Internationalization
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Re: About the Danish translation
Oh, and how about msg6_24="Uggh will kill the slims!" ? What does that mean?skovbaer wrote:Having made quite a bit of Danish translation, I stumbled
across the word "Revenant"... Is it possible for you (Dave) or
anyone else to explain this word to me?
Sorry, you shouldn't really be making this translation, but I really need a short explanation of these two things...
- dk_skovbaer -
Got the meaning of the second one...
Okay, I think I understood the second sentence, I mentioned, but still, the word "revenant" confuses me...
- dk_skovbaer -
Re: About the Danish translation
"One who returns after a long absence" (or after death)skovbaer wrote:Having made quite a bit of Danish translation, I stumbled
across the word "Revenant"... Is it possible for you (Dave) or
anyone else to explain this word to me?
David
Danish translation complete
Finally... I've finished the Danish translation... It took the whole day to
translate the whole thing what with all the story-text and people's lines...
But when I run the game with danish.cfg, there are quite a bit of dialog boxes,
that won't show up... Anyway, grab the cfg here:
http://www.femgramskovbaerte.dk/test/danish.cfg
And Dave, I hope u can figure out the problem with the cfg...
translate the whole thing what with all the story-text and people's lines...
But when I run the game with danish.cfg, there are quite a bit of dialog boxes,
that won't show up... Anyway, grab the cfg here:
http://www.femgramskovbaerte.dk/test/danish.cfg
And Dave, I hope u can figure out the problem with the cfg...
- dk_skovbaer -
Looks great!
I will look at why the dialog boxes aren't showing up when I get home from work.
I'm planning on developing a system so that when new versions are released, it'll create a new danish.cfg that has all new messages introduced in that version at the top of the file in English, and all already-translated strings below in Danish. That way it should be easy to update for new versions.
David
I will look at why the dialog boxes aren't showing up when I get home from work.
I'm planning on developing a system so that when new versions are released, it'll create a new danish.cfg that has all new messages introduced in that version at the top of the file in English, and all already-translated strings below in Danish. That way it should be easy to update for new versions.
David
I have made a patch available: http://wesnoth.whitevine.net/files/translation.patch
This will make all the dialogs show up properly in the Danish translation.
Thanks for your work skovbaer!
I have noticed that I didn't include the scenario objectives in the sample translation. There have also been some strings added since the previous version.
At http://wesnoth.whitevine.net/files/danish.cfg you will find your Danish translation, but with new English strings that have been added at the top of the file. I have developed a tool which easily generates such a file given the current sample_translation.cfg file and a translation file. So, keeping translations up-to-date will hopefully be relatively easy.
Similiarly I have put such a version of the French translation at http://wesnoth.whitevine.net/files/french.cfg
David
This will make all the dialogs show up properly in the Danish translation.
Thanks for your work skovbaer!
I have noticed that I didn't include the scenario objectives in the sample translation. There have also been some strings added since the previous version.
At http://wesnoth.whitevine.net/files/danish.cfg you will find your Danish translation, but with new English strings that have been added at the top of the file. I have developed a tool which easily generates such a file given the current sample_translation.cfg file and a translation file. So, keeping translations up-to-date will hopefully be relatively easy.
Similiarly I have put such a version of the French translation at http://wesnoth.whitevine.net/files/french.cfg
David
Updated danish translation
- dk_skovbaer -
Yeah, and they're good translations as well...Dave wrote:Whoa, you're quick!
I've added it
David
Anyway, I found a couple of issues... Some of the translations are still in English in-game... Here are those I've noticed:
"Unit resistance table" - not present in danish.cfg
"blade", "cold", "fire", "holy", "impact" and "pierce" - from the resistance table
"quick", "intelligent", "resilient" and so on... - not present in danish.cfg
"No description available" - also missing from danish.cfg
And last, but not least, the objectives in the training scenario is also missing from danish.cfg...
- dk_skovbaer -
Re: About the patch
(edit: the problem with the dialog boxes... not to confuse with the problem, I just mentionedskovbaer wrote:Oh, and btw the patch you posted before fixes the problem...

- dk_skovbaer -
No, we wouldn't want that...
No, definitely not, if you want my opinion...Dave wrote:Excellent.
Just a general question....would we ever want to customize the names of characters in the game?
David
- dk_skovbaer -