Kraken Concept Art
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
Re: Kraken Concept Art
This is why I drew the second sketch. Should I work on it? Or should I design something less cuttlefishy and more squiddish? If the unit is to be given trait "submerge" I could draw the whole body and it would still be visible only during attack with it's tentacles etc. It would be easier to me to conceptualize it.thespaceinvader wrote:Maybe facing slightly more towards the south?
I think that the difference in colours isn't that bad. Bats, wolves, horses of different levels are easily distinguishable thanks to their colour schemes. But now I think that the palette is too big. The unit doesn't need so many shades.Otherwise, this looks cool, however, the colour scheme might be a little too different from the previous level...
Well, maybe it's too red. But you know, in the deep, dark water red colour is invisible

Re: Kraken Concept Art
Submerged units still would be visible not only during attack, but always when an enemy unit is next to them.Mefisto wrote:thespaceinvader wrote:If the unit is to be given trait "submerge" I could draw the whole body and it would still be visible only during attack with it's tentacles etc. It would be easier to me to conceptualize it.
-
- Posts: 411
- Joined: January 23rd, 2006, 8:28 am
Re: Kraken Concept Art
Plus something that big would be visible even when completely under water, so the submerge trait really doesn't fit.
Re: Kraken Concept Art
So do I need to make frames for kraken submerging and emerging from the abyss?pauxlo wrote: Submerged units still would be visible not only during attack, but always when an enemy unit is next to them.
I depends how deep it is. But I see that "submerge" trait gives us nothing.catwhowalksbyhimself wrote: Plus something that big would be visible even when completely under water, so the submerge trait really doesn't fit.
Another concept for possible kraken:cuttlefish half-mutated into squid. If this is still not good enough I'll try something completely different. Still I wanted to preserve it's resemblance to cuttlefish as in the campaign Dead Water it is the upgraded cuttlefish.
- Attachments
-
- monster cuttlesquid concept.png (71.13 KiB) Viewed 4131 times
Re: Kraken Concept Art
The last sketch gives an impression of sadness (due how the eyes are placed)
Also, the problem with changing the pose from down and right perspective to the one in the sketch is that the size perception looks strange (it is bigger on not?) atm my impression would be that the unit is shorter. even tought I know it isn't since I cannot compare properly the lenght with the other unit.
The hybrid squid-cuttlefish seems the way to go with the unit, or at least I like the idea, remember that you may give some hooks with the suckers since the colossal squid has those (and its what cuts the skin of the perm whales when they fight.)
So my suggestion would be keeping the perspective but it should be longer rather than just bigger (it could be 1 or 2 pixel taller but rather longer). Remember part of the charisma your cuttlefish has is due to the perspective you used, a front view doesn't give that big impression.
Also, the problem with changing the pose from down and right perspective to the one in the sketch is that the size perception looks strange (it is bigger on not?) atm my impression would be that the unit is shorter. even tought I know it isn't since I cannot compare properly the lenght with the other unit.
The hybrid squid-cuttlefish seems the way to go with the unit, or at least I like the idea, remember that you may give some hooks with the suckers since the colossal squid has those (and its what cuts the skin of the perm whales when they fight.)
So my suggestion would be keeping the perspective but it should be longer rather than just bigger (it could be 1 or 2 pixel taller but rather longer). Remember part of the charisma your cuttlefish has is due to the perspective you used, a front view doesn't give that big impression.
"Mysteries are revealed in the light of reason."
Re: Kraken Concept Art
This perpective has two advantages:
1. I allows to draw one animation suitable for both S and SE attacks.
2. I is distinct from the cuttlefish perspective. It is easier to distinguish units of different levels if they have not only different details but also the pose.
About hooks - I thought about it because I like the idea. But I don't know if they aren't too tiny to be clearly visible and recognizable.
About "sadness" - well, that's the charm of cuttlefish eyes. I have made another sketch, this time with more squidish eyes (but the body is more cuttlefishy
. And I attach a template with this sketch scaled an a cuttlefish placed below for comparison.
1. I allows to draw one animation suitable for both S and SE attacks.
2. I is distinct from the cuttlefish perspective. It is easier to distinguish units of different levels if they have not only different details but also the pose.
About hooks - I thought about it because I like the idea. But I don't know if they aren't too tiny to be clearly visible and recognizable.
About "sadness" - well, that's the charm of cuttlefish eyes. I have made another sketch, this time with more squidish eyes (but the body is more cuttlefishy

- Attachments
-
- kraken not sad.png (159.75 KiB) Viewed 4115 times
-
- template-kraken not sad.png (15.99 KiB) Viewed 4115 times
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Kraken Concept Art
I think that one is teh win. Just what I was thinking =)
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Kraken Concept Art
Good. Time to drown... eeer... to draw.
Re: Kraken Concept Art
My eyes are burning so I'm not sure about colours. Tell me if they aren't too saturated.
- Attachments
-
- kraken-base.png (8.37 KiB) Viewed 4039 times
Re: Kraken Concept Art
The green in the eyes might be a little saturated but the rest looks fine to me.
One thing I didn't notice before though: the left tentacle is longer than the right, which looks rather odd.
One thing I didn't notice before though: the left tentacle is longer than the right, which looks rather odd.
Re: Kraken Concept Art
OK, I'll work on this green but not today. I need to look at it with the fresh eyes.Issyl wrote:The green in the eyes might be a little saturated but the rest looks fine to me.
No. It's just the perspective. Besides even if they are uneven it doesn't matter because cephalopods can shrink and elongate their tentacles. Unless wikipedia lies.the left tentacle is longer than the right
- Cloud
- Art Contributor
- Posts: 502
- Joined: December 17th, 2008, 7:43 pm
- Location: The land of pixels
- Contact:
Re: Kraken Concept Art
Add a pixel of white to dark part of the biggest eye, it brings out reflective surface of the eye.
Softly/SoftlySplinter on IRC. Will be lurking around more these days
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Re: Kraken Concept Art
Nice Kraken!
If you want to make it look stranger, here is a closeup of a kraken eye:
http://www.weichtiere.at/images/weichti ... e_auge.jpg
f.
If you want to make it look stranger, here is a closeup of a kraken eye:
http://www.weichtiere.at/images/weichti ... e_auge.jpg
f.
Re: Kraken Concept Art
About the eyes: no. I have considered briefly giving cuttlefishy eyes to kraken (see the sketch higher on the page) but I think that large, bulging eyes look better.
I attach the latest version of kraken and a comparison between it and the cuttlefish unit. I fixed some minor things in shading and shaping the tentacles and slightly changed the shade of green. If it is approved I start animation. Should I move the future animations to the thread about Dead Water art in Contribs or leave them here?
I attach the latest version of kraken and a comparison between it and the cuttlefish unit. I fixed some minor things in shading and shaping the tentacles and slightly changed the shade of green. If it is approved I start animation. Should I move the future animations to the thread about Dead Water art in Contribs or leave them here?
- Attachments
-
- kraken-base-shadow.png (9.21 KiB) Viewed 3964 times
-
- template-kraken.png (13.08 KiB) Viewed 3964 times