Building Strategy: Undead
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Re: Building Strategy: Undead
A small advice from a fellow newbie: until you feel strong and pro, choose a defensive, hard to get leader. With undead I suppose it's the sorcerer (he can, in single strike, kill a unit that gives your enemy an advantage and thus make them retreat and give you a second chance). For example, I always choose an assassin as northerners to slow down enemy's attack when it's getting dangerous.
Oh, I'm sorry, did I break your concentration?
Re: Building Strategy: Undead
Dunno wrote:A small advice from a fellow newbie: until you feel strong and pro, choose a defensive, hard to get leader. With undead I suppose it's the sorcerer (he can, in single strike, kill a unit that gives your enemy an advantage and thus make them retreat and give you a second chance). For example, I always choose an assassin as northerners to slow down enemy's attack when it's getting dangerous.
Or use a really good leadership unit,Seargeant have 6 MP,abusing alot of the leader ship,he can pretty much support the whole wall that you using on the turn.
Or a White mage,he can,kill any skeleton or ghost on a single turn,and heal +8 hp,so basiccaly, a walking village.
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Re: Building Strategy: Undead
CoolDude wrote:Or a White mage,he can,kill any skeleton or ghost on a single turn,and heal +8 hp,so basiccaly, a walking village.

Re: Building Strategy: Undead
I tend to suggest that beginners stay away from leaders with support specials because knowing when to bring your leader away from recruiting to use them is generally a little harder than bringing a leader out to attack, and they tend to be more fragile than combat-leaders.