Search found 4 matches
- September 13th, 2004, 10:48 pm
- Forum: Ideas
- Topic: Two-/Multi-player campaigns?
- Replies: 17
- Views: 3874
I agree as well; implementing anything other than a story-based campaign for multiplayer would make Wesnoth a very different type of game. ... I still think it'd be cool to be able to fight someone one-on-one though for maybe days, weeks at a time, through a number of scenarios, and be allowed to re...
- September 12th, 2004, 6:43 pm
- Forum: Ideas
- Topic: Two-/Multi-player campaigns?
- Replies: 17
- Views: 3874
Re: more ideas
... I imagined that all these campaigns would be coop, so it I don't see the hurdle in a story-based multiplayer campaign. Consider a two-player cooperative multiplayer story-centered campaign. AI plays for a player if s/he is absent, both sides are involved in all scenarios. What happens if one si...
- September 12th, 2004, 3:15 am
- Forum: Technical Support
- Topic: po makefile in 0.8.4 syntactical errors? (fbsd 5.2.1)
- Replies: 3
- Views: 1408
po makefile in 0.8.4 syntactical errors? (fbsd 5.2.1)
root@tweek:/home/tweek/wesnoth-0.8.4# cd po root@tweek:/home/tweek/wesnoth-0.8.4/po# make "Makefile", line 199: Missing dependency operator "Makefile", line 204: Need an operator make: fatal errors encountered -- cannot continue any idea why? i'm using fbsd 5.2.1-current and can...
- September 12th, 2004, 2:36 am
- Forum: Ideas
- Topic: Two-/Multi-player campaigns?
- Replies: 17
- Views: 3874
more ideas
I realize this'd almost certainly have to wait until 2.0 or more... assuming the game even gets to that point... I doubt story-based campaigns like the single player ones (which, by the way, are excellent - at least the ones I've played) would transfer well to multiplayer, because of the amount of p...