After the Fall of Wesnoth

Discussion and development of scenarios and campaigns for the game.

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averyimaginativename
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Re: After the Fall of Wesnoth

Post by averyimaginativename »

powershot wrote:I want to include Default+Khalifate units and the Choas,Shaxthal, and Vulcan empire.

+ some dome monsters.

Here is an outline of a story:
After rocks fell and a big hole was made in Weldyn it arises a doom creature who spawns doom infectors.
http://wiki.wesnoth.org/Future_History - Chaos appear a long time after the fall. You can't have both in the same campaign unless it spans centuries.

Also, play BMR and Trinity. Both are popular UMC, and while not canon, should be considered given that
Spoiler:
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powershot
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Re: After the Fall of Wesnoth

Post by powershot »

averyimaginativename wrote:
powershot wrote:I want to include Default+Khalifate units and the Choas,Shaxthal, and Vulcan empire.

+ some dome monsters.

Here is an outline of a story:
After rocks fell and a big hole was made in Weldyn it arises a doom creature who spawns doom infectors.
http://wiki.wesnoth.org/Future_History - Chaos appear a long time after the fall. You can't have both in the same campaign unless it spans centuries.

Also, play BMR and Trinity. Both are popular UMC, and while not canon, should be considered given that
Spoiler:
I know, but the falling rocks is just an alarm to waking. The destruction of Weldyn really woke it up.
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powershot
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Re: After the Fall of Wesnoth

Post by powershot »

Ok, I'm starting to make it.
The Dark story
After the falling rocks a creature deep below was waken from a deeeeeeeppppp sleep. He slept in, lets say. But the big hole in Weldyn woke him up completely. And started coming out of the hole. He sent out doom creatures, who could doom infect(plague) and turn you into a inferior doom creature with doom infect. So first it stars each race and their battle with one creature each. And it goes on from there.
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boru
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Re: After the Fall of Wesnoth

Post by boru »

Why is "each race" in Weldyn? It's a loyalist city.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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tr0ll
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Re: After the Fall of Wesnoth

Post by tr0ll »

boru wrote:Why is "each race" in Weldyn? It's a loyalist city.
are you saying Loyalists are supposed to be racist?
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Re: After the Fall of Wesnoth

Post by powershot »

No, the doom crerures are sent from Weldyn, the races aren't in Weldyn. Sorry for confusion.
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Pewskeepski
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Re: After the Fall of Wesnoth

Post by Pewskeepski »

How long after the fall does this campaign take place?
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powershot
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Re: After the Fall of Wesnoth

Post by powershot »

Oh, a little time after IftU. Maybe 5 years. Just enough to set up makeshift adjustments after a lot of destructions.
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Dixie
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Re: After the Fall of Wesnoth

Post by Dixie »

Hmm, I might be mistaken, but doesn't IftU take place several years after the third sun's fall? If that's supposed to be a big element of your plot, I don't see how your campaign could take place after IftU. Also, Didn't you say you wanted to include Chaos? I really doubt the Chaos Empire was present at the time of the fall, I think they appeared quite some time later...
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powershot
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Re: After the Fall of Wesnoth

Post by powershot »

No, the fall of Wesnoth, not a sun. The campaign is after IftU.
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Alarantalara
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Re: After the Fall of Wesnoth

Post by Alarantalara »

Invasion from the Unknown happens after Under the Burning Suns, which happens several centuries after the fall of Wesnoth, which coincided with the sun falling. From Under the Burning Suns:
Spoiler:
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Re: After the Fall of Wesnoth

Post by powershot »

Ok, after IftU.
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powershot
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Re: After the Fall of Wesnoth

Post by powershot »

I thought about it starting in a destroyed blasted world, how about that?
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The heck m8? I thought you left... No seriously... go... serious...
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