Search found 793 matches

by Aldarisvet
February 9th, 2020, 11:21 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 124
Views: 17038

Re: Dunefolk Rework - Extra Units

Looking on portrait I see that Dirkfang (lvl1 southern naga) would have chakram instead of bow.
I found that this is a good decision.
But I've just sent an update of translation 'wesnoth-units' file for 1.15 and it is still archer Dirkfang there in desription and attacks.
by Aldarisvet
January 20th, 2020, 3:26 pm
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 670
Views: 199773

Re: Russian translation

Как они их ни уговаривал, как ни напоминал им о перемирии — ничто негодяев не остановило. :lol: :lol: :lol: А я бы хотел, чтобы все описания были в таком роде, более живые и завязанные на веснотовскую историю. Ведь всего пара предложений, а какую картину автор перевода нарисовал! Хотя со стилем кон...
by Aldarisvet
January 19th, 2020, 7:32 pm
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 670
Views: 199773

Re: Russian translation

По гномам действительно в своё время переводчики решили соригинальничать и придумали нечто своё в описаниях. Было это реально давно, лет восемь назад наверное, и когда я заступил на должность координатора русского перевода, я эту самодеятельность не решился удалять. По-моему, в этом что-то есть, опи...
by Aldarisvet
December 15th, 2019, 11:21 am
Forum: Writers’ Forum
Topic: An idea of generic tutorial campaign
Replies: 16
Views: 1115

Re: And idea of generic tutorial campaign

A plague you say? I say not. It is not over used its merely common for its a trope you are ether on the offense or on the defense. Typically a offensive war is lot less justified in having good morels. So far there are no "evil sided mainline campaigns" as far as I know. However the "I was attacked...
by Aldarisvet
December 14th, 2019, 9:29 pm
Forum: Writers’ Forum
Topic: An idea of generic tutorial campaign
Replies: 16
Views: 1115

Re: An idea of generic tutorial campaign

I don't like the idea of the tutorial being humorous because it'd be so out of place given the tone of the game. I also dislike the idea of a generic campaign with heroes of different races, as it goes completely against nemaara's suggestion that campaigns should have a good, cohesive storyline. Al...
by Aldarisvet
December 14th, 2019, 8:12 pm
Forum: Writers’ Forum
Topic: An idea of generic tutorial campaign
Replies: 16
Views: 1115

Re: An idea of generic tutorial campaign

Well, you can see an example of dialog between a hero and adviser in my previous post. It can mention any important tactical aspect actually. Would it be about terrain defence rate, resistances, movement restricts, alignment, traits, special abilities, about how to chose best unit to counter another...
by Aldarisvet
December 12th, 2019, 7:05 pm
Forum: Writers’ Forum
Topic: An idea of generic tutorial campaign
Replies: 16
Views: 1115

Re: And idea of generic tutorial campaign

Would the "evil lich" part of the scenario really fit if the player plays undeads ? I think your idea of a treasure guarded by a Skeletal Dragon cover better this case. Anyway it could be nice but this means you have to find a way to have a different set of dialog for each race. There is a problem ...
by Aldarisvet
December 11th, 2019, 9:13 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 10572

Re: Removing mainline campaign(s)

I could in theory finish the HttT arc in a few months if motivated to do so (not counting the HttT rework). That is great! I think that is quite a generous suggestion actually and should be accepted given nemaraa ovbiously have some talents in creating stories. I suggest to give carte blanche to ne...
by Aldarisvet
December 11th, 2019, 2:21 pm
Forum: Writers’ Forum
Topic: An idea of generic tutorial campaign
Replies: 16
Views: 1115

Re: And idea of generic tutorial campaign

The first couple campaigns in the first arc of the reworked single player story were stated to be Novice level campaigns, so I don't think it's accurate to say that there'd be a lack of beginner campaigns. If the campaign demands playing two races at the same time - elves/humans in reworked TSG and...
by Aldarisvet
December 11th, 2019, 1:48 pm
Forum: Writers’ Forum
Topic: An idea of generic tutorial campaign
Replies: 16
Views: 1115

An idea of generic tutorial campaign

Since after many years of ossification I see that Wesnoth became more open to changes in mainline content, several problems arise. I mean Wesnoth mainline content is like a badly constructed house. You need a new good house, but you cannot get it instantly so you can not get rid of all bad things im...
by Aldarisvet
December 11th, 2019, 12:21 pm
Forum: Writers’ Forum
Topic: An Orcish Incursion: some questions and ideas
Replies: 13
Views: 871

Re: An Orcish Incrusion: some questions and ideas

octalot wrote:
December 11th, 2019, 12:18 pm
BTW, there's a typo in the thread title. This thread should show up when searching the forums for An Orcish Incursion.
Fixed :D
by Aldarisvet
December 11th, 2019, 9:55 am
Forum: Writers’ Forum
Topic: An Orcish Incursion: some questions and ideas
Replies: 13
Views: 871

Re: An Orcish Incrusion: some questions and ideas

In timeline it says nothing about merfolk until year 626. Maybe instead of controlling orcs the player could control merfolk, and the merfolk and the elves both attack Rualsha in the last scenario, thus making an alliance. This could interlude with events of LoW, since merfolk should come to aid th...
by Aldarisvet
December 11th, 2019, 8:45 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 4915

Re: A grand design for singleplayer mainline lore

So, no one kidnapped Mebrin, he left himself? That is an interesting idea but will make useless all that battles with bandit brothers that supposedly kidnapped him. Actually that can be good partly, because I found nothing funny when you fight with the first brother and kill him, then the same with ...
by Aldarisvet
December 10th, 2019, 2:44 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 4915

Re: A grand design for singleplayer mainline lore

I really like nemaara's plan. At least we will see not blatantly evil Asheviere but some motives under her actions. Such things should have been done 10 years ago. Still I think that adding young Garard to TSG will not save this campaign's plotline. What it's storyline is about? Some bad guys kidnap...
by Aldarisvet
December 10th, 2019, 11:28 am
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 125
Views: 20309

Re: Dunefolk Rework - Base Units

I see new images in the database. http://units.wesnoth.org/1.15/mainline/en_US/mainline.html#Dunefolk In addition to mentioned above, Swordmaster, Blademaster and Paragon are also reworked (they are clear samurais now). Which I really like because I do not like that 'fat with thin legs' Zerovisus's ...