My Terrain (Mine!)
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- thespaceinvader
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Re: Terrain: underground windmill
That looks very cool, but again, comparing it to similar mainline structures, it lacks a certain something.

I wish I could say for certain what it was >.<
EDIT: comparing them in detail, I think it's a combination of noise and bright highlights that makes the difference. Yours looks slightly cel shaded, where the mainline ones are more realistic.

I wish I could say for certain what it was >.<
EDIT: comparing them in detail, I think it's a combination of noise and bright highlights that makes the difference. Yours looks slightly cel shaded, where the mainline ones are more realistic.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Terrain: underground windmill
It's going to have smoke coming out the top smokestack, right? The bellows was a nice touch there. A bit of fire glow for the door would also be cool.
Well, I agree with thespaceinvader, but I think that there's a certain lack of texture that makes it different from mainline underground villages. Especially the roof, IMO.
Well, I agree with thespaceinvader, but I think that there's a certain lack of texture that makes it different from mainline underground villages. Especially the roof, IMO.
Re: Terrain: underground windmill
doofus01: I really like the bellows and will definitely be using it in my UMC. Look forward to its further progress!
Re: Terrain: underground windmill
Wow. That's the coolest thing I've ever seen! 
I *really* *REALLY* hope you finish it...

I *really* *REALLY* hope you finish it...

Check out my sprites!
Re: Terrain: underground windmill
Thanks. I haven't given up on it, I'm just having trouble making it look exactly like one of the dwarf villages.
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Re: Terrain: underground windmill
hey I'm loving the villages man they look great. I'm not digging the orc castle or keep so much though. THe concept looks pretty good but it just doesnt seem to fit, it seems too smooth and unnatural looking to me. Like others have said before its hard to put my finger on (especially since I dont know squat about art)
Re: Terrain: underground windmill
The castles are not totally finished, I don't know when they will be. Castles are unpleasant to work on (I'm not the only one who feels this way), but I'll get it done some day if I get a better system or fewer distractions.
Re: Terrain: underground windmill
All you need is a little noise.. Makes it look loads better. I added the smoke just because I was bored, it's not quite how I envisioned it, but oh well, I wasn't trying terribly hard (threw it in last minute).
You don't have to use this or anything, I just felt like messing with it a little bit.
(oh crap, I forgot to save an xcf. Darn.) >_>
Edit: hm, still a bit dark. Ah, well)
You don't have to use this or anything, I just felt like messing with it a little bit.
(oh crap, I forgot to save an xcf. Darn.) >_>
Edit: hm, still a bit dark. Ah, well)
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Re: Terrain: underground windmill
That forge looks like a pretty good idea, especially if you could animate the bellows so they pumped up and down
I dont know if the game engine allows for animated scenery though?
I dont know if the game engine allows for animated scenery though?
Re: Terrain: underground windmill
Yes, it does. (check out the water villages for an example)
@doofus - is the forge supposed to be a village? Just curious.
@doofus - is the forge supposed to be a village? Just curious.
Re: Terrain: underground windmill
I, personally, was thinking of it as a campaign-central event placement indicator, like "Capture the forge to gain access to the store of weapons" or something. It's a tad too big for a village in any case.
Re: Terrain: underground windmill
Yeah, I just realized this thread is named "underground windmill", implying that it's sorta like the windmill is.
Anywho, I added a few highlights..
Anywho, I added a few highlights..
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- Thrawn
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Re: Terrain: underground windmill
If nothing else, animating the smoke would be cool, as if it were included on a map, having the smoke static would look weird.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
Re: Terrain: underground windmill
It is supposed to be an animated terrain, maybe a village or maybe just like the windmill. The bellows would move, the glow in the window would flare.
I'm not so sure about smoke though. I had tried to do that with the round orc village, but never got it to look right. It gets difficult to see against the grass/trees/hills/whatever. I think the underground tiles will make it even worse. In any case, if there is smoke, it would certainly be animated.
EDIT: Here it is.
I'm not so sure about smoke though. I had tried to do that with the round orc village, but never got it to look right. It gets difficult to see against the grass/trees/hills/whatever. I think the underground tiles will make it even worse. In any case, if there is smoke, it would certainly be animated.
That's on the right track. I have a more recent version that I'll post later (I don't have it with me now).TheJM wrote:Anywho, I added a few highlights..
EDIT: Here it is.
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Re: Terrain: underground windmill
thats looking really snazzy.
Could you maybe post a picture of it used in game so we can get a better idea of how it meshes with the terrain?
Could you maybe post a picture of it used in game so we can get a better idea of how it meshes with the terrain?