The Steppe Orcs
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Flail: What I meant was a only a shield big enough that there wasn't enough flail to whip around the edge. A very big shiled indeed.
Names: Okay, makes sense.
Steadfast: When I posted this, I hadd read only to a part of the thread where it looked like you were going to give them an offensive attack. I see now that my edit was pointless.
Names: Okay, makes sense.
Steadfast: When I posted this, I hadd read only to a part of the thread where it looked like you were going to give them an offensive attack. I see now that my edit was pointless.
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I don't know if this has already been mentioned, but I just realized--All the berserkers have truly awful defense values, to keep them from just dodging all the hits aimed in their direction. For example, the Ulfserker gets, at best, something around 40 instead of the 70 of the other dwarves. Same goes for the Sidhe Fury. And my Spectre Lizards started costing 25 gold. Now they cost 40, and that's only becuase they always have that 50% defense--So maybe the Savage shouldn't have the steppeelusive movetype?
Axes and throwing axes (BTW, Dwarvish Lord uses a hatchet) should deal blade damage. Unless one wants to deviate from the norm, which might not be that desirable.Ranger M wrote:is the outrunner line mounted? If so then you might have to use javelins/spears because you could actually use them from horseback. However if they aren't then I vote for throwing axes, I have never heard of somebody using throwing axes in wesnoth, so it would make them more interesting.
The Outrunner line branches though, so it would make sense to have the branches use different weapons.
BTW, it would be nice you kept the up to date unit tree visible in the first post.
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I can imagine a fast, scouty, yet unmounted unit using something like a blowgun. Cheap, easy to make (just a dart inside a hollow stick at its simplest), and effective, which fits the charachter of the Steppe orcs. Lots of native, tribal humans used those; and since these are native, tribal orcs, you can have a few similarities.
Javelins would be my second choice.
Javelins would be my second choice.
hey.
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Or give them atltals. Blowpipes, as far as I know, were/are mainly used with poison, and primarily for hunting rather than war.
- Maeglin Dubh
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Since we were discussing the proposed Dread ability here...it might fit your Spearhead line better than charge.
Charge is somewhat of an all-or-nothing business, and in actual gameplay mechanics best used as an instakill, so you don't get hit back by double-damage. If the Spearheads are supposed to be the first into the fray, it might be they wouldn't play quite as intended.
Getting steadfast on the attack though, it doesn't matter as much if the opponent gets all his retalition strikes in - the Spearhead could take the brunt, and other units could finish off the weakened target. Much more interesting.
A problem could be that you'd have to give them high resistancies to make steadfast actually do something. But then I suppose you could give them 20% for all types and give them 4/5 of the HP they'd otherwise have (which would make healing and poison more effective, but I suppose that can be balanced). It seems kind of a hack to give out resistancies without armor to justify it though...
Charge is somewhat of an all-or-nothing business, and in actual gameplay mechanics best used as an instakill, so you don't get hit back by double-damage. If the Spearheads are supposed to be the first into the fray, it might be they wouldn't play quite as intended.
Getting steadfast on the attack though, it doesn't matter as much if the opponent gets all his retalition strikes in - the Spearhead could take the brunt, and other units could finish off the weakened target. Much more interesting.
A problem could be that you'd have to give them high resistancies to make steadfast actually do something. But then I suppose you could give them 20% for all types and give them 4/5 of the HP they'd otherwise have (which would make healing and poison more effective, but I suppose that can be balanced). It seems kind of a hack to give out resistancies without armor to justify it though...
You could probably modify "dread" so it doesn't double resistances, but rather adds 20% to resistances.
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