HTTT-Underground Channels Development
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Re: HTTT-Underground Channels, Unfinished?
Isn’t it supposed to be an easter-egg anyway?Reepurr wrote:For A_Choice, I suggest
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[objective] description= _ "Defeat either of the enemy leaders" condition=win [/objective] [objective] description= _ "Send a merman to the east of the Arkan-thoria" condition=win [/objective]
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Re: HTTT-Underground Channels, Unfinished?
QFT. /me agrees with shadowmaster. Sure, polish this branch, but by no means (IMO) should this be a main division in the storyline!shadowmaster wrote:Isn’t it supposed to be an easter-egg anyway?Reepurr wrote:For A_Choice, I suggest
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[objective] description= _ "Defeat either of the enemy leaders" condition=win [/objective] [objective] description= _ "Send a merman to the east of the Arkan-thoria" condition=win [/objective]
- atomicbomb
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Re: HTTT-Underground Channels, Unfinished?
ahh.. Easter eggs it's always fun to find it.
But, should we give more clue at 'a choice...' so curious newbies can find it more easily instead reading the .cfg file or go to wiki?
But, should we give more clue at 'a choice...' so curious newbies can find it more easily instead reading the .cfg file or go to wiki?
* shadowmaster hits atomicbomb with a watermelon
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
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(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
Re: HTTT-Underground Channels, Unfinished?
This path -- Cliffs of Thoria -- was supposed to be the most difficult choice for advanced players who wanted an extra challenge. In other words, not the "newbies." If you are re-balancing it you should keep that in mind.
I think the easter eggs are pretty well known thanks to the strategy guides on the wiki, but making it any more obvious in-game would be undesirable, IMO.
I think the easter eggs are pretty well known thanks to the strategy guides on the wiki, but making it any more obvious in-game would be undesirable, IMO.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Re: HTTT-Underground Channels, Unfinished?
Easter egg makes a lot of sense.
I like easter eggs.
I like easter eggs.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
- atomicbomb
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Re: HTTT-Underground Channels, Unfinished?
easter-eggs are nice! I always like them.
Back to the scene. I think we shouldn't rebalance it. Just reduce the early finish bonus. I usually ended with 2000+ golds in this scene.
Btw.. Can someone attach the cfg file? I'm always far from my machine. I want to read it.
Back to the scene. I think we shouldn't rebalance it. Just reduce the early finish bonus. I usually ended with 2000+ golds in this scene.
Btw.. Can someone attach the cfg file? I'm always far from my machine. I want to read it.
* shadowmaster hits atomicbomb with a watermelon
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
Re: HTTT-Underground Channels, Unfinished?
You can access wesnoth's files via http://svn.gna.org/viewcvs/wesnoth/trunk/.atomicbomb wrote:Btw.. Can someone attach the cfg file? I'm always far from my machine. I want to read it.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
- Alarantalara
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Re: HTTT-Underground Channels, Unfinished?
May I propose this as a starting point?
I've added an item reward for killing the lich, set the time of day to be different inside and outside the caves and added some sighting and victory dialogs.
I've also given out some starting villages and given Bona-Melodia a lot more gold so she doesn't get killed by a random undead unit.
There's currently a problem with the Wose sighting event: it fires early and without a first unit for some reason. Unfortunately, that's all the time I have for this this weekend, so I won't be able to try to resolve the problem myself until Monday.
Anyway, should I keep working on this or let someone else take it in a different direction?
I've added an item reward for killing the lich, set the time of day to be different inside and outside the caves and added some sighting and victory dialogs.
I've also given out some starting villages and given Bona-Melodia a lot more gold so she doesn't get killed by a random undead unit.
There's currently a problem with the Wose sighting event: it fires early and without a first unit for some reason. Unfortunately, that's all the time I have for this this weekend, so I won't be able to try to resolve the problem myself until Monday.
Anyway, should I keep working on this or let someone else take it in a different direction?
- Attachments
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- 20b_Underground_Channels.cfg
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Re: HTTT-Underground Channels, Unfinished?
