Search found 4 matches

by Connor1992
December 3rd, 2022, 2:41 am
Forum: Art Workshop
Topic: AI-generated Art
Replies: 103
Views: 228402

Re: AI-generated Art

I mean, the third set is pretty awful, unless the woman is a stripper. seems to be some bias in the AI for 'medieval armour' on women. A bit more variety this time around, the janky eyes and arms actually seems to work for zombies. y7Z9vhbMtZ7yQ5f84HyH--grid.jpg dUoJSUfYHTr5tQbnTbAg--grid.jpg TePyA...
by Connor1992
December 3rd, 2022, 12:34 am
Forum: Art Workshop
Topic: AI-generated Art
Replies: 103
Views: 228402

Re: AI-generated Art

been using stable 1.5 for a while, as portraits these are excellent. The only issue is specific details like weapons, arms and even eyes can be very janky.
VVKu2u92cLwGhdy2kJ9T--grid.jpg
hzjluoDp597sneNFI2X9--grid.jpg
thr1tgxOrjTBIV0BpLHC--grid.jpg
by Connor1992
September 17th, 2022, 9:37 pm
Forum: Art Workshop
Topic: recruitment_instructions problems
Replies: 0
Views: 2190

recruitment_instructions problems

Does anyone know how to change 'pattern=no' for AI recruiting, iv tried to change it under both the custom AI facet and the [default] facet but in-game under DEBUG it still shows as 'pattern=yes'. I would like to use purely the 'score map' rather than a pattern for recruitment or do we have to use p...
by Connor1992
July 15th, 2022, 2:55 am
Forum: WML Workshop
Topic: [sound_source] wont work properly
Replies: 0
Views: 1103

[sound_source] wont work properly

I've been trying for a few hours now but can't seem to get [sound_source] to work, the sound always plays 100% regardless of the 'chance' set [event] id=process_sound_sources first_time_only=no name=side 1 turn 1 [label] x,y=12,12 text="sound source X,Y" [/label] [sound_source] id=sound_cr...