Search found 365 matches

by dabber
April 24th, 2019, 6:18 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

Whiskeyjack wrote:
April 23rd, 2019, 9:04 pm
Thundering Revenge: Never crafted it. But looking at it now - why are you using Cunctator's Sword again, dabber? :D
I don't see the comparison. Cunctator's sword is for area slow ... the wielder doesn't kill anything. Thundering Revenge is for mass damage.
by dabber
April 18th, 2019, 1:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

If you want to post a save in between scenarios, I can edit it for you to fix the amla penetrations. But they might come back when you level again, depending upon your code.
by dabber
April 17th, 2019, 1:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

If you don't have the github version than that definitely might help. Note that campaign code changes apply when you start a scenario, not in the middle of one. I don't think the github version has this bug, but I didn't think the released version did either. I've been mucking around with the code i...
by dabber
April 17th, 2019, 1:33 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

I can tell why your game is wrong - the [resistance] tags don't have apply_to="arcane". But I don't know how the LotI code to create that is wrong, or see any evidence of it changing. Of course, stats.lua is almost a complete mystery to me.
by dabber
April 10th, 2019, 6:21 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 7626

Re: dabber's questions: all terrain

If I create two last breath events for a unit, but one of the events kills the unit via [kill], will the second last breath always fire? My second event doesn't seem to be firing and I'm trying to find a cause. I see both events in the save file looking correct. If you kill the unit via [kill] tag ...
by dabber
April 8th, 2019, 4:31 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 7626

Re: dabber's questions: all terrain

If I create two last breath events for a unit, but one of the events kills the unit via [kill], will the second last breath always fire?
My second event doesn't seem to be firing and I'm trying to find a cause. I see both events in the save file looking correct.
by dabber
March 20th, 2019, 6:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

Whiskeyjack, my comments: * Bow of plagiarism is useful for suck. I actually use it for that reason. * Lake of Blood seems okay to me. Sure it's almost solely a support item, but it isn't good enough that it is used often. * Ring of Unearthly Existence is probably suicidal in part 2, but I believe i...
by dabber
March 20th, 2019, 6:47 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

ciri, the storyline explains a bit of what happened to them at the start of chapter 10. For items in the last battle, the items were definitely merged incorrectly a while back. I put some fixes in the github version in January. I don't know if that made it into official download, or if other changes...
by dabber
March 7th, 2019, 2:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

I have the same power curve concern, but any effort to make sets easier skews the curve, doesn't it? My method maybe skews it worse because it mainly adds rings, amulets and cloaks, which are hard to find at all. The replay value concern is one that I didn't think of, although you are correct to con...
by dabber
March 6th, 2019, 8:12 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

I had the idea of taking a bunch of random item drops and making them specific set items. This has the virtue of being easy. I also wanted to add extra story flavor to each drop, but I haven't managed to do that. I'll go ahead and post this now without the attempts at extra story text. Koschei (staf...
by dabber
March 1st, 2019, 5:08 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

Personally, I like Arctic Wastelands. I wish the snowstorms were more randomized in time, but that's all.
Jungle Hell is hell, but it is also challenging. I have to be more careful in that scenario because I can get jumped out of the jungle.
by dabber
February 22nd, 2019, 3:51 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

* I look for two or three demon traits - conviction, cold attacks and maybe frail tide. Even that is too complicated - my enemy scanning steps are simply 1) conviction 2) cold attacks 3) be careful with any of my people outside the power buf group (Legacy of Kings, stuff like that). I played through...
by dabber
February 18th, 2019, 7:55 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 7626

Re: dabber's questions: all terrain

Is there an easy way to make all terrain types unwalkable, and then make one terrain type cost 1 move? I don't want to have to individually list each type I want to set unwalkable. The goal is to let the unit move across only one type of terrain. It seems like all I ask in this thread is dumb questi...
by dabber
February 18th, 2019, 4:58 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

Bish09, when the enemy is super nasty, plan your attack. 1. Passive buffs on your units (Leadership, Shield, Legacy of Kings, Tome of Bards, illumination, etc). 2. Passive debuffs on the enemy (Despair, Conviction, Frail Tide, penetrations, illumination). 3. Slow the enemy somehow. Slow aura is usef...
by dabber
February 16th, 2019, 4:47 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 955014

Re: Legend of the Invincibles

bughunter, there are some links in the first post to wiki pages that cover some of those things. But the entries I see (ex Deadly Units) are from a long time ago, some of those builds are not as powerful anymore (for good reason).