Wesnoth 1.14.12

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderator: Forum Moderators

User avatar
Project Manager
Posts: 4625
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Wesnoth 1.14.12

Post by Pentarctagon »

Wesnoth 1.14.12 is out!

This is a regular maintenance release for the stable 1.14.x series, delivering bug fixes and translation updates. As is the norm for updates to the current stable series, this release is fully compatible with previous 1.14.x versions.

A full list of changes and new features added since version 1.12 can be found in the release notes for this series.

Source code (459.8 MB)
SHA256 sum: b3221c406425d34d0d5e4e52dbfd122334bcb713a2ed763854afc1614660eb08
Windows installer (413.6 MB)
SHA256 sum: 5b52436467a105f9fc52d2f7ce2294ef4a1b2360cf3e60dc5f4811b307157d99
macOS package (449.7 MB)
SHA256 sum: 10fa82f69df18f7867a37cd322b2a2824fadaa6e58af570661ef0e1b3a20889e
The latest stable version of Wesnoth is published on Steam and regularly receives translation updates between releases.
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous stable release. A full list of changes may be found in our changelog.
  • Ensure the client doesn't re-download dependencies that have just been updated after clicking Update All. #3273
  • Fixed instances of multiple [avoid] tags being used. #4776
  • Used more appropriate castle/encampment terrains on some maps.
Descent into Darkness
  • S7: Correctly call Taylor a general.
  • S9: Spelling fix.
  • S11: Reduced boss difficulty and fixed ghost units not being correctly recalled
Heir to the Throne
  • S23: Clarify Bayar's dialogue.
Northern Rebirth
  • Fixed enemy nagas triggering an event they shouldn't be triggering. #4853
Son of the Black Eye
  • S15: Fix the scenario not ending despite objectives being met in some circumstances. #4841
Under the Burning Suns
  • Fixed Sun Shydes dehydrating themselves at night.
  • Dehydration now only affects the player's side.
  • Fixed the team color of the berserker idle animation.
  • Fixed typo in Troll race description.
  • Fixed the Red Mage using the Mage's idle animation.
  • Fixed a crash on certain screen resolutions due to UI element padding not being able to fit.
  • Fixed a crash when trying to preview an unplayable map. #4810
  • Fixed building with the 64-bit Visual Studio projectfiles.
  • Added missing side controllers to two Micro AI scenarios. #4890
  • Experimental AI retreat CA: bug fix for cure-only abilities.
  • Forest Animals Micro AI: excluded rabbit holes on map border.
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • There have been multiple different reports of graphical corruption occurring in the Windows version followed by Wesnoth crashing. We do not have a fix for this yet, and it would be helpful for anyone who encounters this issue to upload Wesnoth's logs.
General issues:
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.
If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Posts: 27
Joined: August 4th, 2015, 11:21 am

Re: Wesnoth 1.14.12

Post by Scaramush »

why it isn't updated?
Screenshot_6.png (83.05 KiB) Viewed 2249 times
User avatar
Site Administrator
Posts: 6730
Joined: November 14th, 2006, 5:54 pm
Location: Chile

Re: Wesnoth 1.14.12

Post by Iris »

The macOS package is out now.
Scaramush wrote: May 22nd, 2020, 4:16 pm why it isn't updated?
Because we decided it would be best to wait for the macOS package situation to be sorted out first to avoid confusing people! It's updated now.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm (now available for Wesnoth 1.14.x and 1.15.4+).