Purger of Evil SP campaign (Wesnoth 1.12/1.14)

Discussion and development of scenarios and campaigns for the game.

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ResExsention
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Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

Post by ResExsention »

Well well. I found a way to fix that bug. Update 0.1.7 is coming out in about an hour, and contains the new bug fixes, the full release of a new unit, and dialogue changes to all scenarios. Scenarios 7-1 and 7-2 will be rebalanced as well.
A long time ago, created the abandoned campaigns Royalties Forgotten and Purger of Evil.
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ResExsention
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Joined: March 17th, 2018, 12:00 am
Location: British Columbia, Canada

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

Post by ResExsention »

And contrary to an older post (informing you of the release of 0.1.3) when I said that scenario 8-2 would be coming out in release 0.1.4, well... I lied. So here it is. Purger of Evil update 1.8, featuring dialogue changes throughout the campaign and several rebalancing efforts after a few friends of mine suggested it because scenario 4 was way too hard. Scenario 8-2 pushed along with a new unit which is first used in 8-2. Have fun with it!

EDIT: Actually, scenario 8-2 might be faulty. Report it if you find that it is. I don't know if I can trust victory_when_enemies_defeated=yes :D .
A long time ago, created the abandoned campaigns Royalties Forgotten and Purger of Evil.
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ResExsention
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Joined: March 17th, 2018, 12:00 am
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Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

Post by ResExsention »

And then I found out that scenario 7-2 was faulty. Fixed that as for release 0.1.8.5. And a few others.
A long time ago, created the abandoned campaigns Royalties Forgotten and Purger of Evil.
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Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

Post by white_haired_uncle »

hawkeye$ grep first _main.cfg
first_scenario="07-2_Purger"

07-2: "Where Lieutenant Darcyn is?" -> Where is Lieutenant Darcyn

"Kidnapping of the one you call Under Lieutenant Darcyn is!" ->
"Kidnapping of the one you call Under Lieutenant Darcyn!"
Speak softly, and carry Doombringer.
white_haired_uncle
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Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

Post by white_haired_uncle »

S03: "Take too slowly" -> "Take too long" or "Move too slowly"

S05: Formiddable -> Formidable

Javilineer -> Javelineer (this one causes the scenario to abort)

S7-1: objectives "turn of" -> "turn off"

In the attached game, win and then choose the option to take you to S7-1. General Edmentern will apologize for not going with you. Proceed to the next scenario and recall Gen Ed.
Attachments
Purge-Choice of Paths-Auto-Save24.gz
(56.23 KiB) Downloaded 304 times
Speak softly, and carry Doombringer.
white_haired_uncle
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Joined: August 26th, 2018, 11:46 pm
Location: A country place, far outside the Wire

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

Post by white_haired_uncle »

In the attached save, win the scenario. A lua error will pop up about missing arguments to random.
Attachments
Purge-The Breath of Earth-Auto-Save29.gz
(90.11 KiB) Downloaded 282 times
Speak softly, and carry Doombringer.
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Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

Post by ResExsention »

Oof.

I didn't realize, even though I have tested The Breath of Earth scenario. Thanks for the spelling and grammatical errors! I sometimes type so fast that I make mistakes. For recalling General Edmontern, I think I may be able to use Lua to remove him from your recruit list. I'll take a look at scenario 8-1 and make some fixes to the Lua error.

Thank you!
A long time ago, created the abandoned campaigns Royalties Forgotten and Purger of Evil.
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