DD's Frankie emporium; terrain, units- evil a speciality...

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
doofus-01
Art Director
Posts: 4180
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by doofus-01 »

Darker_Dreams wrote:The obvious answer is "more bright colors at the core" but it really seems to be more complex than that or I'm just not getting some aspect of how to build it.
I think it helps to put some dark regions in it. Just adding more bright/white stuff to the core may be good, but to make it stand out and not just look washed out or chalky, you'd need something to give it contrast. For example, the white fuzzy stuff in the second half of the animation could use a darker, saturated color around it, so try drawing that on another layer underneath the white stuff in your .xcf (assuming GIMP).

I think what I just said is true, but I'd need to play around with it to be sure.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
User avatar
Drakefriend
Posts: 436
Joined: September 27th, 2009, 12:57 pm
Location: Wandering from one world to another
Contact:

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Drakefriend »

Isn't a new Ancient Lich wanted? In my opinion your Lich-Lord is perfect for it.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
User avatar
Darker_Dreams
Posts: 608
Joined: February 1st, 2008, 5:26 pm

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Darker_Dreams »

Attachments
choco.png
choco.png (9.21 KiB) Viewed 4752 times
Mabuse
Posts: 2327
Joined: November 6th, 2007, 1:38 pm

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Mabuse »

btw, i like this thread.

i have several folders full of gfx-stuff and the content of this Thread is definately inside ;)
The best bet is your own, good Taste.
User avatar
Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Captain_Wrathbow »

Remember the Mage of Shadows back on page 6? :whistle:
Weeeellll, I was wondering if you could maybe do a small favor for me, regarding those sprites? The character in my campaign that I'm using those sprites for is supposed to be younger, and his portrait doesn't have a beard, so do you think you could possibly trim the beard from the baseframe and animations? :)
If not, that's fine too, I can try to do it myself.
User avatar
Darker_Dreams
Posts: 608
Joined: February 1st, 2008, 5:26 pm

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Darker_Dreams »

not sold on the new MoS yet. I'm not sure where to get a face I'll be happier with though, so this is what I've got for the moment.

The I've gotta say the skeletal horrors getting cooked up over in the RoW campaign art thread are going into my little closet of nightmares as some personal favorites. I figured the skull familiar was something cool as heck that I could throw something together for... I've got a couple ideas to try later as further development on it. (not least being figuring out how to add some TC that doesn't look dumb.)

edit; removed skulfamiliar.zip in favor of more complete version posted below.
Attachments
mage-of-shadows.png
mage-of-shadows.png (2.97 KiB) Viewed 4650 times
familiar.gif
familiar.gif (2.9 KiB) Viewed 4650 times
Last edited by Darker_Dreams on August 15th, 2010, 1:58 pm, edited 1 time in total.
User avatar
Feufochmar
Posts: 106
Joined: April 27th, 2010, 9:58 pm
Location: France

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Feufochmar »

For the flying skull, I think I could use the wings of the zombi bat.
User avatar
Leid
Posts: 84
Joined: April 8th, 2010, 3:49 pm
Location: At Wesnoth!!!
Contact:

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Leid »

Yeah, better
The creator of "City Defense", a 2P survival on the add-ons list.

Visite my Art Gallery!
http://forums.wesnoth.org/viewtopic.php?f=23&t=30931
User avatar
Darker_Dreams
Posts: 608
Joined: February 1st, 2008, 5:26 pm

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Darker_Dreams »

Random aside; one of the bat frames has a pure black shadow rather than the purple (at least it did in the version I'm pulling the images from, it may have been fixed since.)

Feufochmar: The only reason I didn't is I completely drew a blank that existed. OTOH, if I get around to trying one of the bits I'm thinking about I'd need the other as a jumping off point anyway, so the work wasn't wasted.

Leid; I have no idea what you're trying to say, but my best guess is that even if I did understand it wouldn't be helpful.
Attachments
familiar-b.gif
familiar-b.gif (3.01 KiB) Viewed 4633 times
SkelFamiliar.zip
replacement for prev skelfamiliar file.
(41.42 KiB) Downloaded 262 times
User avatar
Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Captain_Wrathbow »

Darker_Dreams wrote:not sold on the new MoS yet. I'm not sure where to get a face I'll be happier with though, so this is what I've got for the moment.
Looks fine to me. Thanks again! (BTW obviously, you'll be in the credits as an art contributor for the campaign. :D )
Naeddyr
Posts: 107
Joined: December 5th, 2004, 5:46 pm
Location: Helsinki, Finland

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Naeddyr »

Hi, I noticed your flying skull. It looks great, but I'm a little bothered by its flapping cycle. I'm not sure if my suggestion for an alternative flapping cycle looks better, but here it is:
alternativeflapcycle.gif
alternativeflapcycle.gif (2.29 KiB) Viewed 4553 times
What I did:
- I presupposed that the animation depicts the skull flapping in place; "floating", not flying around in motion. If you presuppose that it's moving, flying forward in the air, your original animation fits better than this.
- Aligned the skull, so that it moves in a straight line.
- Shifted the frames around so that the rising-and-falling cycle is more pronounced: it rises really quickly, and then slowly falls down (but it accelerates a bit due to gravity).
- Removed one of the frames (#2) in the rising arc, making the rise faster.

It looks a bit more "physical", though probably not realistic. On a hummingbird doing this, the wings would be too fast to see, and the body would look stationary, and bigger birds don't do it at all.

EDIT:

And another, less cartoony one. This one has one less frame in the upstroke again.
alternativeb.gif
alternativeb.gif (2.3 KiB) Viewed 4532 times
User avatar
Darker_Dreams
Posts: 608
Joined: February 1st, 2008, 5:26 pm

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Darker_Dreams »

it is interesting to see what the various flap cycles do to the motion, I just strung together the frames to make something originally.

inspired by some of the ancient lich discussions.
Attachments
woe.png
woe.png (3.85 KiB) Viewed 4493 times
User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by woodmouse »

That's too awesome again. :shock:
Check out my sprites!
User avatar
Darker_Dreams
Posts: 608
Joined: February 1st, 2008, 5:26 pm

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Darker_Dreams »

been meaning to post the first one, a fix to something I screwed up on the lich-lord, for ages. Also posting animations for the new, younger MoS.
Attachments
lichlord-defend-1.png
lichlord-defend-1.png (2.36 KiB) Viewed 4333 times
younger.zip
Who knew necromancy held the fountain of youth?
(23.73 KiB) Downloaded 231 times
User avatar
JackBarber
Posts: 272
Joined: October 27th, 2009, 4:43 pm
Location: In your head.

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by JackBarber »

With the flapcycle thing for the familiar perhaps the top/more violent looking one could be a moving anim and the other a standin/idle?
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
Post Reply