The Glowing Fish Guide to Abilities
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- Elvish_Pillager
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'Gus wrote:The thing is: they become _elusive units_ with damage comparing to regular ones.
The thing is, they become _low HP 20-30% weak to damage_ elusive units with damage comparing to regular ones.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Re: The Glowing Fish Guide to Abilities: Weapon Specials
I think it's worth mentioning that the value of First Strike depends significantly on whether you are going against a human being or against the computer.Glowing Fish wrote: First Strike Means that this unit hits first, even while defending. I find this ability doesn't come in handy often, because striking first would only be of benefit when you have an injured unit being attacked by another injured unit.
Against a human being, First Strike has a reduced advantage because the human will see that your unit has this ability and will take precautions, such as using missile weapons or units with high pierce resistance.
On the other hand, the computer will often attack your first strike unit with an injured unit, because the computer sometimes doesn't seem to take this into account. So against the computer AI the First Strike special is much more valuable.
One more thing: First Strike cancels out First Strike. Though the special only works on defense, an attacking unit with First Strike will cancel out the defender's First Strike ability. So you can always fight fire with fire, as it were.
Peet
Yeah, but thieves are really CHEAP. Well, okay, so they're not that much cheaper than other 'cheap' units, but hey, they're quickish too.Elvish Pillager wrote:'Gus wrote:The thing is: they become _elusive units_ with damage comparing to regular ones.
The thing is, they become _low HP 20-30% weak to damage_ elusive units with damage comparing to regular ones.

Probably pretty balanced, overall, though it's a shame they have to advance to get even a dinky missile attack.
Thieves at 1st level are VERY vulnerable. With weaknesses (blade, pierce..), they can easily get bashed (by spearman, or by lucky horseman...) . Valuable unit is assassin (even with that weaknesses) - he's got nice melee attack (+backstab) and ranged, poisoning strike.Airk wrote:Yeah, but thieves are really CHEAP. Well, okay, so they're not that much cheaper than other 'cheap' units, but hey, they're quickish too.Elvish Pillager wrote:'
The thing is, they become _low HP 20-30% weak to damage_ elusive units with damage comparing to regular ones.
Probably pretty balanced, overall, though it's a shame they have to advance to get even a dinky missile attack.
It's not wise to discount level 1 Thieves. True, they are very vulnerable, but for 13 gold they can deal out tremendous amounts of damage.LoneWolf wrote:Thieves at 1st level are VERY vulnerable. With weaknesses (blade, pierce..), they can easily get bashed (by spearman, or by lucky horseman...) . Valuable unit is assassin (even with that weaknesses) - he's got nice melee attack (+backstab) and ranged, poisoning strike.
Same goes for the Rogue (level 2): skirmish+backstab+high defence= ouch.
You people undervalue first strike a bit- it helps a lot against berserk units especially when you have a say, halberdeir, and if you have a near death unit just a few exp from levlling up surronded, first strike can make the difference beetwenn dieing (sitting there, running, or trying to kill some wounded unit to get the exp you need) and killing one of them and healing.
Sure, it isn't the best, but it is usefull.
And yes, thieves are a good unit, for their cost.
I love assasins.
Sure, it isn't the best, but it is usefull.
And yes, thieves are a good unit, for their cost.
I love assasins.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
Glowing Fish:
Contributions as these are very interesting, both guides (general and weapon) are to him of utility to many newbies.
Other interesanting thread is:
http://www.wesnoth.org/forum/viewtopic.php?t=11640


Other interesanting thread is:
http://www.wesnoth.org/forum/viewtopic.php?t=11640
"Alea Jacta Est"