Scenario Review: (UTBS) 13. Epilogue

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Scenario Review: (UTBS) 13. Epilogue

Post by Content Feedback » March 16th, 2008, 3:16 am

1) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4.
4) Do you like the storyline and the dialogues? If not what part/character lags behind or what would you like changed?
5) Do you think the scenario was fun? Please write down some thoughts about gameplay, mood etc.
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Bircoph
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Re: Scenario Review: (UTBS) 13. Epilogue

Post by Bircoph » January 29th, 2009, 1:13 am

(4) Storyline is good enough, but could it be enhanced a bit?
The idea is to explain how or why Aliens aka fake Eloh appeared there.

Maybe something was found during dismaltling of central citadel, some documents or records from the ancient reseachers settled there. This will be in consistency with story of Mermaid Diviner, as memraids already found some ancient records on other isles. It maybe just some history and unfinished record of experiment finished so badly. Or story may became more sophisticated at your choise.
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shadowblack
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Re: Scenario Review: (UTBS) 13. Epilogue

Post by shadowblack » August 29th, 2010, 11:24 am

1) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4.
1.8.4, Desert Sentinel (Challenging)

4) Do you like the storyline and the dialogues? If not what part/character lags behind or what would you like changed?
Yes, I loved it, just like the rest of the campaign.

5) Do you think the scenario was fun? Please write down some thoughts about gameplay, mood etc.
I loved the ending. When I looked at the code I was surprised to discover that I had been allowed to let Nym and Zhul die in the previous scenario, and that who died actually changed the ending a bit. Very nice touch.


6) Do you think the scenario's WML is clear and commented well enough? If not which part would you like to see improved?
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baiy
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Re: Scenario Review: (UTBS) 13. Epilogue

Post by baiy » September 6th, 2010, 1:20 am

I think there should be some story about Elyssa. I missed her very much since her leaving....

monochromatic
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Re: Scenario Review: (UTBS) 13. Epilogue

Post by monochromatic » September 6th, 2010, 1:22 am

baiy wrote:I think there should be some story about Elyssa. I missed her very much since her leaving....
Play IftU. :P

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Re: Scenario Review: (UTBS) 13. Epilogue

Post by shadowm » September 6th, 2010, 4:04 am

elvish_sovereign wrote:Play IftU. :P
That doesn't count since she's not playable in it.

I think I've heard of her appearing in The Sojournings of Grog, but I'm not sure. That campaign follows the allied trolls' continuity, while IftU intersects with the allied dwarves' instead.
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Re: Scenario Review: (UTBS) 13. Epilogue

Post by Pewskeepski » April 27th, 2011, 3:24 pm

(1) Difficulty, version? Challenging, 1.9.4 (I don't care)
(2) How difficult? (1-10) 1
(3) How clear? No
(4) Dialog? Excellent! Someone finally ended a campaign without any talking about battles and events. It ended with a party :D
(5) Challenges? No
(6) How fun? (1-10) The campaign was great *Thumbs up*
(7) Changes? I second the comment that Kaleh should have said something about Elyssa
(8) Reloads or restarts? No
(9) WML? ...
(10) Replay? No
(11) Map? Well done

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Maiklas3000
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Re: Scenario Review: (UTBS) 13. Epilogue

Post by Maiklas3000 » July 28th, 2011, 6:36 pm

1) Version and difficulty? 1.9.7, nightmare
4) Storyline and dialog? Verbose, without moving the reader. You tried to do character development rather than project into the future. For Nym, I'd like to think she was appointed to Sergeant Major by General Grok (or highest ranking surviving fighter), but was drummed out for insubordination, and she now tends a kebab (or hot dog) stand near the Garak Oasis. And similar stuff for the others. I want to be surprised, not read stuff I already know.
5) Fun, gameplay, mood, etc.? A little bit of a weak ending to a stupendous campaign.

I finished the campaign on nightmare with no reloads during any scenario (but I did restart scenarios.)

The campaign as a whole is wonderfully strange. At first I was resisting the concept of desert Elves, and tried to think of them as Fremen (from Dune), but eventually I embraced the idea. It's rather Larry Niven-esque, in following the evolution of people and societies following some calamity (e.g., the novel The Integral Trees.) I would encourage the campaign author to try to write a science fiction novel. I'm pretty sure it would be great.

Most of the scenarios are like 2 or 3 scenarios in one. It's kind of a pain for people who don't save-reload during a scenario. I'm not sure what it accomplishes that wouldn't be accomplished by simply using overlapping maps, so you can see that the next scenario continues where the last one left off. But it's too late to change now, and it's just one more thing that makes this campaign unique, so vive la difference.

Edit: For 1.11.15 (nightmare), I felt better about the ending, and I assume it has changed. One thing I'm wondering about is why are the desert Elves lawful? Desert dwellers would be either nocturnal (chaotic) or active only at dusk and dawn (luminal or neutral?) I hardly think they would be fighting their best in the heat of the midday sun.
Last edited by Maiklas3000 on June 4th, 2014, 12:23 pm, edited 1 time in total.

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Re: Scenario Review: (UTBS) 13. Epilogue

Post by taptap » October 15th, 2011, 5:36 pm

I played the campaign on Sentinel (Challenging) difficulty, version 1.9.9.

The end reminded me a little of another hero writing memoirs in the end of an epic non-Wesnoth fantasy campaign. There is nothing wrong with it, but if this could be done with a background image or two instead of the scenario map it would be better. At least it should be clear that Kaleh is writing someting. That the dialog shows the portraits of other people when Kaleh is writing about them is good, but it confused me first. The whole "I have to protect Nym" part was off, levelling Kaleh to desert marshal my resilient Nym had in fact 11 hp more than him.

I did restart the epilogue once (to understand who is speaking).
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Re: Scenario Review: (UTBS) 13. Epilogue

Post by AxalaraFlame » January 12th, 2012, 11:52 am

1) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4.
hardest. l think should be desert sentinel
4) Do you like the storyline and the dialogues? If not what part/character lags behind or what would you like changed?
OH MY!!!! I LOVE UNDER THE BURNING SUNS!!!!! KALEH IS AWESOME LOLOLOLOL!!!!!!~~ :lol2: :lol2: :lol2: ^_^ :)
5) Do you think the scenario was fun? Please write down some thoughts about gameplay, mood etc.
An EPIC!!!!!!!!!!!! Cant be funnier.
6) Do you think the scenario's WML is clear and commented well enough? If not which part would you like to see improved?
Oh my! it is god damned complicated to seeeeeee~~~but acording to the variablity of the game, very well

nikita1996
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Re: Scenario Review: (UTBS) 13. Epilogue

Post by nikita1996 » August 16th, 2015, 4:51 pm

Such a good end! I love it! The elves gains what they deserve. An interesting, exciting, magic, unforgetable story! Thanks for all the developers!
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rmj
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Re: Scenario Review: (UTBS) 13. Epilogue

Post by rmj » April 23rd, 2016, 7:08 am

There are three images of main characters that can be currently improved using mainline images:
Esanoo--merfolk netcaster;
Melusand--merfolk priestess or high priestess;
and Grog--the recent troll images.

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zookeeper
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Re: Scenario Review: (UTBS) 13. Epilogue

Post by zookeeper » April 23rd, 2016, 8:27 am

rmj wrote:There are three images of main characters that can be currently improved using mainline images:
Esanoo--merfolk netcaster;
Melusand--merfolk priestess or high priestess;
and Grog--the recent troll images.
Planned to be done as part of the ongoing redesign.

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