Spacenoth

Discussion and development of scenarios and campaigns for the game.

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turin
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Post by turin »

What scale is this supposed to be on? Planetary, solar system, galaxy, universe? It looks right now like "solar system" - in that case, I have a few terrain suggestions.


1. Space - like grassland - kind of. Some units probably can't move on it at all (like the astronauts).
2. Meteor/comet - you can land on it.
3. Space station - like castle (maybe can recruit from everywhere, so its actually keep?)
4. Atmosphere - like sand - kind of. Maybe have some cool effect with gravity. Would usually exist only in the 6 hexes next to planets, although larger planets could have 2 layers.
5. Asteroid cloud - like hills. Slow to move in, but good defense.
6. Planet - like villages.
7. Moons - I dunno how these would work.

IMHO 7 is enough to start.
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Post by dreampilot »

Disto wrote:
dreampilot wrote: hehe this is the same argument as; why are the "houses" smaller then units; Why are the mountains smaller then "houses"...
They aren't though, seen any funky multi-hex screenshots recently?
hehe yes I have and villages are still smaller then units but I don't think you see my point, compare a spaceship to the planet and if you want true scale it would be about 500 hexes between the sun and the closest planet :/

Anyway, as for the galaxy it is eye candy like flowers are on grassland. there can be different kinds and they can be further away aswell. It's just to illustrate options for making it a diverse and interesting universe without too much effort. Nebulas can be bigger and appear closer and they would be multihex and affect movement as has been suggested before.

There were alot of suggestions similar to Turins in the beginning of this post and it's atleast the idea I find most interesting. I set up planets as villages instead of having mine outposts that was suggested and I think a spacestation/mothership would work better for recuiting units and serve as a Castle.
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Post by Tux2B »

How would day and night be in Spacenoth (if there will still be such kind of things)?
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Post by Dark Helmet »

Day and night wouldn't work in the traditional sense. What we see as day and night is just our planet's facing in relation to the sun. In space, it's always day (or night, depending on how far away you are from the nearest sun. Aside from planets and asteroids moving in front of the sun (which would be too complicated) it doesn't change much out there. A possible implementation of day/night would be the ebb and flow of nebular energy, which could make various ships, depending on construction, engine, power source, materials, etc... fight better (chaotic and lawful). Like during the "night" everything could be tinted neon green, or maybe orange or purple.

By the way, is Spacenoth going to be an era/campaign, or it's own program downloadable from the Wesnoth Site. Cause if the latter, then people could make their own scenarios and campaigns for it too.
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turin
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Post by turin »

I would think it would be its own era NOT downloadable from the Wesnoth site. Although it's based on Wesnoth, it isn't developed by the Wesnoth team, so why should it be on http://www.wesnoth.org?

Perhaps you should try to register http://www.spacenoth.org. ;)
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Post by Oreb »

i don't think the idea of space would even go along with the story line of wesnoth, how do they get parts spacecraft in the undead wraveged wastelands
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Post by Zebulon »

turin wrote:I would think it would be its own era NOT downloadable from the Wesnoth site. Although it's based on Wesnoth, it isn't developed by the Wesnoth team, so why should it be on http://www.wesnoth.org?

Perhaps you should try to register http://www.spacenoth.org. ;)

Maybe continue this HERE!

8)
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Post by turin »

Awesome. 8)
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Post by Zebulon »

The attachment mod appears to work, now. :)
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Post by Tux2B »

Can't you have avatars :? :?:
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Post by Xan »

Yes 8)
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Post by Dark Helmet »

The Raven wrote:i don't think the idea of space would even go along with the story line of wesnoth, how do they get parts spacecraft in the undead wraveged wastelands
As only far as anything says, only wesnoth was ravaged by the catyclysm (although something of that scale might. affect an entire planet, theres still the possiblilit its not. ) As spacenoth is on galactic scale, where planets are considered small, they could just build it on a different continent, where the possibly have no idea wesnoth even exists.
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turin
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Post by turin »

The Raven wrote:i don't think the idea of space would even go along with the story line of wesnoth, how do they get parts spacecraft in the undead wraveged wastelands
Huh? The campaign that takes place last in the chronology of Wesnoth (UTBS) does not end with the entire world being an undead wasteland. :?

Also, we could just say that SpaceNoth takes place 100,000 years after any of the currently documented history. That would be enough time for trees, grass, etc to grow over an undead wasteland, assuming the undead are gone...


Anyway, any more discussion of SpaceNoth should take place on the SpaceNoth forums...
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Post by Ravenheart »

If you want a good idea of a 2D sprite-based game with very good graphics check out EV-Nova, there is a trial version of 30 days (just google it) If you want your planets to start looking good, just take a look at this, the ship sprites are excellent and it is probably my favourite game ever (third comes wesnoth but itll probably be second soon anyway). Below is a quick screenshot.

I like the idea of a space TC, although terrain is a major problem.

Space is big, and alot of space is well, pretty empty. That means grassland all the way unless you do something about it. Here are a few suggestins for terrain:

Asteroid fields (Mountains and a different size and look for hills)
Nebulas and dust fields (water and swamp)
Forest, i have no clue what to do for this. Maybe CME Shockwave interference?
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Isliodoth
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Differing places of battle

Post by Isliodoth »

Why not have two "Battle fields"?

One in space, with starfighters, bombers and whole galaxies fighting each other.

And another: planetary assaults, boarding parties. Basically a skirmish form of the game. :roll:

This is just an idea so you don't have to use it in the final product. I just thought it might be useful. :roll:
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