Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these crafting recipes you are using or planning to use? Unpopular ones will be reworked.

The End of All that Is
3
7%
Gloombringer
1
2%
Soul Eclipse
3
7%
Guerilla
4
10%
Scaryface
6
15%
Thundering Revenge
2
5%
Marie Byrd
3
7%
Marrowrend
10
24%
Deathblade Inheritance
0
No votes
Soul Render
9
22%
 
Total votes: 41

MarcinBX
Posts: 24
Joined: December 22nd, 2016, 7:48 am

Re: Legend of the Invincibles

Post by MarcinBX » February 10th, 2017, 2:38 pm

Dugi wrote:#Beelzebub
He becomes terribly strong if you summon him multiple times. You should not be able to summon him more times, there is a bug that allows it, I have fixed it but it's not yet uploaded.
Yeah but he is especially important if You summon second before killing first.:)
I did this by mistake.
New Beelzebub was weak 200hp but old was improved again and again. Before turn 50 he had 40 000 damage per attack.
I have fixed the Beelzebub-almost-impossible-to-hit bug.
Thanks:)

It is easy to abuse gold income in 3rd chapter.
there is a shop in this chapter, units without income and 100% gold is going to next scenarios. I don't know if this is good or bad.
but
playing normally You can earn 8000-9000 in this mission
Journey South scenario
I had 14 000 when i reached shop and i was able to buy 5 black pearls. I could buy more.

dabber:
I think the AoE attacks applying big lethargy is a problem.
but You earn all XP now.
One good AoE can kill 10 units and give You a lot of XP points. 200 - 300 xp per attack is very powerful
even 10 level 1 units give 80 xp
Attachments
WESNOTH.jpg

dabber
Posts: 365
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber » February 10th, 2017, 7:41 pm

MarcinBX wrote:dabber:
I think the AoE attacks applying big lethargy is a problem.
but You earn all XP now.
One good AoE can kill 10 units and give You a lot of XP points. 200 - 300 xp per attack is very powerful
even 10 level 1 units give 80 xp
I did miss that you earn XP for all kills now. Thank you for pointing that out. I'm not used to killing a lot with the AoEs, though it makes leveling them up a lot more attractive.

MarcinBX
Posts: 24
Joined: December 22nd, 2016, 7:48 am

Re: Legend of the Invincibles

Post by MarcinBX » February 10th, 2017, 9:34 pm

dabber wrote: I did miss that you earn XP for all kills now. Thank you for pointing that out. I'm not used to killing a lot with the AoEs, though it makes leveling them up a lot more attractive.
Yeah. That's true. I don't think that perfectly balanced but this is interesting. I enjoy this change:)

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ZIM
Posts: 71
Joined: September 22nd, 2015, 10:04 am
Location: Indonesia

Re: Legend of the Invincibles

Post by ZIM » February 11th, 2017, 5:35 am

To Dugi,
The fake Lethalia didn't cause any problem. What I meant is in chapter 6, when you triggered Beelzebub for the first time, Lethalia should be talking to Efraim about Beelzebub, but because in this chapter I choose Efraim, there is no Lethalia to reply his comments, only Lethalia-fake.
Only hope and faith can save us.

Sellanes
Posts: 2
Joined: February 12th, 2017, 7:47 am

Re: Legend of the Invincibles

Post by Sellanes » February 12th, 2017, 7:55 am

Some weeks ago, I was about to defeat Akula (final scenario of chapter V) and my game crashed. The next time I opened the game I had lost all my saved files. I will not play the campaign from the beginning again, I plan to continue with the second part. Nevertheless, I would appreciate it if someone could give me some kind of summary of what happens after defeating Akula.
Thanks.

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firefox
Posts: 120
Joined: September 7th, 2009, 6:26 am
Location: Berlin

Re: Legend of the Invincibles

Post by firefox » February 12th, 2017, 10:03 am

Sellanes wrote:Some weeks ago, I was about to defeat Akula (final scenario of chapter V) and my game crashed. The next time I opened the game I had lost all my saved files. I will not play the campaign from the beginning again, I plan to continue with the second part. Nevertheless, I would appreciate it if someone could give me some kind of summary of what happens after defeating Akula.
Thanks.
if i remember correctly, the magi succeeded in the creation of the 3rd sun but failed to lift it into the sky.
it fell down to earth and caused the cataclysm that destroyed wesnoth.
the heroes were buried under the rubble, and the beginning of part 2 takes up at that point when they awake after a long time.
may the source be with you
=(^.^)= nyan~

MarcinBX
Posts: 24
Joined: December 22nd, 2016, 7:48 am

Re: Legend of the Invincibles

Post by MarcinBX » February 12th, 2017, 10:22 am

firefox wrote:
Sellanes wrote:Some weeks ago, I was about to defeat Akula (final scenario of chapter V) and my game crashed. The next time I opened the game I had lost all my saved files. I will not play the campaign from the beginning again, I plan to continue with the second part. Nevertheless, I would appreciate it if someone could give me some kind of summary of what happens after defeating Akula.
Thanks.
if i remember correctly, the magi succeeded in the creation of the 3rd sun but failed to lift it into the sky.
it fell down to earth and caused the cataclysm that destroyed wesnoth.
the heroes were buried under the rubble, and the beginning of part 2 takes up at that point when they awake after a long time.
It is worth to add that Lethalia helped them with this failing.
Lethalia destroyed whole city to stop them and sun fell down on heroes. I can send you my save if You want to read all of this:)

