Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I have a scenario in Fall of Silvium where your objective is to bring your leader adjacent to the enemy leader. Currently, I have the enemy leader be passive, and I just filter on a moveto to the hexes around him. However, this makes for irritating and unintuitive gameplay - you defeat his main...
3 questions.
1. How do you get it so that there is something like the flamesword from Heir to the Throne but isn't it into a campaign?
2. Will a campaign made for 1.1.2 work on wesnoth 1.2?
3. In my campaign, there is an event that makes an ai unit move to a spot on the map. Then there is a...
I'm trying to hide an AI leader that I have to put on the map somewhere for elegance reasons. I've been thinking about using a variety of ambush to accomplish this. However, I just couldn't get it to work!
This is what I include in the tag:
I just gave it a name for fun to see if it would show up...
I'd like to create an object that gives units the 'teleport' ability. I've looked through the Wiki, the utils.cfg file, and a saved game file, but I'm still at a loss. It's worth noting that the Wiki page on the tag (for unit types) doesn't include the tag that I see being used, only an 'abilities'...
I've been trying to add level 2 units to AI players' recall lists, because I feel this is slightly fairer than giving them unlimited recruits of level 2 units. However, although I can successfully add units to a human player's recall list, the AI players don't seem to show any signs of recalling...
I need help: i have ,in the campaign i made, a leader that I need he recruits by filling the encampement and not only 2-3 recruits.
How do i do?
Thx for helping
I'm trying to change the ranged attack of a Rogue unit and have tried several things with the attack filter. In all cases, all the existing attacks were changed, so the filter failed to identify the correct attack.
Hi,
I am working on a scenario that is similar to Wesbowl,
but I'm stuck with two problems:
1.How to make unit gets slowed when it is carrying a ball ?
2.How to make when unit transfers the ball to another unit,
the first unit becomes normal and the second unit gets slowed ?
I made a scenario and a campaign on wesnoth 1.1.2 using the text editor, KWrite , in SuSE Linux. I copied the spaces, tags, tabs, etc. from the user-made campaign Legend_of _Wesmere. I did not upload it to the server, I don't know how to, and when I started Wesnoth version 1.1.2, I got this error...
K, I am sort of a newbie to WML.. I can make units and the like, but I need to know how to make abilities.
well, I can probably learn that, but the main thing I want to know:
Where can I put in the ability? Do i make a cfg named abilities or whatever and save it somewhere? Do I put it in a...
In my sixth scenario for Where Angels Fear to Tread, as part of the start event, I want my Silver Mage to say something, move to a village, teleport to another village on the other side of the map, and then say something again. I know how to do everything except for the teleportation animation of...
I'm making a multiplayer scenario and all i want is a computer-controlled unit to stay where it is when the players approach (thus luring them into a trap).
I've tried using the effect tag to reduce it's movement to zero, but i can't seem to get it right. The unit just keeps running into combat....
Hello,
I looked into the game.cfg and I saw {themes}, this does mean include all *.cfg from the themes directory? If so has the targeted directory some specification? ie does this command work fine even there is a file wich is not a *.cfg?
About the file included in the game.cfg, may they be...
Hi,
I saw that a lof of macros are defined using majuscules, since WML is case sensitive, does that mean that does come from a coding convention ?
Thanks
What I want to do in my campaign is have the player's own units start fighting against the player if a given event is triggered.
I know it's possible to change what team a side is playing for. It doesn't seem to be possible, however, to change who controls a given side--human versus ai. The other...
I don't understand the motivation behind using WML. It looks like XML, except 1) it allows preprocessor macros, and 2) it is less consistent.
Is there a reason Wesnoth uses WML, other than tradition? XML would be a more standards-based approach, and there are many excellent tools for editing and...
I heard you can't have more than 1 weapon special.
Is there any possible way to simulate two weapon specials or is it impossible?
No need to go to too much bother though. :)
Is WML case sensitive?
There is no special character to end instruction? What is the behavior with the newline character ?
(EDIT : According to the wiki newline is only mandatory in an assignment of a value to a key and in define macro command for the...
I can't seem to get any of my 'sighted' events working properly. I recall that a year ago, the and tags were reversed from what the Wiki said about them. So as it happened, they would trigger when primary_unit is sighted by secondary_unit, and not vice versa.
I'd like to use the tag to permanently change the color of a scenario. However, it always resets to zero when the event it's part of ends. And when I use a second tag, it just overwrites it with the new figure instead of adding it as the wiki suggests it will. Is this how it's supposed to work? Is...
Based on the behavior of other unit-changing event actions, I suspect this might be an issue with how WML does things. However, in case I made a WML error I want to get a second opinion before opening a bug report.
I have a spot that teleports a unit to a new location on the map. After arriving,...
I wondered how the game handles WML as I noticed that each time I loaded a new campaign I have not played before or loaded a custom campaign that I had just changed the game seems to take far longer to load the scenario. Is WML compiled and the binaries, once built, only updated if something...
I'm trying to create a MP era to develop a custom faction. I've copied another custom era and managed to make it so that I use the default-factions plus mine.
What I can't seem to handle is adding movetypes. I don't understand in what file I should do it....
I can't figure out the reason. It is not the scenario's fault, because when I made the second scenario the first, it still crashes. And in the first scenario, I commented everything out(in hope to find the error then)
The paths to include the scenarios seem right. Can there be other reasons?
Please excuse the kind of meta-thread, but I did not get an answer in the OT forum about this. :(
Just present the problem anew in this thread. It's not strictly a meta-thread since you're trying to get a legitimate question answered independent of what happened in the other thread. This way...
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