Scenario 6: The Siege of Elensefar

Feedback for the mainline campaign Heir to the Throne.

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Jozrael
Posts: 1035
Joined: June 2nd, 2006, 1:39 pm
Location: NJ, USA.

Re: Scenario Review: The Siege of Elensefar

Post by Jozrael »

Here's the replay.

Tbh, that was actually a somewhat difficult battle. I rushed it a bit, and had to accept dangerous placements/sacrifices that I never would've done normally. Elrian is my favorite unit in the whole campaign, and as such I was very sad to see him go. The thieves were tough to swallow as well but took some heat off my army when a turn was too hot to handle (poor Relgar).

Note:
I did not use your Elvish Riders at all. Scouts are probably the last on the priority list to level. Konrad to level 3, a captain, and a healer asap are the basics to underlie your early campaign.

What I recruited. Tons of slow, some fighters for meatshields, some horsemen to combo with the slow to deal with the tons of assassins he made, some mages to seal the deal on the assassins.

When fighting the skeletons, a fighter or two as meatshield but largely just mages and shaman spam.

If you have any questions please let me know.
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HttT-The_Siege_of_Elensefar_replay.gz
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tutufan
Posts: 4
Joined: August 20th, 2010, 4:00 am

Re: Scenario Review: The Siege of Elensefar

Post by tutufan »

Thanks. I'm still on 1.6, so it may be a bit before I can replay it, but I'm curious for a look.

I did just manage to win this one, but only by starting at the beginning of HttT and playing to generate some levelled up characters.

Two things would have helped me as a newbie:
1. I didn't understand that there was a turn counter at the top of the screen, so I felt I needed to rush to finish each scenario ASAP in order not to run out of an unknown number of turns. I don't recall seeing a description of this anywhere--it probably ought to be emphasized since it's so important.
2. Some specific advice that new players especially will need to level up some characters early in order to have a chance at making it through later scenarios.

Thanks again.
Jozrael
Posts: 1035
Joined: June 2nd, 2006, 1:39 pm
Location: NJ, USA.

Re: Scenario Review: The Siege of Elensefar

Post by Jozrael »

I highly recommend 1.8. It is not that large of a download. I'm going to hop on 1.9 the instant there's a relatively stable release of it.
Daedal
Posts: 26
Joined: March 25th, 2009, 7:37 pm

Re: Scenario 6: The Siege of Elensefar

Post by Daedal »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Medium, 1.8.5

(2) How difficult did you find the scenario? (1-10)

10 (hardest)

(3) How clear did you find the scenario objectives?

Objectives are clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

The dialogue with the thieves is clear, but not very interesting after the nth scenario reload.

(5) What were your major challenges in meeting the objectives of the scenario?

There were many. I'll repeat what others have said in this thread: this scenario is completely out of place in this campaign.

If you don't have a proper number, mix, and level of units you must restart the campaign. No prior scenario requires this. Even if you have great units, you still need to know to recruit plenty of expendable ones. No prior scenario requires this either. Taking back the city is difficult enough, but the icing on the cake is giving the dark sorcerer an extra hold full of units right at the end. It's a nice twist and I appreciate the story value of it - this does make it one of the more interesting scenarios - but it makes an already difficult scenario that much harder. It's also a fairly unfriendly introduction to caves for new players.

(6) How fun do you think the scenario is? (1-10)

6. It's fun on the final play-through after you know what to recruit and how to attack the city, but getting there is a chore and took me several days and more repeats than I can count.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I'd suggest either putting this scenario a bit later in the campaign or making the rest of the campaign more difficult and bumping it up from novice to intermediate. I can see wanting to expose new players to the main Wesnoth story early, but this scenario is so frustrating that it'll turn players away.
Red_Herring
Posts: 5
Joined: October 13th, 2010, 8:03 am

Re: Scenario 6: The Siege of Elensefar

Post by Red_Herring »

