Development: Scarlet Sea [campaign]

Discussion and development of scenarios and campaigns for the game.

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battlestar
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Re: Development: Scarlet Sea [campaign]

Post by battlestar »

Looks great, don't think there's a need to change the overall theme. If you have the colored sea one for comparison, that would be great too. :D
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daeVArt
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Re: Development: Scarlet Sea [campaign]

Post by daeVArt »

here's the colored one...
Spoiler:
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battlestar
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Re: Development: Scarlet Sea [campaign]

Post by battlestar »

yeah the uncolored original looks better in this case
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Re: Development: Scarlet Sea [campaign]

Post by daeVArt »

that was because the light brown land theme is matched with the dark colored sea... so we'll use the original one then? I'm currently sketching the mountain thing, and perhaps The color of mountain and forest will be dark stroked brown... (i'll try to applied the green colored one as well) will work on it again at weekend
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battlestar
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Re: Development: Scarlet Sea [campaign]

Post by battlestar »

Sounds good, and please use the original one.
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Re: Development: Scarlet Sea [campaign]

Post by daeVArt »

so far, I've managed to create this set...
Spoiler:
Spoiler:
I'll create some more sketch (for mountain, there'll be Mountain range and Peak. also forest and city set sketch) ^^

lemme know if you think I need to add something more :)
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battlestar
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Re: Development: Scarlet Sea [campaign]

Post by battlestar »

It's looking wonderful! :D
As far as mountains go, we'll also want stalagmite-like mountains. The first map is subterranean (in a huge cavern), whereas subsequent ones would be above-ground. The scenario maps don't yet show it because there's no sprite art for them yet, and they will be added later according to how you arrange the stalagmites.
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Re: Development: Scarlet Sea [campaign]

Post by daeVArt »

now i understand... The 1st scenario map was the Great cavern (that has their own sky, even sun? o.O) and we need to put Stalagtit and stalagmite as the map decoration (for the sky and the land right?) Allright, It's getting more interesting ^^.. I'll sketch the Mountain right after work. :)
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daeVArt
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Re: Development: Scarlet Sea [campaign]

Post by daeVArt »

Spoiler:
Spoiler:
the stalagmit and stalagtit like mountain is under progress, so far i've created this set.
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pyrophorus
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Re: Development: Scarlet Sea [campaign]

Post by pyrophorus »

daeVArt wrote: the stalagmit and stalagtit like mountain is under progress, so far i've created this set.
Hi !
If I can give an advice: stalagtits and stalagmits are never so sharp (except when sculpted by the wind which is very rare). Their shapes are smoother.

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battlestar
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Re: Development: Scarlet Sea [campaign]

Post by battlestar »

The first cartography map is subterranean, that includes scenarios 1-4. It's a great cavern illuminated by some kind of glowing moss on the ceiling. The cave does dim for part of the day, roughly following the circadian cycle. There is an illusion covering the cave ceiling, giving it a sky-like appearance. Think a subterranean variation of the Truman Show movie.

I think Pyro is right about the smoothness. Nevertheless, we could use what you have here as various cavernous and surface world land features.
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Re: Development: Scarlet Sea [campaign]

Post by daeVArt »

ah my bad... I'll create another set after work :)... btw how about the vegetation inside the cavern?
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battlestar
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Re: Development: Scarlet Sea [campaign]

Post by battlestar »

There will be pine trees and giant mushroom and other fungus. This is in line with the scenario screenshots.
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Some mushrooms and fungus could grow to gigantic proportions to become a land feature.
Examples for your reference, up to you what to use. Fungus is weird enough that any shape seems possible.
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Re: Development: Scarlet Sea [campaign]

Post by daeVArt »

thanks... I think I have an idea about the vegetation.. i'll sketch much more mountain 1st :D
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battlestar
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Re: Development: Scarlet Sea [campaign]

Post by battlestar »

Scn-3 script minor update.
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scn3 script.zip
(669.08 KiB) Downloaded 225 times
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