Search found 13 matches
- May 21st, 2016, 8:23 pm
- Forum: An Orcish Incursion
- Topic: Scenario 7: Showdown
- Replies: 29
- Views: 20459
Re: Scenario 7: Showdown
Finishing up the feedback for this campaign. 1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty I give a 2/10. It's quite hard to lose when it's the last scenario, you go all out recalling strong units and look at how small Rualsha's army is. 3. Objectiv...
- May 18th, 2016, 11:19 pm
- Forum: An Orcish Incursion
- Topic: Scenario 6: A Detour through the Swamp
- Replies: 20
- Views: 12669
Re: Scenario 6: A Detour through the Swamp
1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty is a 4/10. With enough mage/faerie fire firepower, the undead will drop. Using the terrain advantageously (flat 40% holding a line against swamp/shallow water 20%) also helps if you pick the location fo...
- May 18th, 2016, 7:28 pm
- Forum: An Orcish Incursion
- Topic: Scenario 5: Linaera the Quick
- Replies: 24
- Views: 14361
Re: Scenario 5: Linaera the Quick
1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty: 4/10? The challenge is in surviving the initial onslaught. Running out into the open field of villages in the first turn is probably a huge mistake, but staying in the forest for a simple defensive lin...
- May 17th, 2016, 12:02 pm
- Forum: An Orcish Incursion
- Topic: Scenario 4: Valley of Trolls
- Replies: 48
- Views: 27335
Re: Scenario 4: Valley of Trolls
1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty: Now maybe 6 for me still for the generic run, the risk of units dying is present, but losing 1 levelled unit should still be playable. Shamans-only is much easier, 4 maybe. I remember as a beginner how...
- May 17th, 2016, 11:27 am
- Forum: An Orcish Incursion
- Topic: Scenario 3: Wasteland
- Replies: 27
- Views: 14206
Re: Scenario 3: Wasteland
1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty: For the generic run, around 3 or 4/10, there's not really a problem just kiting orcs and picking them off. For shamans-only, 3/10 because permaslows. 3. Objective: We've had two of the same, this one's...
- May 16th, 2016, 9:23 pm
- Forum: An Orcish Incursion
- Topic: Scenario 2: Assassins
- Replies: 43
- Views: 21311
Re: Scenario 2: Assassins
1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only. 2. Difficulty: Once you know a method to deal with the scenario, it becomes relatively easy, maybe about 4. However, I do remember as a beginner way back when (1.6? 1.8?) this scenario posed quite the challenge. The ...
- May 16th, 2016, 4:11 pm
- Forum: An Orcish Incursion
- Topic: Scenario 1: Defend the Forest
- Replies: 38
- Views: 21415
Re: Scenario 1: Defend the Forest
This will be a double set of reviews - An Orcish Incursion (AOI) is a campaign that's simple enough to have fun with, so a normal replay and a shaman replay for each. 1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans. Not my first playthrough for either by a long stretch, ...
- January 16th, 2016, 1:46 pm
- Forum: Tutorial
- Topic: Wesnoth Tutorial: Part II
- Replies: 24
- Views: 18095
Re: Wesnoth Tutorial: Part II
I have had the good fortune to be able to introduce Wesnoth to a friend recently, so here is some feedback on the tutorial. It was done in French, which is neither of our main languages (don't ask why), but we understand it passably well. My friend has played the Civilisation series of games before,...
- January 15th, 2016, 10:32 pm
- Forum: Tutorial
- Topic: Wesnoth Tutorial: Part I
- Replies: 26
- Views: 16840
Re: Wesnoth Tutorial: Part I
I have had the good fortune to be able to introduce Wesnoth to a friend recently, so here is some feedback on the tutorial. It was done in French, which is neither of our main languages (don't ask why), but we understand it passably well. My friend has played the Civilisation series of games before,...
- December 28th, 2015, 2:05 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 4: Return to the Village
- Replies: 58
- Views: 34038
Re: Scenario 4: Return to the Village
1. Played on Knight (Challenging), 1.12.5. (Also numerous times before on 1.5, 1.6 and 1.8.) 2. A difficulty of 3 maybe. Of course this is biased - I had 8 level 2s, 2 level 3s and the knowledge of where to go and what to do. For those new to this campaign or to Wesnoth, the fog and mysterious obje...
- December 27th, 2015, 1:42 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 3: Guarded Castle
- Replies: 51
- Views: 31386
Re: Scenario 3: Guarded Castle
1. Played on Knight (Challenging), 1.12.5. Also numerous times before on 1.5, 1.6 and 1.8. 2. Difficulty depends on whether you choose to fight the extra sets of guards. If no, probably very easy. If yes like I did (both sets), 7/10 at least. The time limit is extremely tight, and the unit composit...
- December 26th, 2015, 2:49 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 2: The Chase
- Replies: 56
- Views: 29786
Re: Scenario 2: The Chase
1. Played on Knight (Challenging), 1.12.5. Also numerous times before on 1.5, 1.6 and 1.8, so I know what's coming. 2. Difficulty is oddly enough OK. Again the challenge is to keep loyals alive, although being a short campaign with an army of loyals, it isn't crippling to lose a few. (Was a little ...
- December 25th, 2015, 4:10 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 1: Rooting out a Mage
- Replies: 65
- Views: 37050
Re: Scenario 1: Rooting out a Mage
1. Played on Knight (Challenging), 1.12.5. (Also numerous times before on 1.5, 1.6 and 1.8.) 2. Difficulty? The scenario was easy, never in real danger of losing control, although protecting all the loyals is not trivial. Maybe a 4. 3. Objectives are clear and simple. "Slay" rather than &...