First Cataract - 4p Map Contest Entry

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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H-Hour
Posts: 222
Joined: April 14th, 2010, 12:27 pm

Re: First Cataract - 4p Map Contest Entry

Post by H-Hour »

I'm not experienced enough to comment about whether the specific player position layout is necessary or not. But I found that once the map was symmetric, it was a lot easier for me to prevent unwanted village steals. A better map designer could probably manage that with an asymmetric layout, but I was having a lot of trouble with it.
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