Bridges
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Re: stone bridge
I like the highlights- they make the bridge more interesting.
One problem I can see, though, is that the bridge may be too thin? I'm not sure a unit would be able to stand on it and have both feet on the wooden floor at the same time, especially units with wide stances like the Elvish Hero.
One problem I can see, though, is that the bridge may be too thin? I'm not sure a unit would be able to stand on it and have both feet on the wooden floor at the same time, especially units with wide stances like the Elvish Hero.
Re: stone bridge
The new shiny bits seem really out of place, like an overlay used particularly badly, on the n-s bridge, but it's fine on the nw-se/ne-sw bridges.
@ Zero: I asked pretty much the same thing, and lurker then proved that a troll warrior can stand on it...
@ Zero: I asked pretty much the same thing, and lurker then proved that a troll warrior can stand on it...
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Re: stone bridge
You got me thinking now, because actually, I have not tested with the n-s bridge. Sure enough, it is too small for the hero's heroic stance.Zerovirus wrote:I like the highlights- they make the bridge more interesting.
One problem I can see, though, is that the bridge may be too thin? I'm not sure a unit would be able to stand on it and have both feet on the wooden floor at the same time, especially units with wide stances like the Elvish Hero.

Re: stone bridge
That's okay, the Elvish Hero is a ninja anyways. He can do ninja-moves standing on wooden poles just like in the kungfu movies. He even has the twin katanas!
You work in vector art, don't you? Doesn't Vector mean you can just stretch the bridge wider and the computer will draw it for you, so you don't need new graphics?
You work in vector art, don't you? Doesn't Vector mean you can just stretch the bridge wider and the computer will draw it for you, so you don't need new graphics?
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Re: stone bridge
Can't you make the bridge wider at places other than where the supports are, and have the supports not extend much above the level of the planks, that is, units could stand on top of them without looking like Karate Kid.The best option I could find would be to use a small offset, and the hero standing on the bridge supports. Otherwise it will mean a complete new design, because I cannot make the bridge wider than it is now.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Re: stone bridge
Yes, technically it is possible; not effortless, but would give better results than simply stretching a bitmap. No, the problem is of a different nature: The bridge must fit into the given hexes, together with supports and shadow. That are 36 pixels on the smallest side fullstop.Zerovirus wrote:You work in vector art, don't you? Doesn't Vector mean you can just stretch the bridge wider and the computer will draw it for you, so you don't need new graphics?
Re: stone bridge
Not easily. The planks are not placed in a regular pattern between the supports. And the supports are already supposed not to be much above the planks, but of course you cannot see that very well with the n-s bridge.Sgt. Groovy wrote:Can't you make the bridge wider at places other than where the supports are, and have the supports not extend much above the level of the planks, that is, units could stand on top of them without looking like Karate Kid.
Re: stone bridge
Actually no, that's just how the current ones are made. You can make them wider and intrude into the neighbouring hexes somewhat if you really need to. The WML just needs to be adapted a bit - I don't know how big a task that'd be, but I'm sure we can do it if there's need.lurker wrote:The bridge must fit into the given hexes, together with supports and shadow. That are 36 pixels on the smallest side fullstop.
Re: stone bridge
Probably, but I really wanted to avoid having to deal with WML this time around. And the wooden bridge has curves and joints also, I think it would really open a can of worms. If there are not a lot more units with such an extremely wide stance, than I would really prefer to leave it as it is. Do you know of any?zookeeper wrote:Actually no, that's just how the current ones are made. You can make them wider and intrude into the neighbouring hexes somewhat if you really need to. The WML just needs to be adapted a bit - I don't know how big a task that'd be, but I'm sure we can do it if there's need.lurker wrote:The bridge must fit into the given hexes, together with supports and shadow. That are 36 pixels on the smallest side fullstop.
Re: stone bridge
Ok, so I felt uncomfortable with the hero having to balance on the supports, and made the n-s bridge wider. My current plan is to leave the other bridges alone, because:
a) They looked quite different before also (even though the construction was exactly the same, which it isn't any more)
b) I think the woodwork underneath the bridge floor looks pretty good and I do not want to hide it.
If there is not a heavy outcry in this thread this will be the basis for the missing pieces. Greetings
Lurker
a) They looked quite different before also (even though the construction was exactly the same, which it isn't any more)
b) I think the woodwork underneath the bridge floor looks pretty good and I do not want to hide it.
If there is not a heavy outcry in this thread this will be the basis for the missing pieces. Greetings
Lurker
Re: stone bridge
Looks good. But you may want to change the thread title (edit the first post) to something else than "stone bridge".
Re: stone bridge
Thanks for the tip. I already wondered how to do that.pauxlo wrote:Looks good. But you may want to change the thread title (edit the first post) to something else than "stone bridge".
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Re: Bridges
Edit the first post, change the title 

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Re: Bridges
Yepp, now I know. Or did you want to hint that the current title still isn't very good?thespaceinvader wrote:Edit the first post, change the title

- thespaceinvader
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Re: Bridges
Nope. I figured since you were asking, a mod probably did it for you. My mistake 

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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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