Unit Art

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Sabata
Posts: 221
Joined: November 19th, 2006, 7:21 pm
Location: Passing by Wesnoth on time machine from Spacenoth.

Post by Sabata »

romnajin wrote:The snake having ambush to make up for his relative lack of strength is a good idea, however it seems like grass would make a better terrain than dirt for this ability, due to the fact that snakes actually do hide in the grass, and they could do this much more effectively than burrowing into the ground.
It looks more like a worm, but i dont know, is it a snake or a worm?

EDIT: ah ok already saw in the file its a worm. :D

hey but how about moving animation?? you forget about it? And in description of dig ability there still apears "units are invisible in forest.... someting like that"
Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

It's not a snake, it's an earthworm. I can see where you got confused, though :wink:
Also, I was going to have it be invisible in grass, but then I thought "This thing is nearly twelve centimeters thick. So how does it go through grass roots?"

EDIT:
Well, that's why we have playtesters--To point out the mistakes the unit people make :)

Thanks, I can fix this. Yes, I did forget the move image.

EDIT EDIT:

Here's the updated archive. If it still doesn't work then something is seriously wrong.
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oithwum.zip
Oithwum zip.
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Sabata
Posts: 221
Joined: November 19th, 2006, 7:21 pm
Location: Passing by Wesnoth on time machine from Spacenoth.

Post by Sabata »

Works perfectly :)
Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Post by Skizzaltix »

YAY!
I might make another unit soon, but not right now. I'm playing Dwarvish Treasure.

Thanks for your help!
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