Search found 9587 matches
- October 13th, 2018, 7:33 pm
- Forum: WML Workshop
- Topic: moveto event with "proximity check"
- Replies: 4
- Views: 904
Re: moveto event with "proximity check"
For starters, use quotes around formula expressions: greater_than=$($henry_x-3) #no greater_than="$($henry_x-3)" #yes Otherwise you'll run into trouble with + signs being interpreted by the preprocessor as string concatenation, and possibly other issues. That might or might not be the (only) cause o...
- October 4th, 2018, 10:11 pm
- Forum: Technical Support
- Topic: [1.14.5] (Visual bug) Wonf rider with a pine wood on head
- Replies: 6
- Views: 1259
Re: [1.14.5] (Visual bug) Wonf rider with a pine wood on head
It's a known issue, problem is that it's cumbersome to fix since we still want some of the adjacent trees to get drawn over units. It hasn't been fixed yet pretty much because it happens very rarely. Although, admittedly, we could just tweak a few of the forest images to remove the small trees that ...
- October 3rd, 2018, 2:42 pm
- Forum: WML Workshop
- Topic: cannot get "set_extra_recruit" to work correctly
- Replies: 1
- Views: 777
- September 30th, 2018, 9:17 pm
- Forum: Users’ Forum
- Topic: [In-depth Feedback] Sceptre Of Fire
- Replies: 15
- Views: 2728
Re: [In-depth Feedback] Sceptre Of Fire
You are correct, it's more or less what otzenpunk above mentioned. To quote myself Perhaps its a reason I blame the RnG, because I was frustrated at this scenario, trying to complete it with bad strategy, thinking its the scenario's RnG design that is broken, not my strategy. (well, at least now I ...
- September 29th, 2018, 7:08 am
- Forum: Users’ Forum
- Topic: [In-depth Feedback] Sceptre Of Fire
- Replies: 15
- Views: 2728
Re: [In-depth Feedback] Sceptre Of Fire
For what it's worth, I think the thread is fine; you've posted a link to the first scenario's feedback thread, so it's not like this can get magically lost in a few months. Anyway, one point in particular sounded odd: The main issue with this scenario is that it is really broken. Like, unlike the re...
- September 22nd, 2018, 7:53 am
- Forum: Users’ Forum
- Topic: 1 Big Map Of Wesnoth
- Replies: 8
- Views: 1490
Re: 1 Big Map Of Wesnoth
I'm afraid there isn't one.
EDIT: I seem to recall that someone did paste all the mainline maps together to create a collage of sorts, but of course it's pretty rough and I'm not sure how to find it anyway.
EDIT: I seem to recall that someone did paste all the mainline maps together to create a collage of sorts, but of course it's pretty rough and I'm not sure how to find it anyway.
- September 17th, 2018, 5:37 pm
- Forum: WML Workshop
- Topic: [SOLVED] Rendering issue with [item] tag.
- Replies: 3
- Views: 295
Re: Rendering issue with [item] tag.
It does. If it's a 72x72 image and you want it to get drawn behind units, use image= instead of halo=.
- September 17th, 2018, 8:33 am
- Forum: Ideas
- Topic: Do healing on turn 1
- Replies: 7
- Views: 1448
Re: Do healing on turn 1
I'm pretty sure the reason is kind of twofold: 1) If the scenario starts with wounded units on the map, healing would/could happen immediately at scenario start (possibly including rest healing?), which would feel weird in side 1's case. And if side 1 doesn't get healing on turn 1, then no other sid...
- September 14th, 2018, 7:05 pm
- Forum: WML Workshop
- Topic: [SOLVED] Set remaining movement to 0
- Replies: 6
- Views: 427
Re: Set remaining movement to 0
And in this case you don't even need to store the unit yourself; in events with a primary unit (such as enter_hex etc) you have the auto-stored $unit variable/container available, so something as simple as this would do: [set_variable] name=unit.moves value=0 [/set_variable] [unstore_unit] variable=...
- September 13th, 2018, 6:50 pm
- Forum: WML Workshop
- Topic: [SOLVED] Set remaining movement to 0
- Replies: 6
- Views: 427
Re: Set remaining movement to 0
Except that should be:
Code: Select all
{VARIABLE unit.moves 0}
- September 4th, 2018, 1:41 pm
- Forum: WML Workshop
- Topic: Error concerning variable comparison
- Replies: 4
- Views: 415
Re: Error concerning variable comparison
Your moveto event filter also includes terrain= which means nothing in a StandardUnitFilter unless wrapped in a [filter_location] tag (which is what you want to do there).
- August 31st, 2018, 10:44 am
- Forum: Writers’ Forum
- Topic: The Sleepless Sea
- Replies: 10
- Views: 20703
Re: The Sleepless Sea
This gave me an interesting idea. Is it possible to write around this, so there's no story conflict? So, what if a large portion of the Sleepless Sea periodically receeds for several decades and the seafloor is exposed, along with the ruins there. I don't see why not, besides possible objections so...
- August 5th, 2018, 2:46 pm
- Forum: WML Workshop
- Topic: Making a unit invisible after attacking/killing
- Replies: 4
- Views: 594
Re: Making a unit invisible after attacking/killing
You probably need to manually (re)set the unit.status.uncovered status to "no" as well.
- July 30th, 2018, 2:34 pm
- Forum: Music & Sound Development
- Topic: New music contribution
- Replies: 13
- Views: 3623
Re: New music contribution
From a more or less layman standpoint, sounds good to me. Hopefully West will chime in for some helpful technical critique.
- July 30th, 2018, 2:09 pm
- Forum: Users’ Forum
- Topic: What manner of the projection is the map of Wesnoth?
- Replies: 5
- Views: 880
Re: What manner of the projection is the map of Wesnoth?
Has there even been a decision that the world is a globe? Not officially, but it seems like a reasonable assumption regardless. A globe requires no particular explanation, but if it's something else then that means there's some weird cosmology going on and that would require an explanation of some ...