Search found 4 matches
- December 3rd, 2022, 2:41 am
- Forum: Art Workshop
- Topic: AI-generated Art
- Replies: 103
- Views: 228402
Re: AI-generated Art
I mean, the third set is pretty awful, unless the woman is a stripper. seems to be some bias in the AI for 'medieval armour' on women. A bit more variety this time around, the janky eyes and arms actually seems to work for zombies. y7Z9vhbMtZ7yQ5f84HyH--grid.jpg dUoJSUfYHTr5tQbnTbAg--grid.jpg TePyA...
- December 3rd, 2022, 12:34 am
- Forum: Art Workshop
- Topic: AI-generated Art
- Replies: 103
- Views: 228402
Re: AI-generated Art
been using stable 1.5 for a while, as portraits these are excellent. The only issue is specific details like weapons, arms and even eyes can be very janky.
- September 17th, 2022, 9:37 pm
- Forum: Art Workshop
- Topic: recruitment_instructions problems
- Replies: 0
- Views: 2190
recruitment_instructions problems
Does anyone know how to change 'pattern=no' for AI recruiting, iv tried to change it under both the custom AI facet and the [default] facet but in-game under DEBUG it still shows as 'pattern=yes'. I would like to use purely the 'score map' rather than a pattern for recruitment or do we have to use p...
- July 15th, 2022, 2:55 am
- Forum: WML Workshop
- Topic: [sound_source] wont work properly
- Replies: 0
- Views: 1103
[sound_source] wont work properly
I've been trying for a few hours now but can't seem to get [sound_source] to work, the sound always plays 100% regardless of the 'chance' set [event] id=process_sound_sources first_time_only=no name=side 1 turn 1 [label] x,y=12,12 text="sound source X,Y" [/label] [sound_source] id=sound_cr...