This means WAR! *joke*
I think Atlanatara's version is a bit strange and completely unbalanced thanks to that staff. 12-4 ranged - hurray! I can have a Mage of Light with Arch Magesque power!
I did some light work on my own scenario, which now has a suitable help-the-wose but still no balance. I have about 10 more scenarios to go...
I think Atlanatara's version is a bit strange and completely unbalanced thanks to that staff. 12-4 ranged - hurray! I can have a Mage of Light with Arch Magesque power!
I did some light work on my own scenario, which now has a suitable help-the-wose but still no balance. I have about 10 more scenarios to go...
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#textdomain wesnoth-httt
[scenario]
id=20b_Underground_Channels
name= _ "Underground Channels"
map_data="{campaigns/Heir_To_The_Throne/maps/20b_Underground_Channels.map}"
{SCENARIO_MUSIC "underground.ogg"}
{EXTRA_SCENARIO_MUSIC "nunc_dimittis.ogg"}
{TURNS 80 70 60}
next_scenario="21_Elven_Council"
victory_when_enemies_defeated=no
{BIGMAP_UNDERGROUND_CHANNELS}
{DEFAULT_SCHEDULE}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Find the exit from the underground and move Konrad to it"
condition=win
[/objective]
[objective]
# There’s no actual bonus to be gained yet...
[show_if]
[not]
[/not]
[/show_if]
{BONUS_OBJECTIVE_CAPTION}
description= _ "Kill the lich without letting the Wose leader die"
condition=win
[/objective]
[objective]
description= _ "Death of Konrad"
condition=lose
[/objective]
[objective]
description= _ "Death of Delfador"
condition=lose
[/objective]
[objective]
description= _ "Death of Li’sar"
condition=lose
[/objective]
[objective]
description= _ "Death of Kalenz"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
[side]
type=Commander
id=Konrad
name= _ "Konrad"
unrenamable=yes
profile=portraits/konrad.png
side=1
canrecruit=yes
controller=human
team_name=elves
user_team_name=_"Rebels"
gold=200
fog=yes
shroud=yes
share_maps=no
share_view=no
{FLAG_VARIANT long}
[/side]
[side]
side=2
type=Saurian Oracle
id=Szerkz
name= _ "Szerkz"
controller=ai
canrecruit=yes
team_name=drakes
user_team_name=_"Drakes"
recruit=Saurian Skirmisher,Saurian Augur,Saurian Ambusher,Saurian Flanker,Saurian Oracle,Saurian Soothsayer
{GOLD 150 200 250}
{INCOME 10 15 20}
[ai]
{ATTACK_DEPTH 4 5 6}
passive_leader=yes
[/ai]
[/side]
[side]
side=3
type=Ancient Lich
id=Muff Argulak
name= _ "Muff Argulak"
controller=ai
canrecruit=yes
team_name=undead
user_team_name=_"Undead"
recruit=Wraith,Shadow,Spectre,Nightgaunt,Revenant,Deathblade,Draug,Bone Shooter,Necrophage,Banebow
{GOLD 200 300 400}
{INCOME 10 15 20}
[ai]
{ATTACK_DEPTH 4 5 6}
passive_leader=yes
[/ai]
{FLAG_VARIANT undead}
[/side]
[side]
side=4
type=Ancient Wose
id=Haralamdum
name= _ "Haralamdum"
controller=ai
canrecruit=yes
team_name=elves
user_team_name=_"Rebels"
recruit=Wose,Elder Wose
{GOLD 150 100 70}
{INCOME 10 6 2}
[ai]
{ATTACK_DEPTH 6 5 4}
#ifdef EASY
passive_leader=yes
#endif
[/ai]
[/side]
[side]
side=5
type=Elvish Sylph
id=Bona-Melodia
name= _ "Bona-Melodia"
controller=ai
canrecruit=yes
team_name=elves
user_team_name=_"Rebels"
recruit=Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout,Elvish Hero,Elvish Captain,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Elvish Rider
gold=50
[ai]
{ATTACK_DEPTH 6 5 4}
[avoid]
x=1-41,42-50
y=1-35,7-35
[/avoid]
[/ai]
{FLAG_VARIANT long}
[/side]
[side]
side=6
no_leader=yes
controller=ai
canrecruit=no
team_name=Monsters
user_team_name=_"Monsters"
[/side]
[event]
name=start
#define SERPENT X Y
[unit]
type=Water Serpent
side=6
x={X}
y={Y}
[movement_costs]
mountains={UNREACHABLE}
[/movement_costs]
[/unit]
#enddef
{SERPENT 3 24}
{SERPENT 19 21}
{SERPENT 29 24}
{SERPENT 37 17}
#undef SERPENT
[recall]
id=Delfador
[/recall]
[recall]
id="Li'sar"
[/recall]
[recall]
id=Kalenz
[/recall]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "The party enters the mysterious cave, ready to face the unknown..."
