Search found 55 matches
- February 22nd, 2016, 2:30 pm
- Forum: Multiplayer Development
- Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
- Replies: 219
- Views: 82902
Re: Help with testing Fred - Freelands MP Custom AI v0.14.2
I also got the following error message:
fred.lua:3096: attempt to concatenate field 'leader_type' (a nil value)
fred.lua:3096: attempt to concatenate field 'leader_type' (a nil value)
- February 22nd, 2016, 11:08 am
- Forum: Multiplayer Development
- Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
- Replies: 219
- Views: 82902
Re: Help with testing Fred - Freelands MP Custom AI v0.14.2
Hi and thank you for your former reply.
I did what Tauriel advised in order to be able play Fred with other factions, which I was anxious to.
I chose 3 different random factions using Fred
I get an error message in : generic_recruit_engine.lua:673: attempt to index field 'prerecruit' (a nil value)
I did what Tauriel advised in order to be able play Fred with other factions, which I was anxious to.
I chose 3 different random factions using Fred
I get an error message in : generic_recruit_engine.lua:673: attempt to index field 'prerecruit' (a nil value)
- February 21st, 2016, 4:30 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
@iceiceice Since you carefully took the time to read me. I'll try to re-explain the issue I was raising, as you kindly requested. Take ANY multiplayer game implying more than 2 sides and more than 1 AI (I'm not speaking of specific scenarios or campaigns, but just random terrains). Say for instance,...
- February 21st, 2016, 3:42 pm
- Forum: Multiplayer Development
- Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
- Replies: 219
- Views: 82902
Re: Help with testing Fred - Freelands MP Custom AI v0.14.2
What is the procedure to upgrade Fred on my machine?
Thank you
Thank you
- February 3rd, 2016, 10:00 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
The AI is not programmed to think about winning or losing first - the AI is programmed to survive first and foremost, while moving in the general direction against their enemies. When a side's leader dies, they don't see it as 'okay the units belonging to that side are not as big a threat', they se...
- February 3rd, 2016, 7:14 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
@Ravana No personal attacks please. oh, repeating what a debater said of himself is a personal attack, now? What is that for a censorship? Yes, I think most scenarios, precisely because they're based on AI flaws are boring. It's not a personal attack, it's an opinion. Whenever I mention any flaw, I'...
- February 3rd, 2016, 5:45 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
I still dont see a logic explanation to build an algorithm that weigth threat from units on "dead teams" controlled by human players from AI. I don't understand your "controlled by human players from AI". It doesn't make sense. What is a "human player from AI"? I think...
- February 3rd, 2016, 5:14 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
Calling team "side" does not help your argument. No, because it applies to teams, but also to single players. A SIDE is either a player alone or a team playing against other SIDES. In WWII, Italy was on German SIDE, while USSR was on the British SIDE. One sides by its allies or by oneself...
- February 3rd, 2016, 4:44 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
That's where you don't READ me. No, 3vs3 is not 6 SIDES. It's 2 SIDES with 3 PLAYERS each. If you're allied, you're on the SAME SIDE. You SIDE with your allies, not with yourself... Again, the flaw I'm mentioning arises in situations where there are MORE than 2 SIDES as in the following examples : a...
- February 3rd, 2016, 4:14 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
again, you didn't read me properly from the start. Try reading what I last wrote...Your scenario with 2 sides is irrelevant for the case I raised.
- February 3rd, 2016, 3:40 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
You still try to set a narrow favourable scenario for your tesis. I gave you a different example that you avoided: 3v3 Waterloo Sunset in wich 1 team has 3 human players and other team is controlled by 3 AI. And btw, I am an expert player beating AI and I know very well how exploit its weakness. If...
- February 3rd, 2016, 1:09 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
I never said AI priority flaw was against AI. I said it's again dead leaders remaining troops. I'll explain again : There are 3 players. 3 humans, you and me + Bill. Bill kills my leader and I have few remaining troops on the terrain. Now that I am dead, what is your PRIORITY? Beating Bill or elimin...
- February 3rd, 2016, 12:22 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
AI can not guess oponent skill and game style. It's not a question of game style. It's a question of logic and setting the correct objectives to the AI. It also has not much "sense" avoid killing units under your front line that could stole villages and in last instance surround and kill ...
- February 3rd, 2016, 12:00 pm
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
So far as I know the AI does not even distinguish between different sides. It sees only "enemy unit". I don't think it even sees or considers allied units at all. Yes, well, then that's precisely the issue that should be corrected. AI is completely dumb. But not quite. I know objectives a...
- February 3rd, 2016, 10:15 am
- Forum: Multiplayer Development
- Topic: Big AI flaw with dead leaders factions
- Replies: 44
- Views: 11736
Re: Big AI flaw with dead leaders factions
Again, I think you misread me. Yes, AI troops of dead leaders, when they don't have allies to keep fighting for, prioritise occupying villages. Fine. I'm not debating this. I'm talking of the behaviour of OTHER AI factions, that still have a LIVING leader, toward the factions above, whose leader is ...