Defense of Elensefar - single-player scenario for 1.14

Discussion and development of scenarios and campaigns for the game.

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octalot
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Joined: July 17th, 2010, 7:40 pm

Re: Defense of Elensefar - single-player scenario for 1.14

Post by octalot »

For the balance test, I started as human-controlled, move the caravans, and then use the droid command. Having said that, I haven't worked on this scenario since June, and can't remember if the AI was able to win after the make-it-harder changes.

@Konrad2 thanks, I normally play with in-game music off and a separate music player running, so forgot to add any.

vghetto
Posts: 75
Joined: November 2nd, 2019, 5:12 pm

Re: Defense of Elensefar - single-player scenario for 1.14

Post by vghetto »

Thank you for the reply.
I was thinking about the lighthouse which I might be "borrowing" for Wild Frontiers if you don't mind.
This is just a suggestion, instead of having to do an [avoid] so the enemy won't get stuck attacking them, why not make them switch sides to the current $side_number. I don't see any adverse affect of doing that.
It's just a thought.
Edit: Ah, nevermind. there is a problem with that suggestion.

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octalot
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Joined: July 17th, 2010, 7:40 pm

Re: Defense of Elensefar - single-player scenario for 1.14

Post by octalot »

Feel free, code reuse is good.

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