TSG, sprites reedition
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- rhyging5
- Art Contributor
- Posts: 160
- Joined: November 18th, 2009, 1:19 pm
- Location: Barcelona, Catalunya
Re: TSG, sprites reedition
yes, my intention was that. Anyway, no one likes the hat or beards so, something must be done about it .....em3 wrote: Not necessarily. This is more a case of stormtrooper vs. charismatic commander, than a simple upgrade of gear, I think.
yes, I agree ..... but the difference is very small .... you really have a very critical eye.......But I tend to be quite a perfectionist I will improve that too ....SFault wrote:I think the biggest difference with mainline Wesnoth units is the camera angle. Your's is bit lower than the standard cam. This makes your units drawn more from sideways and less from top(per) view.
- rhyging5
- Art Contributor
- Posts: 160
- Joined: November 18th, 2009, 1:19 pm
- Location: Barcelona, Catalunya
Re: TSG, sprites reedition
ok, I think the camera anlge is right now. Now, I need suggestions about the helmets.......
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Re: TSG, sprites reedition
the only thing i could notice about the helmets is that they could use some notion of how the feather is attached,
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: TSG, sprites reedition
rhyging5 wrote:ok, I think the camera anlge is right now. Now, I need suggestions about the helmets.......

Take that version from right before the perspective correction, add a metal stub/mount that the feather is attached to on the helmet, and then these are ready to be animated. We're getting bogged down in pointless revisions.
Play Frogatto & Friends - a finished, open-source adventure game!
- rhyging5
- Art Contributor
- Posts: 160
- Joined: November 18th, 2009, 1:19 pm
- Location: Barcelona, Catalunya
Re: TSG, sprites reedition
a time please!
I did the change of the camera angle, because the guy who posted have some reason.The problem has been that in the revision
i do to match above angle .... If you see the current image, the correct camera angle is betwen the two versions.
is not to much work matching the same camera angle. Only with some little changes on the first version..i think............
about the helmets, i thank the StDrake's suggestion, but it is not the problem. Rad this:

I did the change of the camera angle, because the guy who posted have some reason.The problem has been that in the revision
i do to match above angle .... If you see the current image, the correct camera angle is betwen the two versions.

about the helmets, i thank the StDrake's suggestion, but it is not the problem. Rad this:
this is the problemzookeeper wrote:he only things which to me still seem worth especially working on is the hat and face of the lvl3 version. First of all, the beard makes him look like he's pretty old, whereas I've gotten the impression that Gerrick would be middle-aged at best (of course we could change that if really necessary). The hat on the other hand seems more like what an aristocrat might wear (like the fencer line for instance), whereas I've always imagined him to be more like a grizzly veteran than a noble.
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Re: TSG, sprites reedition
I think the two elements that seem to be "leaning forward" too much in the second image are the helmet and the pauldrons (e.g. shoulder-pads). If you could combine those from the first image, with the rest of the body from the second, we'd probably be good.rhyging5 wrote:a time please!![]()
I did the change of the camera angle, because the guy who posted have some reason.The problem has been that in the revision
i do to match above angle .... If you see the current image, the correct camera angle is betwen the two versions.is not to much work matching the same camera angle. Only with some little changes on the first version..i think............
this is the problem
Play Frogatto & Friends - a finished, open-source adventure game!
Re: TSG, sprites reedition
Wow!
I can't even remember when someone just showed up with these kind of sprite-skills...
@rhyging5: You are great!
@Jetrel, tsi, etc: Do whatever it takes to hold on to this person.
@peanut-gallery (including me): Be careful...
@Boucman: Show us the speech.
/tsr
I can't even remember when someone just showed up with these kind of sprite-skills...
@rhyging5: You are great!
@Jetrel, tsi, etc: Do whatever it takes to hold on to this person.
@peanut-gallery (including me): Be careful...
@Boucman: Show us the speech.
/tsr
- thespaceinvader
- Retired Art Director
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- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: TSG, sprites reedition
We are 

When we add this, I'll sort out names for credits and GPL status etc via PM as usual.

