Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I've read a couple of topic, and i will probably seems quite basic, near all this complex and specific questions.
I try to test some very simple and ... it doen't work at all !!! My test with start and prestart event are OK (so, my too) but all the event based on turns are not OK...
In a scenario, i wanted to scroll to a given area of the map to show something.
I tried with , but since the hex was out of sight, it didn't scroll at all :cry: , i don't know if it is a bug or a feature.
Does anybody knows a way to do this, if it is possible ?
My Campaign is growing nice but slow. Now i encountered a problem which goes way beyond my skills. In the scenario the player should search for a hidden item.
What i want to do is: In a prestart event i want to set the location for an object with random x,y coordinates. These coordinates...
1. How do you create a side without a homebase? In my starting scenario i want the party to be chased by seacreatures. A castle in the middle of the sea seems a little displaced to me.
2. I cant get the event name=die to work properly. All units die silent.
I'd like to have a glowing pearl that gives illuminates to the unit that picks it up.
According to the Wiki, though, apply_to can only take the values new_attack, attack, hitpoints, movement, max_experience, loyal and status. No mention of ability . Is the Wiki accurate, or am I missing something?
I've been reading . It's a good pointer but I still need to know how to place an item (given and custom) and put labels on the map.
Can you give me an example that extends the one in the WIKI page? Say I want to place a holy potion somewhere on the map and place a label next to another...
I'm attemtping to create a side 2 leader that simply sits there until your hero moves next to him, at which point they will talk. The problem I am having is that the side 2 leader keeps wandering off. In the side 2 tag I have the following:
which I think is the correct code? I wonder if the fact...
I just startet to creat a campaign, but i got some problems. I see my campaign and can start it, also i can choose the difficulty settings. Next thing i see is the endscreen.
Ok, here is what i got:
wesnoth/data/campaigns/kilian.cfg #the campaignfile
So, you make a scenario. And you put there some carefully constructed secrets, hidden doors, hidden bonuses, puzzle. You want players to find them, to be surprised. But instead they look into WML files and find everything. And you would like to stop that. What can you do?
OK, i'm working on a campaign and i frakenstien some different expressions for the hero, and make a version for each of his levels.
Then i realize i don't know how to use these in the scenarios.
What's the easiest way to select a emotion for a particular chunk of dialog, but have the the...
Hi, I am currently working on my first campaign, and I have a question (what a surprise): Is it possible to let one unit move, without using the 'fake_move' (or however it is called) command?
Is there something like 'leader_goal', just that the unit is not a leader? I tried using goto_x and...
I'm trying to implement a custom terrain based on the roving ship keep idea in the Useful WML Fragments wiki.
Here's the page in question:
So I've implemented the following code, but I keep getting error messages. Note that the previous two custom terrains work fine. Here's the block of code...
i have a problem with one of the scenarios i am making. i want to make it so that every time you get in combat or kill someone, you get double experience. i also want you to get xp when something else happens. is there a way to give a unit xp during an eveny, such as:
If there are false #ifdef s or #endif s in a scenario, I always get such weird messages:
tag in scenario.cfg line: ** is not closed
or:
[scenario tag in scenario.cfg line: ** is not closed
It isn´t a disaster because I check it out and if it´s not wrong with the tags I know what´s...
I'd like to modify some of the Dwarvish units in my campaign so that they have different list of traits to be randomly assigned, but I'd also like to keep their race as dwarf for practical reasons. Is it possible to give a unit a custom layout of traits without changing their race?
I attempted to add my version of PSUEDORANDOM to my Invasion map, and have ran into an error I just can't figure out. I marked off the two likely culprits, but I can't figure out what's wrong.
(If someone wants the physical map, it's in another recent thread by me)
Ok, maybe im just retarted, but i looked over the FAQ and stuff, but i can not uderstand the stuff about making a multiplayer map and getting more options. I have tried to do what I thought it said, but I get no more options, and I was wondering how you make people. Is it on the MapEditor? or the...
I was a little too bored and started to make new MP scenario.(not sure that will be good, but it's always good way to waste some time :wink: )
Obviously scenario doesn't want to work, when somebody move it creates goblin for 1st side, i think it's something with BUY_LADDER macro, but i don't see...
The scenario I'm working on has been a real bear to debug, but I seem to have gotten 99% of the WML working. The only part that isn't is a seemingly very simple event that just won't fire. Really, it's a pair of events, but neither works.
Whats supposed to happen is once the attack gets under way,...
When I make a Campaign, why is it there is an error like #ifdef not terminated and so...that the error comes for like this: user/library/preferences/wesnoth/data/campaigns/Campaign.cfg............It is very unclear to me...How to terminate it? I did everything like erasing extra, putting #endif or...
Not sure if this is the right board, but here goes.
The following are things I've tried to do in WML for a campaign I'm working on, and failed:
1) Have a group of units spawned before the game starts focus on attacking a specific unit or group of units, rather than the enemy units nearest them....
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