Mechanical's art

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Elvish_King
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Re: Mechanical's art

Post by Elvish_King »

Looks pretty good to me! His right foot looks a bit odd, I think. These stripes there look somehow strange...
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

These strange stripes - thorns on the end of the boots, otherwise the orcs adorn their armor that would look awesome. Elvish King, what do you say about my new job - the orcish bot. Armed to the teeth, exoskeleton, inside which is controlled by the Orc/Goblin.
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Elvish_King
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Re: Mechanical's art

Post by Elvish_King »

Hmm not bad! But is it intended that some parts are colored in red and some in TC?
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

I finished the line of light infantry. What do you think?
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Line01.png
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Last edited by Mechanical on February 4th, 2016, 7:36 am, edited 1 time in total.

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Xalzar
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Re: Mechanical's art

Post by Xalzar »

Very cool and easily recognizable between each other! ;)

A question: why the level 3 in the "chainsaw line" loses the banner which the level 2 has on his back?

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Mechanical
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Re: Mechanical's art

Post by Mechanical »

I didn't know where to stick him there, so too much detail on the back. So I decided that the 2 nd LVL inspires banner, and 3rd - a good kick/slap.

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Mechanical
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Re: Mechanical's art

Post by Mechanical »

Continue To Paint. Line of heavy infantry. Perhaps this week will translate in English the description and plans of the era.
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Line02.png
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doofus-01
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Re: Mechanical's art

Post by doofus-01 »

There are a lot of parts that are well done, but some details need rethinking. The perfectly horizontal gun shafts should probably be rotated, the big guy especially looks like he is holding a "boom-box". A different angle would solve that, I'm pretty sure. His arms are a bit hard to read, I suggest either:
- don't make his right arm hold the trigger, just have him using one arm.
- change his stance so his legs and hips aren't facing due south, and he wouldn't have to twist so much.

That's my take, for what it's worth.
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

Thanks for the advice. Here's a rough draft. Better?
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doofus-01
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Re: Mechanical's art

Post by doofus-01 »

Mechanical wrote:Better?
I'd say yes, the pose looks more natural now. :)
I'd still try to avoid the perfectly horizontal weapon though.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

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Mechanical
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Re: Mechanical's art

Post by Mechanical »

Long time I was not here) I drew animals. Below is a small selection of sprites. Some of them you could see in the stories of an era "the Silver age of Wesnoth" in facebook
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Cow, fox, bee' swarm, snake
Cow, fox, bee' swarm, snake
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ForestDragon
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Re: Mechanical's art

Post by ForestDragon »

nice job there :D , these sure add some ambience to maps, oh, and why is the snake facing SW?, almost every other (including yours) sprite is facing SE
i like your space orc theme :) if you manage to add more flying units (aka droid advancefroms and scout with minigun advance to) it will be just enough to maybe, say fit into Galactic Empires (we have humans, dwarves olready, why not orcs :) ) keep up, i personally like your art :D
My active add-ons: [WIP] Ogres Era
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Co-creator of Era of Magic

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Mechanical
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Re: Mechanical's art

Post by Mechanical »

Snake turned so only in outline. In a separate sprite, which is used in the game, it is SE. Unfortunately, now I can't continue to paint for Era of the future of Wesnoth. I understand that it is not able to come up with units, abilities, history, tactical chips for 6-7 factions. After finished making the animals (and then another, and lay them as a separate faction on the server Addons), I will continue to sketch in the style of cyberpunk. What about galactic empires are you talking about?

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doofus-01
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Re: Mechanical's art

Post by doofus-01 »

Nice animals! I like the hip-bone on the cow, that's a nice detail. (Actually, is it a cow or a bull?)

I wonder if the fox would be better with shorter legs and longer torso?
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

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ForestDragon
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Re: Mechanical's art

Post by ForestDragon »

agree with doofus about the shortening legs,but not too sure about the torso, and oh about Galactic Empires, it's a space themed era with lots and lots of new mechanics, like having land and space as separate pieces of the map, ability to freakin destroy planets :twisted: ,and more link to the discussion thread
but, well i think i more fits Era of Future due to your units having branches from lvl1 to lvl3, while Galactic Empires's land units only lvl0>lvl1, while ship have normal amount of levels
My active add-ons: [WIP] Ogres Era
My inactive add-ons: Tale of Alan (1.12),The Golden Age (1.12/1.13),XP Bank (1.14),Alliances Mod(1.14) (all add-ons no longer supported)
Co-creator of Era of Magic

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