Since you askedOk, obviously you know what your doing and your first try is close enough to mainline style to show that you'll be able to use that style with little practice. I'll give you a quick tour of our Art Community so you don't get lost.
Basically our forums are built around forum titles ( written under the people names, as you can see with my own)
* No title (or not art related title) => Did nothing with regard to art
* Art Contributors => Have contributed artwork to the mainline game
* Art Developers => The 'art staff', have the power to add artwork to the mainline game, and can generally be relied upon for good critique
* Portrait Director (kitty and LordBob) => Gives go/no-go to portrait contributions
* Art Director (jetryl) => Gives the go/no-go to contributions
It is important for you to understand that distinction, because people with no art knowledge may not give comment and critique as well as people with art knowledge. If you disagree with a comment from someone with no title, just don't follow the advice.
You should consider comments from art contributors and art developers as comments coming from knowledgeable people, and worth considering... Of course, your art is yours and you are free to not follow the advice, but you should consider them. One thing to be aware of is that this forum is dedicated to getting artwork ready for the mainline game. We treat your work realistically - we're not going to praise it just because you posted it here. Please don't take offence at suggestions to improve your work - if you're looking for blind praise, you're in the wrong place.
Jetryl, kitty, and the Art Developers usually have very clear comments which tell if a change is needed to get something into mainline or just a suggestion to improve. These people will have the final say on whether something goes into the mainline game or not.
If you try to do a portrait for a specific character (from a campaign for example) you should try to contact the campaign author first and try to post your linework as soon as possible (even if it's just a scanned sheet of paper) That's because the original author might have a particular "vision" on his character and having early feedback will usually be good for everybody
The part about submiting your work "early and often" is a good advice even if your not drawing a campaign character, by the way....
Now the forums...
We have three art related forums:
* "Art contributions" is for pieces of art intended for mainline
* "Art workshop" is for pieces for user made content, and for users who are posting for critique to help to develop their skills.
* "Art development" is limited to people with an art title. Some artists don't like having their work openly criticised, and post there instead of the open forums.
One last point...
All wesnoth contributions are made under the GPL. I am not good at explaining legalese, but you should read it since your work have high chances of being mainlined at some point...

When we add this, I'll sort out names for credits and GPL status etc via PM as usual.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- rhyging5
- Art Contributor
- Posts: 160
- Joined: November 18th, 2009, 1:19 pm
- Location: Barcelona, Catalunya
Re: TSG, sprites reedition
thanks tsr, some friendly words are always welcome!
returning to the work, think that i get. I will wait the replies to consider it finished and continue with the other sprite....

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- thespaceinvader
- Retired Art Director
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- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: TSG, sprites reedition
I think you're there. Very nice work =)
How do you feel about doing animations?
How do you feel about doing animations?
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- rhyging5
- Art Contributor
- Posts: 160
- Joined: November 18th, 2009, 1:19 pm
- Location: Barcelona, Catalunya
Re: TSG, sprites reedition
animations?........I think I will need all the help as possible!
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- Art Contributor
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Re: TSG, sprites reedition
Your shadows are gray - but as a standard our shadows are a shade of dark purple (24b RGB: (22, 0, 52) with 60% visibility).
And a very minor thing that you can ignore at will - that in mainline units, the darker part of the tc spectrum is used too while you seem to use only the brighter part. But the whiteish magenta tones convert not to whiteish team color tones but heavily saturated team color tones, so using the brighter tones makes them stand out a whole lot more, so it _should_ be used more like you do, imho.
And a very minor thing that you can ignore at will - that in mainline units, the darker part of the tc spectrum is used too while you seem to use only the brighter part. But the whiteish magenta tones convert not to whiteish team color tones but heavily saturated team color tones, so using the brighter tones makes them stand out a whole lot more, so it _should_ be used more like you do, imho.
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Re: TSG, sprites reedition
Definitely think you nailed the perspective in the middle one, that looks great!rhyging5 wrote:thanks tsr, some friendly words are always welcome!returning to the work, think that i get. I will wait the replies to consider it finished and continue with the other sprite....
Re: TSG, sprites reedition
The spear's pommel's tc doesn't look like it'll work. I think this is because whatever method rhyging uses to sprite, it creates a bunch of variations on essentially the samecolor.
(EDIT/OFFTOPIC: Omg Jetrel changed his avatar
Cave Story is awesome)
(EDIT/OFFTOPIC: Omg Jetrel changed his avatar

Re: TSG, sprites reedition
Yeah, I think that looks finished.thespaceinvader wrote:I think you're there. Very nice work =)
How do you feel about doing animations?

Play Frogatto & Friends - a finished, open-source adventure game!