Search found 2 matches

by Vlky
August 18th, 2024, 5:34 pm
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 160
Views: 147229

Re: The Great Steppe Era (1.16,1.18 add-on server)

One of the reasons was that the gold-per-kills mechanic was insanely OP in some modes like survivals for example, where there is a steady stream of enemies but not much normal income. Thank you. Could you please talk about the alignment change as well? I think neutral aligment made them more differ...
by Vlky
August 17th, 2024, 3:42 pm
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 160
Views: 147229

Re: The Great Steppe Era (1.16,1.18 add-on server)

Tumen changes: -huge Tumen rework - pillage has been removed, most units are now chaotic, lots of stats got changed -added a new modification - 'Steppe Pillage Mod', which allows to play with the now-removed mechanic (can be set to work only on Tumen, or work on all factions) -added Ogre Grunt port...