Search found 10 matches
- September 27th, 2014, 8:03 am
- Forum: Technical Support
- Topic: Could not save the game every turn in multiplayer (1.11.16)
- Replies: 32
- Views: 12942
Re: Could not save the game every turn in multiplayer (1.11.
Oh I just realized this bug is in the stable release too...
That's kind of depressing...
That's kind of depressing...
- September 26th, 2014, 9:34 am
- Forum: Technical Support
- Topic: Could not save the game every turn in multiplayer (1.11.16)
- Replies: 32
- Views: 12942
Re: Could not save the game every turn in multiplayer (1.11.
This was not permitted. The way this kind of thing works, the person/people who argue against adding a library don't have to take responsibility for providing an alternate solution. If the maintainers ever want to release then someone will have to propose a solution that they will permit. Fingers c...
- September 26th, 2014, 4:33 am
- Forum: Technical Support
- Topic: Could not save the game every turn in multiplayer (1.11.16)
- Replies: 32
- Views: 12942
Re: Could not save the game every turn in multiplayer (1.11.
What's wrong with the - character Wesnoth adheres to a comprehensive typography style guide: Typography_Style_Guide So, the - character doesn't cut it. The real problem is that our file system code doesn't handle non-ascii characters on all platforms. We actually had a patch to fix this in april, b...
- September 26th, 2014, 4:09 am
- Forum: Technical Support
- Topic: Could not save the game every turn in multiplayer (1.11.16)
- Replies: 32
- Views: 12942
Re: Could not save the game every turn in multiplayer (1.11.
Oh this is a problem with non ASCII characters: http://forums.wesnoth.org/viewtopic.php?f=4&t=36033
Specifically the — character which just happens to be in all multiplayer map names. What's wrong with the - character
Specifically the — character which just happens to be in all multiplayer map names. What's wrong with the - character

- September 23rd, 2014, 8:49 pm
- Forum: Technical Support
- Topic: Could not save the game every turn in multiplayer (1.11.16)
- Replies: 32
- Views: 12942
Could not save the game every turn in multiplayer (1.11.16)
I didn't experience this in 1.10.
Here's a screenshot: http://i.imgur.com/hRrTKWT.png
I've attached the stderr.
Operating system is windows 7.
Here's a screenshot: http://i.imgur.com/hRrTKWT.png
I've attached the stderr.
Operating system is windows 7.
- September 23rd, 2014, 3:12 am
- Forum: Technical Support
- Topic: Healthy units heal 2 even on turns they attack?
- Replies: 15
- Views: 5536
Re: Healthy units heal 2 even on turns they attack?
This is false in 1.10.7. Healthy units that don't move or attack are healed for +2, the same as if they had moved or attacked.iceiceice wrote:Healthy units basically get "healthy healing" of +2 no matter what, in addition to the rest healing of +2
- September 23rd, 2014, 3:03 am
- Forum: Technical Support
- Topic: Healthy units heal 2 even on turns they attack?
- Replies: 15
- Views: 5536
Re: Healthy units heal 2 even on turns they attack?
http://www.wesnoth.org/manual/stable/manual.en.html#traits Healthy Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when traveling or fighting. Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn regardles...
- September 22nd, 2014, 3:26 pm
- Forum: Technical Support
- Topic: Healthy units heal 2 even on turns they attack?
- Replies: 15
- Views: 5536
Healthy units heal 2 even on turns they attack?
When I move and attack with a healthy dwarf I still heal 2 hp at the beginning of the next turn.
To reproduce just play the first level of The Hammer of Thursagan and attack something with a healthy dwarf. Save is attached.
This is 1.10.7
To reproduce just play the first level of The Hammer of Thursagan and attack something with a healthy dwarf. Save is attached.
This is 1.10.7
- September 16th, 2014, 7:05 am
- Forum: Add-on Feedback
- Topic: Invasion from the Unknown (legacy version)
- Replies: 109
- Views: 70455
Re: Invasion from the Unknown
I'm up to scenario 10 now "The Source Of Light." A few things happened that separated the experience a lot from the first few episodes: * The difficulty dropped like a rock, that lich is OP man. * Dungeon crawls everywhere, boring. * Things got way less fun as a result. I want more battles...
- September 15th, 2014, 7:02 pm
- Forum: Add-on Feedback
- Topic: Invasion from the Unknown (legacy version)
- Replies: 109
- Views: 70455
Re: Invasion from the Unknown
(1) What difficulty levels and game (& campaign) versions have you played the scenario/campaign on? If reviewing a specific scenario, please specify. Scenario #1 on normal and scenario #2 on normal. 1.10.7. (2) How difficult did you find the scenario/campaign? (1-10) First was 7, second was 8. ...