Ally backstab in MP game!!!!
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Once it's ready, post.Elvish Pillager wrote:COOL! Now I can give backstab to the assassin in my scenario Assassin in the Forest. (Basically forest of fear map with AIs fighting, you control one unit, and you have to defeat all the leaders.)
On that topic, is the AI "Aware" of the assassin? (Ie, does the assassin exist in the bot's eyes?)
now, onto the main topic.
I think it's a brilliant idea, the "Hostile backstab". It would really annoy people trying to level weaker charactersto have the weak foe dispatched from behind.
Feature Stop or not:
As a result to "Keep it simple" there is only one of 2 posiblities:
All Abilities (Healing, Backstab, Leadership,...) works ...
1) ... on all allied Units
2) ... only on all for the Player
I think i've seen an alied unit been healed by a Shaman 2 weeks before (i was not playing, so im not sure)
So if Healing now affects allies, i would call it a Bug if any other abilitie would be handled different.
Of course both ways can be explained as "logical" for all abilities sepperated.
Personally I like 1) most. But there are many arguments for 2) also
f.e. Teamplay can also mean "not standing in the way" to use an ability on 2)
Combining abilities in MP is maximum FUN, but it complicates balancing ...
Please: Make all abilities affect all allied Units... and write this rule in the help! so everyone (specialy new player) will understand it from the beginning.
As a result to "Keep it simple" there is only one of 2 posiblities:
All Abilities (Healing, Backstab, Leadership,...) works ...
1) ... on all allied Units
2) ... only on all for the Player
I think i've seen an alied unit been healed by a Shaman 2 weeks before (i was not playing, so im not sure)
So if Healing now affects allies, i would call it a Bug if any other abilitie would be handled different.
Of course both ways can be explained as "logical" for all abilities sepperated.
Personally I like 1) most. But there are many arguments for 2) also
f.e. Teamplay can also mean "not standing in the way" to use an ability on 2)
Combining abilities in MP is maximum FUN, but it complicates balancing ...
Please: Make all abilities affect all allied Units... and write this rule in the help! so everyone (specialy new player) will understand it from the beginning.
- Elvish_Pillager
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The AI has not been specially crippled to ignore the assassin, but he does have Nightstalk and Ambush on a map with lots of forest. And the scenario is probably ready to post already...Logan wrote:On that topic, is the AI "Aware" of the assassin? (Ie, does the assassin exist in the bot's eyes?)
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
It's up on the campaign server now. I've won on Normal, but anyone who can beat it on Hard is fearsome!
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.