XP Bank (MP/SP modification for 1.12)

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XP Bank (MP/SP modification for 1.12)

Postby ForestDragon » January 6th, 2017, 11:11 am

hi, so, i made this mod a while ago, but it didn't work. Now it does, and i released it as an addon, here is the description.

Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about to die? well, you came to the right place! this mod provides players a rightclick option to store any units' EXP, and then transfer it to any other one through a somewhat bank-like system, negating all the problems listed above.

feel free to post suggestions, and bug reports

EDIT: there is also a signleplayer version of the mod now, it's in the addon group called 'Other'
Last edited by ForestDragon on January 23rd, 2017, 10:17 am, edited 1 time in total.
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Re: XP Bank (MP modification for 1.12)

Postby Vyncyn » January 7th, 2017, 7:06 pm

Pretty cool. It changes the game a lot and creates the need for new strategies. What would be nice is a button to drain all exp from every unit quickly instead of having to deposit from each unit individually.
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Re: XP Bank (MP modification for 1.12)

Postby ForestDragon » January 7th, 2017, 7:21 pm

Vyncyn wrote:Pretty cool. It changes the game a lot and creates the need for new strategies. What would be nice is a button to drain all exp from every unit quickly instead of having to deposit from each unit individually.

it would be, but i just don't know how to code that in.
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Re: XP Bank (MP modification for 1.12)

Postby The_Gnat » January 7th, 2017, 9:48 pm

Hi Forest Dragon, you probably could 'deposite all' by creating a fourth option and storing all units of the side and then:

Code: Select all
[sound]
      name=magic-faeriefire-miss.ogg
[/sound]

{FOREACH stored_unit i}
     
       [set_variable]
            name=exp_stored_[$side_number]
            add=$stored_unit[$i].experience
       [/set_variable]     
 
       [modify_unit]
             [filter]
                  id=$stored_unit[$i].id
             [/filter]
             experience=0
       [/modify_unit]

      #OR

      {VARIABLE_OP $stored_unit[$i].experience value 0}

      [unstore_unit]
             id=$stored_unit[$i].id
      [/unstore_unit]
{NEXT i}


I haven't tested this code but it should work (unless i made a silly syntax error ;) )

(also nice mod, i like things like this which change the dynamic of wesnoth)
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Re: XP Bank (MP modification for 1.12)

Postby Vyncyn » January 7th, 2017, 10:21 pm

Damn, I wish I had seen Gnats code sooner; would have saved me some time. I made this code
Code: Select all
                  [option]
               message=  {MENU_IMG_TXT "items/holy-water.png~BLIT(halo/elven/shaman-heal-halo-4.png)" "Deposit All"}
               [command]
                  [store_unit]
                     [filter]
                        side=$side_number
                     [/filter]
                     variable=exp_drained_unit
                  [/store_unit]
                  {FOREACH exp_drained_unit i}
                  [set_variable]
                      name=exp_stored_[$side_number]
                      add="$exp_drained_unit[$i].experience"
                  [/set_variable]
                  {VARIABLE exp_drained_unit[$i].experience 0}
                  [unstore_unit]
                     variable=exp_drained_unit[$i]
                     find_vacant=no
                  [/unstore_unit]
                  {NEXT i}
                  {CLEAR_VARIABLE exp_drained_unit}
               [/command]
            [/option]


I already tested it and it seems to work. just add it as a fourth option.
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Re: XP Bank (MP modification for 1.12)

Postby ForestDragon » January 8th, 2017, 8:29 am

thanks, guys! i uplodead the version 1.1.0 with this new option
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Re: XP Bank (MP modification for 1.12)

Postby Eagle_11 » January 17th, 2017, 6:13 pm

Hmm, suppose could be used to let strong fighters feed frail mages all their exp prior to dying.
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Re: XP Bank (MP modification for 1.12)

Postby ForestDragon » January 22nd, 2017, 11:11 am

hi guys! so, today i decided to release an update for this mod (the version is 1.1.1), here is the changelog:
1.i gave the xp bank menu a portrait (it's the tomb guardian from DM. since it borrows the image from a default campaign, it is still 'user-without-the-addon'-friendly). 2.'Deposit All' option now uses a repeated version of the sound used by the 'Deposit from this unit' menu. (aka the faerie fire sound) just a small decorative tweak
3.the ''invalid WML' message shouldn't show up now.

basically a patch/decorative type of update
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Re: XP Bank (MP modification for 1.12)

Postby ForestDragon » January 22nd, 2017, 7:15 pm

hi, i know that it might seem weird to release 2 updates in 1 day, but here we go, 1.2.0 is out! this time i added an option to send stored xp to allies (via a right-click option on the ally leader) this will hopefully make the mod more teamwork-friendly
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Re: XP Bank (MP modification for 1.12)

Postby The_Gnat » January 22nd, 2017, 9:19 pm

Awesome i was going to suggest that :D
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Re: XP Bank (MP modification for 1.12)

Postby Paulomat4 » January 22nd, 2017, 10:21 pm

Hey, I didn't try this out yet, but wqhat do you think about porting it to 1.13 and making it a single-player modification as well? I'm sure It would reach out to a lot more of people then, those who play only campaigns at least when 1.14 is released :)
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Re: XP Bank (MP modification for 1.12)

Postby ForestDragon » January 23rd, 2017, 6:35 am

Paulomat4 wrote:Hey, I didn't try this out yet, but wqhat do you think about porting it to 1.13 and making it a single-player modification as well? I'm sure It would reach out to a lot more of people then, those who play only campaigns at least when 1.14 is released :)

about single-player: yes, i want to, but that would require large changes to the code

well, i don't have the 1.13 version of wesnoth, but if you do, could you port it for me?
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Re: XP Bank (MP modification for 1.12)

Postby ForestDragon » January 23rd, 2017, 8:20 am

1.2.1 update is out! small change: when sending xp to someone, only the sender and the reciever see the message. just a small new change.
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Re: XP Bank (MP modification for 1.12)

Postby The_Gnat » January 23rd, 2017, 8:51 am

Hi forest dragon i just made a quick mod for myself, this (appears) to work for singleplayer campaigns, i would suggest testing it though ;)

Basically i created a fake unit that loads events for campaigns only in the main.cfg file.

(note this doesn't have the newest update you made)
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Re: XP Bank (MP modification for 1.12)

Postby ForestDragon » January 23rd, 2017, 8:59 am

thanks! i will build on from what you made.

btw, i don't think the single-player edition will have xp sending
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