New faction proposition: Artifact faction.

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Tippsey
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Post by Tippsey »

Only about as much complication as all the other factions would. I mean the only thing that would maybe be tricky is the artifact creatures would be immune to poison.
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Darth Fool
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Post by Darth Fool »

I am surprised no one has yet pointed you at the Frequently Proposed Idea(FPI) WIki page:
http://wesnoth.slack.it/?FrequentlyProposedIdeas

the relevant sections are
New Races/Factions.

Background: many people have proposed new races or factions, for various reasons, sometimes with art, usually without.

Result: Only one race made by a user has been added, and that was over a year ago. The developers mostly feel the game has enough races as it is, although a few more might be accepted, if they fit the feel of the game; the more outlandish the race or faction idea, the less likely it will be accepted. A barbarian or easterling variation on humans, for example, is more likely to get in than dark elves, which are more likely to get in than insect warriors.
and
More Units.

Background: some people think the game should have more units (and often more advancement paths).

Result: Units are being worked on, although the developers do try to somewhat carefully vet units that are added to the game. The game has well over one hundred types of units, so it cannot be considered to only have a few units. People are welcome to submit ideas for specific types of new units. Ideas that have graphics are more likely to succeed.
scott
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Post by scott »

Hmm... insect warriors. That gives me an awesome idea...
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Cuyo Quiz
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Post by Cuyo Quiz »

An idea that has already been presented i think.
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Thrawn
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Post by Thrawn »

this is an ideas section, so god forbid peple put their ideas up :? . Sorry we didn't know-- :P

It doesn't seem that interesting though, Seiryu. (I didn't like most of the artifact creatures in Magic either)
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
scott
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Post by scott »

Thrawn wrote:Sorry we didn't know
No good. It is a big, top-of-the forum, permanent, first-post-you-see, bending-over-backwards-to-educate-you thread that we neglected to read. Shame shame.
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romnajin
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Post by romnajin »

Don't be so tuff on em, I just don't see how this will fit into the current storyline.
Sorry for the meaningless post
Ave
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Post by Ave »

On the other hand, you can have your artifaction if you release a campaign with it too!
Then let your units to be used in other campaigns.
The original game is nothing but 4 campaigns.
No need to stuff anything new in the official campaigns.
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Jetrel
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Re: New faction proposition: Artifact faction.

Post by Jetrel »

Seiryu wrote:About two or three days I've asked "wizards" ,which had created "Magic, the gathering", if I could take they're idea of the artifacts. They told me that I surely could take they're idea but in one condition: that we don't take exactly the same idea ( they meant: complete copy ). From know I just want to know if forum's member, moderators and maybe the creators of wesnoth agree with my idea. If yes I agree any cooperation of anybody who wants to create it. If no then... I'll see that later.
It was nice, and safe of you to ask, but they can't copyright that idea because it is not theirs to own - that basic idea, as with most of MtG (or practically any fantasy game, for that matter, obviously including wesnoth) was gleaned from the general ideas floating around the fantasy writing genre.

What they can copyright is the direct game form, from which we are so removed that it isn't an issue. They said "don't copy it exactly," and we're already so far from that that we don't have to worry.



The idea of magical artifacts which are advanced to the point of life, possibly even sentience is what is at issue. For my 2¢, I think that such units would be great in the role of, for one example, mage-spawn.

They likely would be a poor multiplayer faction, but that conjecture is irrelevant unless someone makes some graphics. We would need only a few units to make a working set for single player, we would need a host for multi - thus single player would be finished first, anyways.
scott
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Post by scott »

Ave wrote:artifaction
good one
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romnajin
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Post by romnajin »

scott wrote:
Ave wrote:artifaction
good one
let's call it that, it would be a laugh! /laugh
Sorry for the meaningless post
Seiryu
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Post by Seiryu »

For the third time and I hope its for the last time: WE CAN'T DO SIMILAR UNITS TO MAGIC :evil: So I've ask only if we can borow the idea of the robots, not to take the same units. But if we want to take some units (Magic's) for the examples and then modify them, then let me ask to them. :irritated: Is this ok to all of you now? :|
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Seiryu
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Re: New faction proposition: Artifact faction.

Post by Seiryu »

Jetryl wrote:
Seiryu wrote:About two or three days I've asked "wizards" ,which had created "Magic, the gathering", if I could take they're idea of the artifacts. They told me that I surely could take they're idea but in one condition: that we don't take exactly the same idea ( they meant: complete copy ). From know I just want to know if forum's member, moderators and maybe the creators of wesnoth agree with my idea. If yes I agree any cooperation of anybody who wants to create it. If no then... I'll see that later.
It was nice, and safe of you to ask, but they can't copyright that idea because it is not theirs to own - that basic idea, as with most of MtG (or practically any fantasy game, for that matter, obviously including wesnoth) was gleaned from the general ideas floating around the fantasy writing genre.

What they can copyright is the direct game form, from which we are so removed that it isn't an issue. They said "don't copy it exactly," and we're already so far from that that we don't have to worry.



The idea of magical artifacts which are advanced to the point of life, possibly even sentience is what is at issue. For my 2¢, I think that such units would be great in the role of, for one example, mage-spawn.

They likely would be a poor multiplayer faction, but that conjecture is irrelevant unless someone makes some graphics. We would need only a few units to make a working set for single player, we would need a host for multi - thus single player would be finished first, anyways.
Sorry but I'm still not sure that we're far to a copy. Some peoples talked about colors, other about skills, others about spells. So? Well appart that the spells can be ranged magic in wesnoth, but possibly not the same magic and skill.
Ok you said that it was safe to ask to wizards, ok. But they told me they had to talk with the creators and then they told me that i can take the idea.
If peoples want more info then post private msg.
The N'EX is in my blood.

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romnajin
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Post by romnajin »

As to the fact that the wesnoth mechanics are completely different, it would be different if we used, and not copyrighted.
Sorry for the meaningless post
Seiryu
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Post by Seiryu »

romnajin wrote:As to the fact that the wesnoth mechanics are completely different, it would be different if we used, and not copyrighted.
What do you really meant. I thought that if we think about a robot, only thing that can be copied, that has a mechanical life and has no skills no magic but make it wesnothian, we might create the faction.
The N'EX is in my blood.

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