Search found 158 matches
Eh, more waiting. :P Hmm, if it's almost finished why is it alpha or beta thing? Maybe that's just me and previous experiences with add-on eras aka. this quality lvl is 1.0 usually. Best era of 2021 that is a nice goal indeed, I certainly wish you luck (and well some competition :P) on the way there.
- December 18th, 2020, 3:14 pm
- Forum: Users’ Forum
- Topic: How is the in-game editor used?
- Replies: 33
- Views: 1165
I also use editor in order to place units, problem is unit tags that editor is creating have a lot of not always needed things in them and take a lot of space so I need to change them into unit macros anyway.
Well, once we release the era's alpha (hopefully within the next few weeks), you'll be able to see that firsthand :) Speaking of the the alpha, it will contain two factions, and we are considering making more depending on how popular the era becomes. This time me/mechanical decided to take a more q...
Im curoius how you guys will try to balance this units. (Its more than possible, Im just curious.)
- December 8th, 2020, 11:47 pm
- Forum: Art Workshop
- Topic: ghype's Daily Art #117 - MiE Slyvians
- Replies: 245
- Views: 89107
His back legs look too thin, almost like they could break at any moment. They are actually too thin to properly support weight of this deer's body I think. Front legs look thicker than back legs, that shouldn't be the case, back legs should be either as thick or thicker than front legs. Other than t...
- December 8th, 2020, 11:38 pm
- Forum: Multiplayer Development
- Topic: Dunefolk Rework - Table Of Content / Change-Log
- Replies: 19
- Views: 4985
We were also surprised by some of the characteristics of dunefolk. The rider has 60% protection in the mountains. This is very strange. First, dunesfolk doesn't seem to live in the mountains, and second, any cavalry is inconvenient to operate in mountainous areas. 60% protection in the hills would ...
I don't understand what the ogres of Tumen have in common with the people of the desert. It's a completely different design. The desert people look like something like Arabs, ogres-like Mongols and Tatars in leather and bone armor. The drawing style is also completely different. It's cool that you ...
Well, you say quite logical things, but I think that they are true only if the proportions of the Naga "in life" are the same as in Wesnoth. But I think that in fact their tails are much longer and thicker (as in the picture for example), this weighs more than the part with the body, so t...
Okay, the ForestDragon has been talking quite a lot about what we're doing. I want to clarify a couple of things about art. 1. I understand that my sprites don't fit into the mainline. But I don't want. I'm not very comfortable drawing in the mainline style. I began to pay less attention to him. My...
Maybe so, however, UMC doesn't need to look like mainline to be successful (just look at archaic era for example, doofus's artstyle isn't exactly mainline-like either, but that in my opinion is part of the appeal. After all, would people who install UMC really be looking for a slightly reskinned ma...