Search found 113 matches

by abhijit
May 11th, 2014, 7:47 am
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 82011

Re: PYRA Mudcrawler Is Devastating - The Tournament

Mumma vs abhijit. Pyramid round 1 game - Brown Forest group, starting now.
by abhijit
May 10th, 2014, 4:11 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 82011

Re: PYRA Mudcrawler Is Devastating - The Tournament

Group BROWN FOREST, wake up! 3 days, and I haven't found a single opponent from our group. I will be online most of the time on Sunday. If you see me, pm and we can set up a game time?
by abhijit
April 29th, 2014, 7:16 am
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 82011

Re: PYRA Mudcrawler Is Devastating - The Tournament

I can log on to the server without any problems. Was wondering where you vanished :). You can always check if server is down @ status.wesnoth.org

As for the tournament start date, I am fine with both waiting for more players or starting with the current number of participants.
by abhijit
April 27th, 2014, 3:12 am
Forum: Users’ Forum
Topic: Luck in multiplayer
Replies: 50
Views: 19975

Re: Luck in multiplayer

Daravel wrote: example: a 5-10 attack on 70% chance to hit, you'd expect 7 hits (35)...
No you don't :) You have 10 hits, each of which can fail 30 times out of 100.
by abhijit
April 11th, 2014, 5:33 pm
Forum: Tournaments
Topic: [Complete] PYRA Mudcrawler Is Devastating - The Tournament
Replies: 240
Views: 82011

Re: PYRA Mudcrawler Is Devastating - The Tournament

It is very hard for p2 to defend well against a properly executed p1 rush on crescent lake. With pyr, the effect is enchanced much more.
by abhijit
April 7th, 2014, 6:08 pm
Forum: Multiplayer Development
Topic: ANNOUNCEMENT: 4player Map Contest and Overhaul!
Replies: 58
Views: 35430

Re: ANNOUNCEMENT: 4player Map Contest and Overhaul!

I humbly, don't support the idea of removing the maps because of lack of popularity ( not considering balance for FFAs) . I have been carrying stuff like 'age of heroes' without ever using it, because some people use it and it's there for them. If we can do without removing them, that will be great,...
by abhijit
March 30th, 2014, 4:03 am
Forum: Faction & Era Development
Topic: Pick Your Recruits Armageddon (Standard & Extended)
Replies: 63
Views: 33979

Re: Pick Your Recruits Armageddon (Standard & Extended)

Here i present my humble suggestions towards the above mentioned changes. Ulf: Yes, 21g seems ok to me. --- Goblin Impaler: No comments. ----------------- Wesfolk Outcast: 23g seems to be too much to me, however I do agree that there needs to be some price increase. I suggest going with a +1, but ca...
by abhijit
March 28th, 2014, 5:24 pm
Forum: Ideas
Topic: Implement the Wesnoth Ladder
Replies: 49
Views: 31631

Re: Implement the Wesnoth Ladder

if the net effect for Wesnoth ladder hinders Wesnoth experience, Wesnoth shouldn't have a ladder. I disagree with you here. This is how you 'personally' feel about the ladder, for many people, presence of the ladder has been and continues to be an enriching experience. Many of the best Wesnoth game...
by abhijit
February 22nd, 2014, 7:44 pm
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 117
Views: 244983

Re: Multiplayer Replay Analysis

Thanks for the reply, Velensk. Again, nice inputs. I can see what you mean by lack of killing power on the right. I carried around an adept on the left flank doing nothing with it, for almost 10 turns. Probably, that's what a 'passive' unit is? :) About retreating the skelli on t15, I was trying to ...
by abhijit
February 22nd, 2014, 5:45 pm
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 117
Views: 244983

Re: Multiplayer Replay Analysis

Hi, today I present a replay from a ladder match b/w me and Cremember. Weldyn Channel - Undead( p1 ) vs Cremember as Elves ---------------------------------------------------------------- This time I start with an aggressive push as undead, hoping to intimidate him at dusk, and get the village early...
by abhijit
February 21st, 2014, 1:35 pm
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 117
Views: 244983

Re: Multiplayer Replay Analysis

Thanks for the thorough analysis, Velensk. Some very useful information in there. The idea behind the guardsman was that since i saw so many fighters, I wanted to plant him on one of his south vills, and force him to get mages/woses. And the steelclad going south was to intimidate him into not attac...
by abhijit
February 20th, 2014, 3:48 pm
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 117
Views: 244983

Re: Multiplayer Replay Analysis

I welcome the idea of such a thread, very nice initiative. I post two replays of my recent games. I only put my thoughts on my overall ( think initial :) ) strategy to allow for original thought while doing a turn by turn analysis/criticism. 1. SilverHead Crossing - Knalgans (p1) vs elves. ---------...
by abhijit
February 11th, 2014, 12:49 pm
Forum: Multiplayer Development
Topic: Conquest Minus Ladder
Replies: 26
Views: 10907

Re: Conquest Minus Ladder

Hi,
The account activation page doesn't give the correct link for the ladder website. Kindly change it from ladder.subversiva.org to ladder.alainlauzon.com.

Thx
by abhijit
February 5th, 2014, 11:36 am
Forum: Users’ Forum
Topic: Formal critique against Khalifate faction.
Replies: 72
Views: 38360

Re: Formal critique against Khalifate faction.

This issue has been raised before here:[link] http://forums.wesnoth.org/viewtopic.php?f=19&t=34117[/link] and while I am not strongly opposed to changing the name if it satisfies a 'particular section' of wesnoth community, I see no reason why it should be so. Words gain different meaning over t...