[/message]
[if]
[variable]
name=path_taken
equals=Thoria
[/variable]
[then]
[message]
speaker=Delfador
message= _ "I hope that we have managed to escape the undead that attacked us. Now we must navigate these watery caverns."
[/message]
[/then]
[else]
[message]
speaker=Delfador
message= _ "With luck, this passage will lead us back to Wesnoth, or at least land that one of us recognises. But before we can return, we must navigate these watery caverns."
[/message]
[/else]
[/if]
[message]
speaker=Bona-Melodia
message= _ "My lords, we have finally found you!"
[/message]
[message]
speaker=Kalenz
message= _ "Who are you, and why were you searching for us?"
[/message]
[message]
speaker=Bona-Melodia
message= _ "We are of the North Elves, and come to warn you of trouble afoot."
[/message]
[message]
speaker=Konrad
message= _ "Trouble? What kind of trouble?"
[/message]
[message]
speaker=Bona-Melodia
message= _ "We saw a great army of Wesnoth approaching from the lands to the south. We believe them to be looking for you! Quickly, come, and beware of the putrid necromancer that hides himself in this caverns, as well as the other creatures indigenous to this place."
[/message]
{HIGHLIGHT_IMAGE 45 1 scenery/signpost.png ()}
[/event]
[event]
name=attack
[filter_second]
race=wose
[/filter_second]
[message]
speaker=second_unit
# wmllint: local spelling Hurrrrgh
message= _ "Hurrrrgh! The creatures hew at my bark!"
[/message]
[message]
speaker=Konrad
message= _ "I can’t let such a creature die! Let’s help it!"
[/message]
[/event]
[event]
name=last breath
[filter]
id=Muff Argulak
[/filter]
[message]
speaker=Muff Argulak
message= _ "No! How can I die? There was so much more I could achieve..."
[/message]
[if]
[have_unit]
side=4
id=Haralamdum
[/have_unit]
[then]
[message]
speaker=Haralamdum
# wmllint: local spelling thaank, yoou, froom, creatuures, uus
#po: Haralamdum should talk slower
#po: and with longer vowel sounds.
message= _ "Thaank you. Yoou have saved us froom the skinny creatuures that plagued uus."
[/message]
[message]
speaker=Haralamdum
# wmllint: local spelling soome, youung, leaave, woorld, outsiide, theey, yoou
message= _ "Soome of the youung of our kind wish to leaave this cavern and see the woorld outsiide. Theey can go with yoou."
[/message]
[message]
speaker=Konrad
# wmllint: local spelling Hmmm
message= _ "Hmmm..."
[option]
message= _ "Certainly, they would be strong fighters!"
[command]
[unit]
x=5
y=5
id=Paradumdum
type=Wose
side=1
name= _ "Paradumdum"
[modifications]
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
[/unit]
[unit]
x=4
y=7
id=Dumbadadum
type=Wose
side=1
name= _ "Dabumdabum"
[modifications]
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
[/unit]
[message]
speaker=Delfador
message= _ "Use your woses wisely, Konrad. They can smash their enemies to pieces easily, and survive many a strong attack in return."
[/message]
[message]
speaker=Konrad
message= _ "But they’re so slow, and they almost always get hit!"
[/message]
[message]
speaker=Delfador
message= _ "Woses should be kept in the forests, where they are powerful, instead of charged with out in the open."
