread. That, or edit their post and put a big, green committed at the bottom. I still don't know which, if any, of these animations have been committed yet.
Last edited by turin on February 4th, 2006, 12:59 pm, edited 1 time in total.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I think I prefer my troll death animation. Yours looks... unnatural. Why would he disintegrate? 

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
At least, I think your animation is better because Darth Fool´s goes in a bloody/brutal direction, and I think it´s a game wich doesn´t need to be bloody or something like that.turin wrote:I think I prefer my troll death animation. Yours looks... unnatural. Why would he disintegrate?
First read, then think. Read again, think again. And then post!
I think that for this animation, we should heed what Jetryl once said (don't remember where) - we should not try to draw pixelized stuff like fire and smoke. Eventually, we will have a particle engine, which will draw it for us. Until then, DON"T add it manually.Redeth wrote:Yup, I prefer the 'crumbling skel'turin wrote:Here's a skeleton death animation. He already has one (which I made), but it's two frames, and practically worthless. This one's 8 frames, and much better, I think.
I finished this one mostly for fun and to practice a few techniques, what do you think?
Note: no, there's NO BLOOD, it's just fire and ashesAnd yes, I'm sick, but with a sense of humor
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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Well, in my view the trolls shouldn't die the way humans do, since they have regenerate. Also, this is consistent with the troll skeleton death, part of a new skeleton army (not yet committed):
http://www.wesnoth.org/forum/viewtopic.php?t=6991
http://www.wesnoth.org/forum/viewtopic.php?t=6991
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Redeth
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- Posts: 338
- Joined: January 21st, 2006, 5:08 pm
- Location: Buenos Aires, Argentina
Will we? Nice, looking forward to see it.turin wrote:I think that for this animation, we should heed what Jetryl once said (don't remember where) - we should not try to draw pixelized stuff like fire and smoke. Eventually, we will have a particle engine, which will draw it for us..
But where's the fun?turin wrote:Until then, DON"T add it manually

toms wrote:At least, I think your animation is better because Darth Fool´s goes in a bloody/brutal direction, and I think it´s a game wich doesn´t need to be bloody or something like that.
Brutal? That disintegrating troll looks brutal to you?

IMHO it looks better in game, but you can judge for yourself.Elvish Pillager wrote:lolthat's nice. However, I'd have to see it in game to tell whether that actually looked anything like fire.
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goblin_pillager_death.zip
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- Rojo Capo Rey de Copas -
I said that it goes in that direction.Redeth wrote:toms wrote:At least, I think your animation is better because Darth Fool´s goes in a bloody/brutal direction, and I think it´s a game wich doesn´t need to be bloody or something like that.
Brutal? That disintegrating troll looks brutal to you?![]()

when it is hit hard by say-a sword or an arrow.

First read, then think. Read again, think again. And then post!
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But you see, when a troll dies, the magic that sustains its regeneration fades, and its flesh dissolves, leaving only the skeleton, which in turn collapses as the connective tissue breaks down. Finally, the skeleton itself turns to dust...toms wrote:I said that it goes in that direction.Redeth wrote:
Brutal? That disintegrating troll looks brutal to you?![]()
And it´s not realistic if a troll whelp turns into a skeleton
when it is hit hard by say-a sword or an arrow.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358