Campaign art - The Rise of Wesnoth

Contribute art for mainline Wesnoth.

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LordBob
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Re: Campaign art - The Rise of Wesnoth

Post by LordBob »

Meh. :| I'm not sure how it's supposed to, actually. What the lineart holds that is barely visible at this scale is a safety pin underneath the barred ring (which itself is a mere decoration)
But what the picture after which I modelled the coat really implied is anyone's guess.
Last edited by LordBob on August 10th, 2010, 4:20 pm, edited 1 time in total.
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Re: Campaign art - The Rise of Wesnoth

Post by thespaceinvader »

I wouldn't worry too much ;)
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Re: Campaign art - The Rise of Wesnoth

Post by LordBob »

Oh, rest assured, I don't. Actually I'm pretty certain someone will come up with the answer eventually. That's how scary-obsessive Wesnoth players can be :mrgreen: :Awesome:

Edit : shading for the first Haldric's roughly done.
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kitty
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Re: Campaign art - The Rise of Wesnoth

Post by kitty »

:Awesome: Striped pants!

As for the nitpicking: The shading on his face is strangely bland, i recommend some more detail, especially in the lower half. And I'm confused by the material of his shirt, the shoulder seems to be made of something distinctly different than the sleeves - or is it another layer of clothing?


And btw Jessica looks great!
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Re: Campaign art - The Rise of Wesnoth

Post by thespaceinvader »

I'd be inclined to make the stripes equally wide </bikeshed>

The armour needs a lot more attention, I think, however you may be on to that. I also struggle to read what material his...surcoat? is made of - the shoulder showing through the cloak. I think it would be a little less confusing if you made the whole of his tunic the same material. It's a little visually confusing the way his sleeve is a different material.

I think the blandness of the face is probably down to the lack of much shading to give a curve as his jaw rounds into his neck. It currently just seems to stop.
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Re: Campaign art - The Rise of Wesnoth

Post by JAP »

Regarding the brooch, i believe you have read your source wrong.
Here is a slightly better picture of our friend Clovis.
http://upload.wikimedia.org/wikipedia/c ... 511%29.jpg
In still not really shore what he is wearing but my best guess would be a oddly shaped crossbow fibulae.
http://cdn2.ioffer.com/img/item/152/682/146/Twh1.jpg
However if you want something that is easy to see how it works and looks old, then perhaps something like this?
http://washuu.net/how-to/VikPin.htm
http://www.birtheshantverk.se/bilder/smide/83_stor.jpg
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Re: Campaign art - The Rise of Wesnoth

Post by LordBob »

(See ? I told you :P )
I might retrofit King Eldaric's and Haldric's brooches into the viking sort, as it's both a minor fix and close enough to the current looks of the thing.

I'll give the equal stripes a try because they're soooo very Gaul, therefore perfect for the timeline we'd want, but they may not get to stay : in the end I'll favor visual satisfaction over reality.

As to the breastplate, I'm not very keen on touching it : it's meant as dark metal (similar to king Haldric's) and almost drowned in shadow, so we wouldn't be able to see much more than the fe light speculars I've already done.

The shirt now...I meant it as three separate layers : a short-sleeved leather shirt worn over a long sleeved garment made of rough cloth and another one of higher quality underneath. I'll first try to add the collar of the third tunic and change the colour of the undergarment that's confusing everyone. Should this fail, I'll switch the surcoat to chainmail.

Edit : here goes. Everything that's been pointed should be fixed now :)
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Re: Campaign art - The Rise of Wesnoth

Post by zookeeper »

The fact that the codpiece is of or covered in the same striped fabric as the trousers can give the impression that it's just some kind of a slit/flap (like what many men's long underwear has), implying that Prince Haldric is in fact on the battlefield wearing only his long johns for pants. :D

It's really hard to shake that impression once it roots in. I'm sorry, this isn't probably what you wanted to hear after going through so many revisions already. :augh: It's probably possible to fix that simply by changing the material or something, though.
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Re: Campaign art - The Rise of Wesnoth

Post by Dixie »

@ the shirt: it might look less good, but a solution could be if the "short-sleaved leather over-shirt"'s sleaves ended in the part we can see, and we saw the underlying rough-cloth long-sleaved shirt a bit. Might help reading it easier, I dunno. Good job on the portrait, anyway, it's great!
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Re: Campaign art - The Rise of Wesnoth

Post by thespaceinvader »

Looks fine to me. Easier to read now.
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Re: Campaign art - The Rise of Wesnoth

Post by LordBob »

Good. I'm calling him done, then. Now to take care of the alternates...

In the meantime, I've started shading minister Edmond (well, actually he's mostly done, only the staff and skin remain). However, I've taken a new approach in shading so I'd rather check the result is up to our usual standards.
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Re: Campaign art - The Rise of Wesnoth

Post by Golden_Soldier »

is it just me or is he wrapped in newspaper? :lol2:
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Re: Campaign art - The Rise of Wesnoth

Post by Boucman »

well, I wouldn't say it like golden_soldier, but it's true that the fabric of his scarf looks highly elaborated with high value material (silk?) and very delicate embroidments...

I find the rendering beautiful, but I'm not sure it fits with the "early medieval" look you are trying to give to the other characters...

peanut gallery comment, of course
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Re: Campaign art - The Rise of Wesnoth

Post by LordBob »

Nope, it's his exemplary of the Holy Bible Ofe Ye White Prieste. Best way to it have always at hand everywhere, in case he had a blank during his preaching. :mrgreen:

Boucman : his outfit is inspired after the byzantine "loros" ; byzantine wear, it turns out, is pretty heavy on the embroidery for high ranking civilians and I rather liked the idea.
I like him that way, but if the contrast with the rest of the cast is too high or the result too much out of character, I can still throw in some amount of wear and tear, or drop the embroidery altogether : it's in a separate layer, so removing it is a matter of seconds.

Final shading anyway.
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Re: Campaign art - The Rise of Wesnoth

Post by thespaceinvader »

I take it there's a glow effect on his staff? I can;t see it against the background...
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