Sellanes
Posts: 2
Joined: February 12th, 2017, 7:47 am

Re: Legend of the Invincibles

Post by Sellanes » February 12th, 2017, 7:52 pm

MarcinBX wrote: It is worth to add that Lethalia helped them with this failing.
Lethalia destroyed whole city to stop them and sun fell down on heroes. I can send you my save if You want to read all of this:)
Really?! It'd be great

MarcinBX
Posts: 24
Joined: December 22nd, 2016, 7:48 am

Re: Legend of the Invincibles

Post by MarcinBX » February 12th, 2017, 8:52 pm

Sellanes wrote:
MarcinBX wrote: It is worth to add that Lethalia helped them with this failing.
Lethalia destroyed whole city to stop them and sun fell down on heroes. I can send you my save if You want to read all of this:)
Really?! It'd be great
Just use Elvish Seer to beat Akula.
Attachments
LotI1-Akula's_Place_Turn_3.gz
(1.09 MiB) Downloaded 88 times
LotI1-Akula's_Place_Turn_6.gz
(1.12 MiB) Downloaded 84 times

The_Warder
Posts: 1
Joined: February 12th, 2017, 11:32 pm

Re: Legend of the Invincibles

Post by The_Warder » February 13th, 2017, 2:41 am

Hi, I just wanted to say thank you for making such a fun campaign and I've really enjoyed it. I wanted to bring to your attention a bug that I've encountered, not sure if you've heard of it, but every time I use an AOE attack, the attacks of the unit who used the AOE all drop to 1, making their defense nonexistent. This also happens to units affected by the blood rain in part IX, even if they didn't attack. Also, is there any way to disable the blood rain? I understand why you put it in but I personally enjoyed it more when it wasn't there. Thanks

Shinigami936
Posts: 6
Joined: February 26th, 2015, 3:09 pm

Re: Legend of the Invincibles

Post by Shinigami936 » February 13th, 2017, 4:14 am

Can someone upload a save either right before mechanical dungeon or at the start of the that chapter?
The dungeon broke for me, all enemy units would just move toward me endlessly without attacking. Happened a long time ago and I forgot to give a bug report, save is gone now.

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marecki
Posts: 75
Joined: May 12th, 2010, 2:09 pm
Location: Poland

Re: Legend of the Invincibles

Post by marecki » February 13th, 2017, 8:27 am

I'm really late to the party here, 408 forum pages... Anyway, thank you for making this great campaign. I've been enjoying it a lot - so much fun stuff added, so many powergaming options. :)
A bug I found (not counting the already reported Touch if Death issue): if an attack that would kill Belzebuub spawns a zombie (for example through a weapon special), the Lord of Flies doesn't drop any loot (and the death dialogue doesn't trigger).

Would it be possible to disable / add a toggle for some of the, uh, visual enhancements, like the 'pulsating blue hex' around the Duke unit, or Cloak of the Assassin Leader? Gotta say it's rather distracting.

MarcinBX
Posts: 24
Joined: December 22nd, 2016, 7:48 am

Re: Legend of the Invincibles

Post by MarcinBX » February 13th, 2017, 9:55 am

Shinigami936 wrote:Can someone upload a save either right before mechanical dungeon or at the start of the that chapter?
The dungeon broke for me, all enemy units would just move toward me endlessly without attacking. Happened a long time ago and I forgot to give a bug report, save is gone now.
Have fun
Attachments
LotI1-Northwestern_Storeroom.gz
(271.11 KiB) Downloaded 71 times
LotI1-Into_the_Shadows.gz
(214.06 KiB) Downloaded 66 times
LotI1-Entrance.gz
(281.7 KiB) Downloaded 64 times

gabe6044
Posts: 5
Joined: October 7th, 2011, 2:17 am

Re: Legend of the Invincibles

Post by gabe6044 » February 14th, 2017, 5:26 pm

So I've been trying for units with highlander and reset hundreds of times, recruiting several units per reset. Haven't once seen a unit with highlander, am I doing something wrong or am I just that unlucky???

MarcinBX
Posts: 24
Joined: December 22nd, 2016, 7:48 am

Re: Legend of the Invincibles

Post by MarcinBX » February 14th, 2017, 6:21 pm

gabe6044 wrote:So I've been trying for units with highlander and reset hundreds of times, recruiting several units per reset. Haven't once seen a unit with highlander, am I doing something wrong or am I just that unlucky???
Unlucky or You recruit undead units.
I never had highlander in chapter 3(when Your units always have loyal + somehting else) and i don't know if You can find Highlander there.

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