Wesnoth 1.10.5 for iphone/ipad & source code is out now!

General feedback and discussion of the game.

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Hulavuta
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Hulavuta »

AxalaraFlame wrote: Axa
P.S. How's this Ipone project going recently? You have been the porter for few months but we didn't see the changes of your ID's color.
I don't think his color will change. KylePoole was the old porter for a while but he just got a custom title.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
dailin
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

AxalaraFlame wrote:Hey dailin:
Recenltly we have started few projects, including a crossover campaigns and peer introductions (obviously you are an elder :lol2: ), in the local forums.
However, being unable to contact you, I could only come here and ask you whether you are interested.
Ok, i had pm you.
Hulavuta wrote: I don't think his color will change. KylePoole was the old porter for a while but he just got a custom title.
I agree with you and everything is good.
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AxalaraFlame
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by AxalaraFlame »

I already had a long break recently to avoid liars and idiots. Honestly, it is really a good suggestion. It seems that being a submarine ain't help anyway.
Last edited by AxalaraFlame on February 8th, 2013, 2:02 am, edited 1 time in total.
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Gambit
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Gambit »

Just a gentle reminder that this thread about dailin's port; not Kyle. I'd like to stop this conversation before it starts.

And AxalaraFlame, you have been warned plenty of times about insulting people and picking fights. You will find yourself taking a break from the forums if I see this again.
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AxalaraFlame
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by AxalaraFlame »

you have been warned plenty of times about insulting people and picking fights. You will find yourself taking a break from the forums if I see this again.
:lol2:
Interesting. Let's get started.
===============================================But...================================================
...let me finish something in advance.
51e4dbf9d72a6059059dfa292934349b023bba5a.gif
@dailin
This is one of the feedbacks of your oringinal thread. The tester was requesting a modification of the height of displaying interface, thus he could see the exp slots clearly. However, it seems that you forgot it, so I moved it here. Thus you can see it and may get more possible technical support from here (hope so)
Xero
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Xero »

dailin wrote:Addons may have some bugs in iphone.You can use intrusments to delete file in iphone. eg ifunbox
Fullscreen minimap is ready.Pls look forword to new version
I'm so looking forward to updates and thanks in advance for everything you've done and do! One more question concerning my previous: I downloaded ifunbox and was having trouble finding the addon files. I found all the portraits and other files from the mainline campaigns but couldn't get to the add-on campaigns so I could delete the portrait that caused the crash. Again, any help is greatly appreciated.
dailin
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

AxalaraFlame wrote:This is one of the feedbacks of your oringinal thread. The tester was requesting a modification of the height of displaying interface, thus he could see the exp slots clearly. However, it seems that you forgot it, so I moved it here. Thus you can see it and may get more possible technical support from here (hope so)
There are a little hard to fit all language,but i will try.
Xero wrote:'m so looking forward to updates and thanks in advance for everything you've done and do! One more question concerning my previous: I downloaded ifunbox and was having trouble finding the addon files. I found all the portraits and other files from the mainline campaigns but couldn't get to the add-on campaigns so I could delete the portrait that caused the crash. Again, any help is greatly appreciated.
ifunbox -> User Applications -> battleforwesnoth -> Libary -> Caches -> data -> add-ons. :lol2:
dailin
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

New iphone version is uploaded to apple for review.
Changelog :
1. Add fullscreen minimap.
2. Fix multilanugage bug.
3. A bit performance improvement.
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Hulavuta
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Hulavuta »

Hi, silly noob question here, but updating shouldn't create a problem with my saved games or anything, right?
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
dailin
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

Hulavuta wrote:Hi, silly noob question here, but updating shouldn't create a problem with my saved games or anything, right?
Of course,you can play your saved games. Don't worry.
gnomius
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by gnomius »

Hello,

I've been playing Wesnoth for long, in PC and Kyle's version for iPhone.

This new port has been a wonderful thing, and the work of Lin Dai surely deserves to pay the price for the "same" app again. Only for the add-ons feature it is worth it! :)

The only thing I miss, compared to KP version, is the way you have to slide through menus. Instead of using a scroll bar (like in PC), couldn't it be done so that you can swip your finger directly on to the screen? In iPhone screen, these bars are sometimes too small, and it is difficult to swipe with precision.

I don't know if I have explained well... :roll:

Thank you!
Jrivenonathan
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Jrivenonathan »

That has already been addressed. It is not in the game as of yet because of the number of bugs it caused.
gnomius
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by gnomius »

OK, sorry for repeating the request. I hope it gets to the app someday.

I have just downloaded the latest update today: the full mini-map is GREAT! Thank you!! :D

Post 2
Oh, by the way, the "Unit description" interface could also be better. I agree with this post:

http://forums.wesnoth.org/viewtopic.php ... on#p545787

In my humble opinion, the current unit description has too much space on the left side (the unit tree) and too little on the right (the unit descrption itself).

Though anyway, I love your work, dailin!
Last edited by Crendgrim on February 15th, 2013, 12:10 pm, edited 1 time in total.
Reason: Merged double post
dailin
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by dailin »

gnomius wrote:The only thing I miss, compared to KP version, is the way you have to slide through menus. Instead of using a scroll bar (like in PC), couldn't it be done so that you can swip your finger directly on to the screen? In iPhone screen, these bars are sometimes too small, and it is difficult to swipe with precision.
I am doing on this case. There are two kinds menu control in wesnoth 1.10, one is ready for ios style, the other is in trouble. I need one or two weeks to fix it.
gnomius wrote:Oh, by the way, the "Unit description" interface could also be better. I agree with this post:

viewtopic.php?f=6&t=37879&p=545787&hilit=description#p545787

In my humble opinion, the current unit description has too much space on the left side (the unit tree) and too little on the right (the unit descrption itself).

Though anyway, I love your work, dailin!
This is in plan, and will be improved soon, you can look forword to next version :lol2:
Draperion
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Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Post by Draperion »

The map is working perfectly, thanks so much dailan!
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