Search found 2 matches
- August 18th, 2024, 5:34 pm
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 160
- Views: 147229
Re: The Great Steppe Era (1.16,1.18 add-on server)
One of the reasons was that the gold-per-kills mechanic was insanely OP in some modes like survivals for example, where there is a steady stream of enemies but not much normal income. Thank you. Could you please talk about the alignment change as well? I think neutral aligment made them more differ...
- August 17th, 2024, 3:42 pm
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 160
- Views: 147229
Re: The Great Steppe Era (1.16,1.18 add-on server)
Tumen changes: -huge Tumen rework - pillage has been removed, most units are now chaotic, lots of stats got changed -added a new modification - 'Steppe Pillage Mod', which allows to play with the now-removed mechanic (can be set to work only on Tumen, or work on all factions) -added Ogre Grunt port...