1)
Easy, Medium, Hard in 1.8.5
2)
Easy: 4, Medium: 7 Hard: 9
3)
Quite easy to understand; plow your way through the enemy and kill them all.
4)
Thieves' dialogue was well done. However, it would be more interesting to hear more from Konrad
5)
Those orcs were not bad but the undead makes the mission far harder. Here are the reasons:
-1) None of your front line troops has impact-attack (well, you are quite daft to melee with your shaman/druid)
-2) Couple mages will be easily decimated by those skeletons
-3) Blade and Pierce are the mainstay of your attack - not so attractive option.
-4) That bloody cave!
So, sheer foce is the order of the day and this means you have to milk experience to upgrade your veteran units at
Muff Malal's Peninsula. I came out with two captains, a hero, two druid, two rangers, two knights, and two mages almost
ready to level up. This, of course, meant countless re-loading Muff Malal's Peninsula and the Bay of Pearl. Still, beating
the mission with minimum casualty (less than 3 lvl.1 units) was a quite demanding task.
6)
The scenario is awesome to play for it gives you basic idea of how bloody and grinding this game could be. So, 8 out of 10.
7) It would be great if it was a decent-sized free-for-all. From what I have grasped from the story, undead is the common
enemy of the others. Then why do they ignore each otherin the scenario? Make it bloodier and more chaotic; force the
player to become an oppurtunist.
Orcus_Christ
Posts: 12
Joined: October 17th, 2010, 8:13 pm

Re: Scenario 6: The Siege of Elensefar

Post by Orcus_Christ »

Content Feedback wrote: (1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(1) Medium. Version 1.8
(2) 10. This was the hardest scenario in the campaign for me. I lost several times.
(3) Crystal.
(4) The dialog was good.
(5) Destroying the orcs before the undead arrived.
(6) 9. It taught me the importance of leveling units and leapfrogging. Wiping out the orcs quickly was exciting, but the undead were easy. Marching across the map to kill a sorcerer hiding in a cave was anticlimactic.
(7) For a Novice-rated campaign, this scenario is brutal for newbies. Make the rest of the campaign more difficult and raise the rating.
ayrnieu
Posts: 4
Joined: October 19th, 2010, 10:12 pm

Re: Scenario 6: The Siege of Elensefar

Post by ayrnieu »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
1. Medium, 1.9.1

2. Here's a graph of difficulty across the campaign so far: _______| . The final | is this scenario. It's a roadblock. I sailed through every earlier scenario - and then got butchered. See the attached replay, my second attempt.

3. Straightforward.

4. I was confused at first by the here's-a-way-across-the-river option with the thieves; the dialog suggested to me that I needed to have units over by the river ahead of time, so that they could be moved into the city.

5. The undead. They're terrifying even in direct sun, they overrun the city before I finish the orcs, they're rising 3/turn by the end. They're the real enemy of the scenario - which is a little odd, given what pushovers the pennisula's undead were - but the orcs waste half the turns available. Also: the night. If I were assaulting a city of in orcish control, I would try to time my assault so that we clashed at early morning or noon. Instead the scenario begins at dawn, which means my troops aren't even on the field until turn 3, where they're already hanging back to try to survive the night combat.

6. I can't say. I abandoned the campaign at this scenario.

7. The raise-a-flag-for-us thieves are just pathetic, and therefore not much fun. Picking them felt like I'd picked the chicken instead of the car in a gameshow. Allies that could be reasonably expected to delay the undead would have raised my spirits.

Thanks to forbiddian for those useful comments, which well-describe my experience in the campaign and the gaps in my leadership. And thanks for the most thrilling wargame that I've played; you've totally surpassed Panzer Tactics on the DS (a port of Panzer General), Fire Emblem, etc.
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ayrnieu
Posts: 4
Joined: October 19th, 2010, 10:12 pm

Re: Scenario 6: The Siege of Elensefar

Post by ayrnieu »

ayrnieu wrote:6. I can't say. I abandoned the campaign at this scenario.
After watching my reply a few times, I decided that I didn't have to restart the campaign and unabandoned it. Magic-heavy victorious replay is attached.

