saturation

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Sapient
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Post by Sapient »

...although it would fit well in sparr's Candyland mod. :)
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Post by Dragon Master »

aahh god! On behalf of the drakes I ask you to stop. To much saturation!
nice new avatar Jetryl by the way
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Zhukov
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Post by Zhukov »

Ok, I take back what I said about Jetryl being overly cruel.
He was nowhere near cruel enough.
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Thrawn
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Post by Thrawn »

But we could all be wrong, or seeing it wrong. Please post more images after we have expressed our rather overwhelmingly unanimous ideas, namely that having high contrst sucks. Lets see the dwarves, undead, and northerners as an example too...:roll:

seriously--make sure your computer's contrast/screen darkness is turned way up, and look again--the high contrast makes the units, besides highlighter salesmen, really pixalated, becasue all the beautiful shading and all now contrasts very much with the dark outlines. With the drakes, this problem doesn't exist (testements to Neo's skillz), but they still look like crayola corp reps...

sorry, but no.

:shock: Sparr has a candy land mod.. :!: :?:
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Post by Sangel »

There's no need to be so harsh on the poor fellow. There's no accounting for personal taste, even if said taste is... well... far from the mainstream?

That said - no thank you to the supersaturated units.
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Post by sparr »

thanks Sapient, I had forgotten about CandyLand :)

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Post by kshinji »

I think the Siege Trooper was quite okay, others rather too candy.

But its an idea (if anyonewants to spend time on it) - could be that each player can his own saturation. Why not? It can be even easy to code, harder with MP, ifwe want to make each player able to set saturation that will be seen by ithers.

It would be climateful, cause you will feel more connected to your army..
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Post by turin »

We already have it - its called the "gamma" slider in the display preferences... :roll:
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Post by zookeeper »

turin wrote:We already have it - its called the "gamma" slider in the display preferences... :roll:
Except that gamma has pretty much nothing to do with saturation.
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Post by turin »

zookeeper wrote:
turin wrote:We already have it - its called the "gamma" slider in the display preferences... :roll:
Except that gamma has pretty much nothing to do with saturation.
But it does have a side-effect of changing the appearance of the units in the way it appears Molenko wants them changed. Even though he says he wants them more saturated, he would probably like it better if the gamma was just upped...
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Post by Commander Konrad Molenko »

Point well taken. disscussion ended?
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Post by Jetrel »

Commander Konrad Molenko wrote:Point well taken. disscussion ended?
More or less; It's not the first time people have had this, and certainly not here.

This is something you might find rather interesting:
http://www.fantasyrealmsonline.com/mang ... cover.html

It's a comparison between an inexperienced artist drawing with very saturated colors, and the same artist, with more experience under his belt, redrawing the exact same thing, heavily desaturating in the process. Commentary, too. Well worth a look for anyone.




Some may argue that this is matter of style, but it's really not - art folks have a tendency to excuse anything dubious under the aegis of style, when there are perfectly empirical reasons why something is bad. They often just don't understand enough physics and biomechanics to explain it. Consider being "out of tune" when playing music, which is always bad; for those who disagree, even in those cases where someone is bending the rules, they're really not, rather they're following a different, but still definite, set of rules. It's like jazz, or funk - they're not out of beat, they're just following a different set of rules for the tempo.


Anyways; oversaturation looks bad because the real world - objects in the real world, are usually not saturated like that. Some are, like flowers and birds, and they tend to be things that we derive joy from looking at, but like any type of stimulation, they must be kept at their natural levels. In this case, that means rare instances of heavy saturation to emphasize something or to make it striking.

Overstimulation does not result in bliss, it results in burnout - making an entire piece of art saturated results in everything being at the same level - rather than raising the ground level, as you might expect it to, our perception takes all the heightened input, and lowers it universally (normalizes it, in physics terms). If everything were bland and boring, our minds would amplify the subtle changes we might not otherwise notice. Of course, this process doesn't carry out ad absurdum, but it does happen quite a bit.

When doing art; it's a safe bet, and in fact a very smart bet, to follow the real world. Like the circus, literally, high saturation is a dramatic gesture, not a norm.
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Post by kshinji »

Well, that sounds right to me.

@turin: i didnt mean to give players possiblity to set their screen saturation, lol. I meant that every player could send value to server, of saturation of his army. Maybe other filters as well. Its raw idea, pure brainstorm. But i think you can agree with, that it would make bigger differences between different armies. And this particular effect is good, aint it? Also, you could be able to tell if you play with mature player, or a stupid kid. You will just see if hisarmy is hypercandy or something. :-)
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Eleazar
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Post by Eleazar »

kshinji wrote:Well, that sounds right to me.

@turin: i didnt mean to give players possiblity to set their screen saturation, lol. I meant that every player could send value to server, of saturation of his army. Maybe other filters as well. Its raw idea, pure brainstorm...
We probably will give the players choice between more than 10 colors-- some options will no doubt be more saturated than others.
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Post by Alks »

Indeed. But it's a good example of what not to do with units.
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