[/message]
[/command]
[/option]
[option]
message= _ "No thanks, they would just slow us down."
[command]
[/command]
[/option]
[/message]
[/then]
[else]
[/else]
[/if]
[/event]
[event]
name=moveto
[filter]
x=45
y=1
id=Konrad
[/filter]
[message]
speaker=Bona-Melodia
message= _ "Hide, Konrad! We will hold the line against the creatures that besiege us."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[/scenario]
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
- Alarantalara
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Re: HTTT-Underground Channels, Unfinished?
I felt some sort of item was needed.
The other two paths give you an item and a loyal unit. Since Cliffs of Thoria gives a loyal unit, that left the item for this scenario. I seem to remember some complaint that the reward for this path was lacking.
Also, an item gives a reason for the presence of the saurians, since they can be trying to obtain it.
As for being overpowered, it does less damage than the flaming sword.
I like your serpent hordes. It provides an interesting element of danger. Have you considered making them sea serpents so they don't just get killed by the level 3 undead when they inevitably chase a nearby enemy?
The other two paths give you an item and a loyal unit. Since Cliffs of Thoria gives a loyal unit, that left the item for this scenario. I seem to remember some complaint that the reward for this path was lacking.
Also, an item gives a reason for the presence of the saurians, since they can be trying to obtain it.
As for being overpowered, it does less damage than the flaming sword.
I like your serpent hordes. It provides an interesting element of danger. Have you considered making them sea serpents so they don't just get killed by the level 3 undead when they inevitably chase a nearby enemy?
- atomicbomb
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Re: HTTT-Underground Channels, Unfinished?
about gift: i think a sergeant is powerful enough at lv.4. he can turn lv.1s to deadly weapons. So we need a weaker, useful item. I suggest an anti pierce armor or a less shiny armor than one that we can find in swamp path.
About sea serpent: nice! This is the hardest path, sea serpent is a nice addition
About sea serpent: nice! This is the hardest path, sea serpent is a nice addition
* shadowmaster hits atomicbomb with a watermelon
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
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Re: HTTT-Underground Channels, Unfinished?
Personally I find the sergeant pointless. There are only something like 5 scenarios left in the campaign so one should have plenty of level 3 units already. And in order to make him useful, one needs to level him to level 4 which is barely possible (unless you're playing hard, of course) and, frankly, stupid. Honestly, I'd say either make him a level 3 when you save him, or remove him entirely and, as above, put a decent artifact in this level.
- atomicbomb
- Posts: 87
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Re: HTTT-Underground Channels, Unfinished?
How stupid i am!
only 5 scenarios left..
So, the staff idea was nice..
Or.. Something useful in next scene, since the 2nd last and last scenarios are terribly hard on hardest difficulty... (or maybe i didn't play well)
only 5 scenarios left..
So, the staff idea was nice..
Or.. Something useful in next scene, since the 2nd last and last scenarios are terribly hard on hardest difficulty... (or maybe i didn't play well)
* shadowmaster hits atomicbomb with a watermelon
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums
Re: HTTT-Underground Channels, Unfinished?
You could have read the WML.atomicbomb wrote:about gift: i think a sergeant is powerful enough at lv.4. he can turn lv.1s to deadly weapons. So we need a weaker, useful item.
Only a mage can use the Overpowered Staff of Nasty Doom. And mermaids can't for some reason which is beyond me.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
- atomicbomb
- Posts: 87
- Joined: January 13th, 2011, 12:10 pm
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Re: HTTT-Underground Channels, Unfinished?
I didn't mean to give the staff to sergeant, i said the sergeant is enough for me.
I think it's better if elves can't take the staff. Flying units with overpowered staff = super assasin
I think it's better if elves can't take the staff. Flying units with overpowered staff = super assasin
* shadowmaster hits atomicbomb with a watermelon
* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
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* atomicbomb hits shadowmaster with durian
(On wesbreak to take care of my 17 HS classes. Will be back in mid June.)
My Blog | Noisy Bird | My Fake FB Account | Story of Wesnoth Forums