Search found 20 matches

by Vold
January 13th, 2014, 2:29 am
Forum: Multiplayer Development
Topic: Vold's map collection - Feedback
Replies: 25
Views: 5521

Re: Vold's map collection - Feedback

There is no real change to the balance of the map, because the ^Tshy terrain code was linked to an embellishment that I added (Trash()); so removing it from the map only fixes the problem without any consequence; altho rats ain't gonna like it but that's life. :P

Updated the addon. Thanks again! :)
by Vold
January 12th, 2014, 3:21 pm
Forum: WML Workshop
Topic: Portals - AI
Replies: 7
Views: 1963

Re: Portals - AI

I replaced the teleporters for tunnels, the AI uses them. Thanks! :D
by Vold
January 12th, 2014, 2:44 pm
Forum: Multiplayer Development
Topic: Vold's map collection - Feedback
Replies: 25
Views: 5521

Re: MP Maps - Balance Suggestions.

I removed the trash from the sand hexes, lets hope that it solves that issue.
by Vold
January 11th, 2014, 3:48 pm
Forum: WML Workshop
Topic: Portals - AI
Replies: 7
Views: 1963

Re: Portals - AI

Alright, thanks.
I'll check if the tunnels do the work, otherwise I'll see what I can do with the second option.
by Vold
January 11th, 2014, 6:51 am
Forum: Multiplayer Development
Topic: Vold's map collection - Feedback
Replies: 25
Views: 5521

Re: MP Maps - Balance Suggestions.

It is already in the addon's server (Vold's Map Collection) :P ; altho maybe the problem is that I am using v 1.11.8 (not sure). About the portals, I managed to create a way to control the portals; it works like this. If a unit of any side steps on certain hex (which is located inbetween the central...
by Vold
January 11th, 2014, 1:25 am
Forum: WML Workshop
Topic: Portals - AI
Replies: 7
Views: 1963

Portals - AI

When the AI evaluates the terrain does it take in consideration the teleportation spots as well; from what I have seen, it doesn't. So, the question is, is there a way to tell the AI to use them?. :?
by Vold
January 11th, 2014, 12:37 am
Forum: Multiplayer Development
Topic: Vold's map collection - Feedback
Replies: 25
Views: 5521

Re: MP Maps - Balance Suggestions.

I've played the last map with a friend a few times and I've enjoyed it a lot, although, there is something bothering us about the portals, since they are usable by both factions, if a skirmish or fast unit manages to enter into the portal at the edge of the other player, they can start jumping from ...
by Vold
January 10th, 2014, 1:02 am
Forum: Multiplayer Development
Topic: Vold's map collection - Feedback
Replies: 25
Views: 5521

Re: MP Maps - Balance Suggestions.

Thanks for taking the time to post those suggestions. :)

The new version should cover all the issues (the portals now work 24/7, from the center to the edges and contrariwise, the units spawn at the side of the crater when teleporting).

IMAGE DELETED
by Vold
January 8th, 2014, 7:28 pm
Forum: Multiplayer Development
Topic: Vold's map collection - Feedback
Replies: 25
Views: 5521

Re: MP Maps - Balance Suggestions.

Thanks for the suggestions again! edit: [Old pictures removed] Doesn't look much like a desert but this should cover both suggestions. Not sure if I put too many mushrooms tho. :P I linked the craters using a a few nested event that lasts for 5 turns that contains {TELEPORT_TILE Old_X OLD_Y NEW_X NE...
by Vold
January 8th, 2014, 5:36 pm
Forum: Multiplayer Development
Topic: Vold's map collection - Feedback
Replies: 25
Views: 5521

Re: MP Maps - Balance Suggestions.

After a while trying to rebalance The Coves and Frozen Cave; I decided to delete them and start a 2p 1v1 and 3p FFA maps from scratch. Today I finished the first version of 1v1 map called The Sand Sea, so I'd like to hear some suggestions about balancing it, I hope that I dont have to start this one...
by Vold
January 5th, 2014, 9:07 pm
Forum: WML Workshop
Topic: Remove Shroud - Issue
Replies: 6
Views: 1534

Re: Remove Shroud - Issue

radius=2 is what I needed. :p
by Vold
January 5th, 2014, 8:21 pm
Forum: WML Workshop
Topic: Remove Shroud - Issue
Replies: 6
Views: 1534

Re: Remove Shroud - Issue

Awesome; I was adding the surrounding hexes one by one. :lol:
by Vold
January 5th, 2014, 8:01 pm
Forum: WML Workshop
Topic: Remove Shroud - Issue
Replies: 6
Views: 1534

Re: Remove Shroud - Issue

Thanks! :P
by Vold
January 5th, 2014, 7:17 pm
Forum: Multiplayer Development
Topic: Vold's map collection - Feedback
Replies: 25
Views: 5521

Re: MP Maps - Balance Suggestions.

Thanks for the suggestions; I added the lava terrain because I wanted to give the drakes some advantage in the center, because I also added forest, hills and mountains, although, it was probably too much; I modified it for some sand. Also, I liked the teleport idea; and I applied it to the outer wat...
by Vold
January 5th, 2014, 7:11 pm
Forum: WML Workshop
Topic: Remove Shroud - Issue
Replies: 6
Views: 1534

Remove Shroud - Issue

Hello Guys, I have been trying to remove the shroud from different locations of my map for hours and I finally gave up. [event] name=prestart [remove_shroud] [filter_location] x=21,25,1,45,21,25 y=1,1,23,23,45,45 [/filter_location] side=1,2,3,4 [/remove_shroud] [/event] It removes all the shroud; an...