However, it's not a satisfying victory even with the difficulty, as I save-scummed for the first time -- not so bad as to RNG-scum, but to undo two Konrad-losing mistakes at turn 10, and again to avoid the script at the south entrance of the cave. Speaking of the cave: this is the first scenario that pulls that kind of trick, and for it to only apply to one entrance... that's just a oversight, right?

The replay exhibits sync errors on three attacks in the cave.
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DragonMasterJay
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Re: Scenario 6: The Siege of Elensefar

Post by DragonMasterJay »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
1. - Easy
2. - 9
3. - Ok.
4. - Ok.
5. - Getting through the undead.
6. - 6
7. - Have the second enemy leader wait to send out the troops till the orcs were almost defeated. That would have made me think, "oh no, they see I am getting ahead, now they come after me." But, instead, they just come after me right away, and it leaves me no chance to finish defeating the orcs, because a bunch of undead are in my way.
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Gerion
Posts: 49
Joined: March 28th, 2010, 11:01 am

Re: Scenario 6: The Siege of Elensefar

Post by Gerion »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.8.3 Medium

(2) How difficult did you find the scenario? (1-10)
5-6. It is quite hard to get a foothold in the city, but then it is just finishing the rest off.

(3) How clear did you find the scenario objectives?
Very clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear and interesting. Working together with the criminals of the city is a good idea and the loyal rogues I got were a good addition (until I lost one after another over the course of the whole campaign. Just one of them survived... good old Venvan...)

(5) What were your major challenges in meeting the objectives of the scenario?
Getting a foothold in the city

(6) How fun do you think the scenario is? (1-10)
8. It is a very fun scenario, just what I like.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None
GWARMONGER
Posts: 4
Joined: November 22nd, 2010, 2:33 am

Re: Scenario 6: The Siege of Elensefar

Post by GWARMONGER »

I have been playing this on hard on my iPAD. Very cool game but this scenario seems impossible. I have restarted the entire scenario to level up troops. I have a champion, knight, healer, druid, 2nd level Mage, three Heroes and two captains. I even have a marksman and an elvish rider. Any ideas?

I have gotten Konrad to the keep but with no gold left and too low on life. I have tried this about two dozen times. About to give up.
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tr0ll
Posts: 553
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Location: canada

Re: Scenario 6: The Siege of Elensefar

Post by tr0ll »

GWARMONGER wrote:I have gotten Konrad to the keep but with no gold left and too low on life. I have tried this about two dozen times. About to give up.
could you post a replay of your best result and maybe some experts can give you a few tips
GWARMONGER
Posts: 4
Joined: November 22nd, 2010, 2:33 am

Re: Scenario 6: The Siege of Elensefar

Post by GWARMONGER »

That's a good question. Can't seem to download or upload games on the iPad. Not sure I can really even record them. Will try some things and then repost here.
GWARMONGER
Posts: 4
Joined: November 22nd, 2010, 2:33 am

Re: Scenario 6: The Siege of Elensefar

Post by GWARMONGER »

Yep. I have iPad v1.5 and so I can't really utilize any of the .gz files posted here, although I did discover WesnothSync I'm going to download the game on my PC and replay a few games to see how other folks are doing it. I'll play a few scenarios and then maybe upload one of my games.
GWARMONGER
Posts: 4
Joined: November 22nd, 2010, 2:33 am

Re: Scenario 6: The Siege of Elensefar

Post by GWARMONGER »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Challenging (HARD)
(2) How difficult did you find the scenario? (1-10)
10
(3) How clear did you find the scenario objectives?
Very
(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was cool, but got a little old after so many attempts at trying to beat this.
(5) What were your major challenges in meeting the objectives of the scenario?
Everything. I started the campaign over a few times, finally settling on a strategy based on one of the posted games. I took some level 2 outlaws and a knight to the right, a L2 healer and some more knights up the middle and a unit up around the left. Snuck in...attacked...got lucky and got a foothold. From there it was pretty easy. I gained some characters some levels and gained a lot of gold back.
(6) How fun do you think the scenario is? (1-10)
10
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Not sure...just very difficult...or maybe I just stink at the game.
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