Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Not sure if this is the right board, but here goes.
The following are things I've tried to do in WML for a campaign I'm working on, and failed:
1) Have a group of units spawned before the game starts focus on attacking a specific unit or group of units, rather than the enemy units nearest them....
Okay, I'm working on a scenario in which the player is supposed to assault a sleeping camp of enemy forces. In a perfect world what I'd like to happen is that the enemy are all set to that guardian special AI type, up until an event or somesuch triggers, at which point they all become normal AI....
I was wondering if anyone could help me in figuring out the nature of an error I get while trying to load the first scenario of my campaign. I recently remade it from scratch, but I've never seen an error like this before:
ERROR DETAILS:
nested quoted string started at 79 data/schedules.cfg 7...
In the Map Editor, theres a side 10, but it seems that side 10 can not be used in scenarios, because side=0 is used in many other situations, eg. Objectives tag.
But if the 0 was changed for another letter, then it will be possible to make side 0 usable?
I've defined a little custom macro, and it doesn't work. It's supposed to generate alternativly a ghoul, a blood bat, a soulless and then a ghoul again. The rune and the first ghoul pop out all right, but it doesn't do anything from then on. I've racked my brain trying to figure...
I've created a new wiki page because i've noticed quite a few people ask about all the races, could you fill in your race, like the Marauders. And also in the same format too... please.
Or if you don't want to make an account send me all the Information. Thank you.
Question: How do I use the tag for a scenario when said scenario contains custom units?
When I start wesnoth in --test mode it always gives me an error that it can't find a unit.
Obviously, when player 1 starts his turn (excluding the first turn), every one of his units should gain that new attack. Same for side 2. The problem is that, for each side, all the objects are given to one unit . To be more precise, stored_units .
Let's say that I wanted to do this for a MP scenario:
Give certain unit for every side depending on corresponding side's faction.
For example if player two was rebel I would give them a Wose. (in the point (x,y))
Where could I find the needed information or would someone have time to tell me how...
I've added a new page to the wiki , under UsefulWMLFragments , which currently has the code for just one special victory condition (victory by controlling x% of villages on the map).
I'm quite interested in multiplayer scenarios that have some real events, objectives or are otherwise a break from...
The situation is this:
During the scenario, if a side's leader dies, a new leader is assigned with store_unit and setting canrecruit to 1. Easy enough. The problem is, the...
Hi,
I'm trying (as a new maintainer) to port Delfador's Memoirs to 1.0.2, but I have a big trouble. The fourth scenario, is based on two summonning stones (instead of normal enemy leader behavior) and the victory condition is to survive 12 turns. The scenario is loadable in BfW 0.9.3, but 1.0.2...
I am making a scenario to test out my skills in WML and have necountered an error I haven't been able to fix. Whenever I try to run the scenario I get a warning that I have an unclosed tag 'move_unit_fake' I have counted all my tags and they all close. I have added in an additional closing tag for...
I really dislike the syntax of sighted events. However, they are very useful for plot purposes, so I'm going to keep trying this.
Lets say I have a side A, and then two more sides, B and C. (There are also sides D, E and F in the scenario, but let's not worry about them). I want an event that...
I believe there may be a flaw in the Droppable Item macro which sometimes causes a unit without the item to drop an identical copy.
It doesn't show up very often, and I don't understand the inner workings of 'itemdata' well enough to know what is going wrong. But, if you want to my code where I...
(I'm not sure if this should be here or in scenario development, sorry)
Great game. Played a few of the campaigns, thought I'd try and make one. I'd like to do some different events, but I'm having trouble coding them in WML. Any help would be appreciated.
I'm working on my first map and I have to admit I am totally confused and frustrated. I've done two things with macros that will not work for reasons I cannot fathom. Both are almost literally copy and pasted from other campaigns, and after going through the relatively sparse documentation on...
Sorry for spamming the forum, but macros are something I've never gotten to work properly and I don't get what the big problem is.
Basically, I have a utils.cfg file in which I've defined a few macros I'll need. I've put the utils.cfg file in the scenarios folder, and linked to it...
I'm working on a scenario where ice appear randomly on a river.
When there is an unit on the hex to be iced, it would be stoned, and unstoned when the ice would melt...
My random terrain generation works, i figured how to unstone a unit, but didn't find how to stone a unit.
I tried something like...
This has probably been discussed in the past, but I'm wondering if it's possible to program a unit with an ability that would allow it to change into another form (a werewolf or other shape-shifter, for example). If this is possible, would it also be possible to have this ability be non-functional,...
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