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by affinehat
December 10th, 2014, 1:45 am
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 135
Views: 78047

Re: NEW: Elvish Dynasty RPG

It seems that certain scenarios do not end properly. In 11aED.cfg, Assassination: 649. {GOLD_CARRYOVER_ALL no} in the sniper's perch event which should be replaced with 649. {VICTORY_ALL no} In 13bED.cfg, Elixir of Happiness: 122. {END_CUTSCENE yes} does not trigger properly and needs to be moved in...