Search found 158 matches

by Hejnewar
January 7th, 2021, 9:34 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Eh, more waiting. :P Hmm, if it's almost finished why is it alpha or beta thing? Maybe that's just me and previous experiences with add-on eras aka. this quality lvl is 1.0 usually. Best era of 2021 that is a nice goal indeed, I certainly wish you luck (and well some competition :P) on the way there.
by Hejnewar
January 4th, 2021, 6:31 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Wow thats some rich faction you guys have there. :D

How is era development going? ;)
by Hejnewar
January 4th, 2021, 4:31 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Lvl 3 Gnolls head looks like fish a bit. Other than that great sprites.

Hmm, Lvl 2 of Slaves looks well equiped. :P
by Hejnewar
December 26th, 2020, 9:15 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Nice. Gnoll are probably my favourite race. HoMM3 bias.
by Hejnewar
December 18th, 2020, 3:14 pm
Forum: Users’ Forum
Topic: How is the in-game editor used?
Replies: 33
Views: 1165

Re: How is the in-game editor used?

I also use editor in order to place units, problem is unit tags that editor is creating have a lot of not always needed things in them and take a lot of space so I need to change them into unit macros anyway.
by Hejnewar
December 14th, 2020, 12:18 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Well, once we release the era's alpha (hopefully within the next few weeks), you'll be able to see that firsthand :) Speaking of the the alpha, it will contain two factions, and we are considering making more depending on how popular the era becomes. This time me/mechanical decided to take a more q...
by Hejnewar
December 14th, 2020, 12:48 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Mechanical wrote: December 11th, 2020, 11:57 pm By the way, in the era it will be 1 unit. During the day, it will look like the top version and be a melee fighter, and at night it will change to the lower version and attack with magic.
Im curoius how you guys will try to balance this units. (Its more than possible, Im just curious.)
by Hejnewar
December 8th, 2020, 11:47 pm
Forum: Art Workshop
Topic: ghype's Daily Art #117 - MiE Slyvians
Replies: 245
Views: 89107

Re: ghype's Daily Art #116 - MiE Slyvians

His back legs look too thin, almost like they could break at any moment. They are actually too thin to properly support weight of this deer's body I think. Front legs look thicker than back legs, that shouldn't be the case, back legs should be either as thick or thicker than front legs. Other than t...
by Hejnewar
December 8th, 2020, 11:38 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Table Of Content / Change-Log
Replies: 19
Views: 4985

Re: Dunefolk Rework - Table Of Content / Change-Log

We were also surprised by some of the characteristics of dunefolk. The rider has 60% protection in the mountains. This is very strange. First, dunesfolk doesn't seem to live in the mountains, and second, any cavalry is inconvenient to operate in mountainous areas. 60% protection in the hills would ...
by Hejnewar
December 7th, 2020, 9:33 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

I don't understand what the ogres of Tumen have in common with the people of the desert. It's a completely different design. The desert people look like something like Arabs, ogres-like Mongols and Tatars in leather and bone armor. The drawing style is also completely different. It's cool that you ...
by Hejnewar
December 7th, 2020, 8:22 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

vghetto wrote: December 7th, 2020, 7:12 pm They look similar to Dunefolk imo.
I don't see dunefolk wearing winter coats but maybe that's just me. Dunefolk actually look still fine on ice / snow, but units with coats like these on desert...
Nukelavi
Their hair makes them look a bit like indians.
by Hejnewar
December 7th, 2020, 12:10 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Well, you say quite logical things, but I think that they are true only if the proportions of the Naga "in life" are the same as in Wesnoth. But I think that in fact their tails are much longer and thicker (as in the picture for example), this weighs more than the part with the body, so t...
by Hejnewar
December 6th, 2020, 6:42 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Okay, the ForestDragon has been talking quite a lot about what we're doing. I want to clarify a couple of things about art. 1. I understand that my sprites don't fit into the mainline. But I don't want. I'm not very comfortable drawing in the mainline style. I began to pay less attention to him. My...
by Hejnewar
December 6th, 2020, 2:23 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Excuse me but I will. I have yet to see really well balanced UMC era so try to surprise me. :D
by Hejnewar
December 6th, 2020, 1:36 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 87968

Re: Mechanical's art

Maybe so, however, UMC doesn't need to look like mainline to be successful (just look at archaic era for example, doofus's artstyle isn't exactly mainline-like either, but that in my opinion is part of the appeal. After all, would people who install UMC really be looking for a slightly reskinned ma...